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Thread
:
Americana Kickstarter tabletop RPG stretch goal - Super Americana Magic Force Go
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10-27-2018, 06:00 PM
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16
SandyPugGames
New Member
Join Date: Oct 2018
Posts: 3
Sure thing! Tho, just to be clear, that's an idea that really hasn't gotten much further than the twitter thread and a couple notes on my behalf.
Basically it's a mechanic for the GM to easily map out the dangers and what their effects of the game world would be, and build a kind of dynamic check list that lets them go "Ok, so you didn't stop the villian from doing x and y, but you did stop them at Z, that means they're gonna do THIS, HERE, with THESE resources"
A really good example is how the Green With Evil series goes - Rita's main goal is to destroy the world, so she begins by getting her own Ranger, then she sends him to blow up the command center, then gets the sword of darkness, then the dragonzord, then blows up angel grove. Each of these steps are, as Dungeon World would call them, a "Grim Portent" that informs the next step, and each is a chance for the players, or the rangers here, to stop or fundamentally change the danger.
Hope that helps a bit, if we do this, it'll look something like this in concept - you can google "Grim Portents Dungeon World" for a few articles that expand a bit on the concept.
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