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Drive Driver Review
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10-03-2014, 01:58 AM
#
19
H3N51N
Member
Join Date: Sep 2014
Posts: 506
Impressive piece of technology, just not really a fan of the gimmick or belt. I mean, I love the strap being a seat belt. To me, that's just adorable & awesome at the same time. And the infrared ability is truly to be admired.
But I think this is the first time since Double that we had a belt that really saw no activity. Let's be real here: the Double Driver was pretty close to useless. All you had to do was push the buttons on the bottom of the Gaia Memories for the Henshin to take place. Thankfully the Drive Driver isn't as wasteful as the Double Driver but it still comes up short. Sure the sounds & images are there, but that's it. It's like the belt is just one big stereo with pictures instead being something you need to utilize properly.
It also feels like the wristband is the real Henshin Device, not the belt. They could've easily made the wristband into a ToQ Changer-type Henshin Device, but didn't want to to keep things in KR traditional. I think the key portion could also have been something of a collectible, the tire gimmick as well. Just make the "Types" (Speed, Wild, Technique & Fruit) as Keys that come with sets of Tires based on the different "Modes" (Shadow, Flare, Cab, etc) that sit on the front of the belt instead of the screen. Maybe Speed (Key) - Shadow, Flare, & Spike (Tires) with the Drive Driver, Wild (Key) - Mixer, Cab & Monster (Tires) & so on & so forth until all the other Key/Tire sets come out spread across the year. I say Tires because I don't know how the Shift Cars are gonna function with the Trideron & changeable tires that each give different actions to the car seem good, at least to me.
I don't wanna make this seem like a bad toy or a bad gimmick, because it's certainly not. It's just not what I would've done is all.
H3N51N
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