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S.H. Figuarts (Toku Related) Thread
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11-23-2020, 06:37 PM
#
20137
Chasing
Banned
Join Date: May 2017
Posts: 667
Quote:
Originally Posted by
Deathryuger321
I STILL argue the Ghost figures are decent, hindered yes, but they are quite nice figures in their own right.
Kamen Rider doesn't really have many options for 1/12 scale action figures, so I'd argue that "decent" doesn't cut it for a lot of people. However, I still agree with you only because they've become incredibly cheap on the aftermarket.
Quote:
Originally Posted by
Kurona
I've never been able to find too much on how exactly their articulation is hindered and how bad it is. I know the parka limits it, but is it really that bad or in fact anymore than an actual parka would limit movement?
It's really horrendous, and that's an understatement. I've dissected the SHF Ghost to make it compatible with the Ghost Change line, and got to see the intricacies of how they handled the articulation.
Despite the ball joints being the same as any other Figuart, the entire torso almost cannot move at all. You can't do an ab crunch or arch the back. You can BARELY turn the waist. The parka is a harder plastic than what you'd expect, and it is also adhered to the torso in multiple spots. This pretty much makes the chest and stomach a single unit.
Because of how they handled the hood, the figure actually has more articulation with the hood on than without it. With the hood down, the head articulation is basically hindered by a giant collar.
The hands cannot be angled at all because the collars on the hands are absolutely MASSIVE.
The shoulders are a bit weird at first, but it's not so bad if you just tuck in the extra parts into the torso if you want to get wider angles. No matter what, though, you cannot get the same angle most other Figuarts can, but I don't think any kind of engineering could have really saved it.
Last edited by Chasing; 11-23-2020 at
06:40 PM
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Chasing
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