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Wow cool to hear from the devs. Loves table-top RPGs. Post got me looking into other toku-baced systems. For the sentai expansion, is there a whole system for the giant robots fights?
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Could I join in on playtesting this? I run for a small group and we have time to kill, we are always down to make a system suck less!
I am just praying you guys can make a modern setting tabletop rpg NOT suck. |
We maaaaaade it. Who’s ready to have fantasy Power Rangers battle werewolf space hitler?!?
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That's a pretty rough way of describing it, but should give you an idea of how we're handling that particular bit! Quote:
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You mentioned on twitter something about having a set of conditions and objectives for the villain similar to how it worked in Dungeon World, and as someone who has never played Dungeon World, I am very curious as to how that would work. Could you elaborate?
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Sure thing! Tho, just to be clear, that's an idea that really hasn't gotten much further than the twitter thread and a couple notes on my behalf.
Basically it's a mechanic for the GM to easily map out the dangers and what their effects of the game world would be, and build a kind of dynamic check list that lets them go "Ok, so you didn't stop the villian from doing x and y, but you did stop them at Z, that means they're gonna do THIS, HERE, with THESE resources" A really good example is how the Green With Evil series goes - Rita's main goal is to destroy the world, so she begins by getting her own Ranger, then she sends him to blow up the command center, then gets the sword of darkness, then the dragonzord, then blows up angel grove. Each of these steps are, as Dungeon World would call them, a "Grim Portent" that informs the next step, and each is a chance for the players, or the rangers here, to stop or fundamentally change the danger. Hope that helps a bit, if we do this, it'll look something like this in concept - you can google "Grim Portents Dungeon World" for a few articles that expand a bit on the concept. |
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