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Thread
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Super Sentai minipla appreciation thread!
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06-11-2020, 01:53 PM
#
1769
Tokumonkey
Veteran Member
Join Date: Dec 2014
Posts: 1,473
Quote:
Originally Posted by
Matrixbeast
I kinda want to know the status of the Minipla Kiramaizin. Anyone who has it have any word on the quality of it? Does the clear/translucent parts feel overly soft or fragile? I wanna grab it, but that's what I'm worried about.
Most of it's fine, although I tend to treat it gently. The big downside of the clear parts seem to be some relatively weak connections, but most of the clear pieces that support weight (mostly the legs) are secure. Mashin Shovellow has a nifty port intended to allow it to hold the (incredibly awkward) sword, but the port isn't securely connected to the hand, so it's hard to pose without the port coming loose. I can't help but wish they'd included a non-transforming version of the Mashin Jetter sword that looks, y'know. Sword-like, as opposed to "let me swing my awkward airplane."
That arm also has a bit of an issue in which the cab and the treads come apart a little too easily. It doesn't lead to full-blown arm-fall-off syndrome, but it's not great.
Mashin Helico is the closest to having an issue because the (opaque) joint to turn it into Sky Mage is really tight, so the (clear) arms like to pop off while I'm trying to get that gollygoshdarned joint to move.
There's also a dodgy design point: the wheels on Mashin Fire make it difficult to find a stable standing pose even if you've deployed the optional ankle joints. Fortunately, they can be popped off, which looks off from the side but is significantly more functional. The arms have relatively decent articulation, but tend to look super-awkward due to the where the joint cuts are.
Those of the gem modes look dodgy. I'm a little sad that they determined so much of the design of this mecha.
For the most part, I feel like Kiramazin is fine for what it is, although I doubt I'll be hanging onto this mecha once Kiramager comes to an end.
Tokumonkey
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