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Thread
:
Super Sentai Legend Wars for iOS
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02-21-2017, 10:09 AM
#
13
Thessair
SHF Buying Fool
Join Date: Aug 2013
Location: Florida
Posts: 3,586
Quote:
Originally Posted by
DecadeW Climax
What's the game like? I've played Storm Heroes, not going in that rabbit hole again...
Tokumonkey pretty much covered it. SS:LW is way more fun, and less wallet brutal, than Storm Heroes ever was. It's kind of a basic concept, but it's fun to play.
Quote:
Originally Posted by
Tokumonkey
Pretty well! I got lucky and drew Legend Momorenger from the 300 V-Gem Valentine's pack. I managed to earn all the gems and gain all the gem drops, and I picked up the (exclusive?) Gokai Yellow and Midorenger. I've actually continued playing these beyond hitting those goals because the events drop so much V-Mana. This is the first time I've felt successful at an event. Am I right in suspecting that there's always at least one event running? It sounds like some of them repeat; if so, d'you know whether the rewards change when the event returns?
Nice pull on the Momorenger! I just a wee bit jealous there! As far as events go, there is always something going on. Usually it's some mix of the ones like we have now but sometimes there are the pyramid challenges and once they gave us like 8 of these team events at the same time. I vaguely have a memory of very early on that the rare card in the event shop changed but recently it seems to be the same every time. If you completely clear a shop it usually remains that way when the event cycles around. Once or twice, though, I've had the shop repopulated even though I bought everything previously and the cards were all maxed. Frustratingly, it cut off my rare Gokai Yellow purchases in the event shop one short of max. It's pretty odd, sometimes it will sell you a ton of a certain card (way more than you'd ever need), others too few, and occasionally just the right amount.
Quote:
Originally Posted by
Tokumonkey
Congratulations on hitting 6,017 Hero Power! That's amazing!
Thanks! I hardly even noticed when I passed 5,000 and now this. It's all the gems we have access to these days. Those jump the score quite a bit.
Quote:
Originally Posted by
Tokumonkey
That level is a nightmare, and I haven't successfully completed it, but you'll manage it eventually. Ganbatte!
Something it took a while for me to notice is that card draws in the the first level of the Void (is it Abyss? I really need to learn to read Japanese) behave wholly differently than anywhere else in the game. Specifically, there is no shuffle when you hit zero cards, and it records the order of your discards. This means that after you hit zero the first time, there is nothing remotely random about your draws from that point forward.
Let's say I'm using Dekaranger, Dairanger, Goseiger, and 3-man Gekiranger, and I put send out two Dekarangers first, and only draw one more Dekaranger before I'm left with, say, three Goseigers, Geki Yellow, and Kibaranger. If I then switch to Goseiger, my next priority is to discard not Geki Yellow, but any other Dekarangers I draw, so that once the deck hits zero, my first draw will be the original Dekarangers I drew and any new ones that pop up after the switch. Within a deck or two, you should have continuous full teams, so long as you can remember the order in which you switched teams.
(I use 3-person Gekiranger to fill the deck out to 20 cards with only four Sentai, using the extra heroes for Dairanger and Dekaranger. I use them as automatic discards, although I try to discard them together when at all possible, not so much because I intend to switch to them as so they aren't mixed with other teams.)
I don't know whether this is the case for the second Abyss/Void level, as I haven't tried it enough times. I initially played the first level so many times, I couldn't figure out why my discard strategy wasn't working in normal and event levels.
I also noticed that any heroes you send out interrupt the enemies' action, as does activating the team attack, and the team attack appears to add a flat 10 seconds to the timer. This doesn't seem to work that way outside Abyss. It's definitely not an accident that the enemies move so slowly (which takes time) and that their special attack lowers your heroes' speed.
I really,
really
appreciate your Abyss observations. It's been my least favorite mode so I've just been firing off an autorun on the easy level to complete the daily missions. I haven't been paying that much attention to what actually happens in it until now. I need more gems!
I'll try to incorporate this info into my attempts after rollover today!
Thessair
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