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05-20-2017, 04:29 PM | #211 |
Immortal thumbs ups
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Posts: 196
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Toshiki Inoue's post-Agito shows aren't without merit or positivity and are far from the worst Heisei Rider shows. And Hibiki's second half didn't ruin the excellence of the first half and wasn't even that bad.
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05-20-2017, 05:43 PM | #212 |
THE UNSTOPPABLE ONE
Join Date: Aug 2013
Location: Anti-Soul Mysteries Lab
Posts: 178
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Kamen Riders that come from the post-Decade, also known in the western fan term as the "Neo-Heisei" era, which started with Kamen Rider W.
Officially speaking, the 2nd Phase-Heisei Era Riders are still part of the Heisei era timeline that Japan is following, so they are still Heisei Era Kamen Riders. Quote:
Drive was somewhat inspired by Knight Rider
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Not a lot of people like the Fourze suits
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Japan's strict on gender roles and Kamen Rider's target audience is male
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See above for retorts to these statements. Quote:
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Yes, at the moment.
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That said, I really like riders having vehicles of any type, no matter how seldom they use them. Really helps the series stand out to me.
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05-20-2017, 06:00 PM | #213 |
Member
Join Date: Jan 2016
Posts: 843
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Quote:
Despite what people may believe, Doctors are not here to save lives. They are here to delay the inevitable. No matter what they, or anyone else, does, people will always die in the end and there's nothing that anyone can do to change that. Once they're gone, they're gone. This is in direct contrast with video games. In the video game world, death means absolutely nothing. Sure you may fall down a hole or get shoot a few time, Heck you might even lose all of you lives and get a game over, but that means absolutely nothing in the end. You can always push the reset button and try again, no matter how many times you die. You may get a penalty of some kind but death ultimately means nothing. In other words, you're correct. The Doctor Motif and the Video Game Motif don't go together. That's the point. The show forces you to look at Death from two completely different angles in order to examine it. |
05-20-2017, 06:04 PM | #214 |
Veteran Member
Join Date: Mar 2014
Location: CA
Posts: 2,499
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I actually don't. When I hear "Rider" I don't think somebody who riders a bike, now I think somebody who can transform into an awesome superhero. It has become a brand name more than a description of the hero for me. I associate motorcycles with Kamen Rider as much as I associate grasshoppers - played a prominent role at first, not so much anymore.
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05-20-2017, 06:29 PM | #215 |
Ex-Weather Three leader
Join Date: Jan 2012
Posts: 10,616
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Actually, I'd argue that the Doctor motif is perfect for the show. While on the surface the two don't really have anything in common, how well they work together really becomes apparent when you look at the overall theme of Death in Ex-Aid.
Despite what people may believe, Doctors are not here to save lives. They are here to delay the inevitable. No matter what they, or anyone else, does, people will always die in the end and there's nothing that anyone can do to change that. Once they're gone, they're gone. This is in direct contrast with video games. In the video game world, death means absolutely nothing. Sure you may fall down a hole or get shoot a few time, Heck you might even lose all of you lives and get a game over, but that means absolutely nothing in the end. You can always push the reset button and try again, no matter how many times you die. You may get a penalty of some kind but death ultimately means nothing. In other words, you're correct. The Doctor Motif and the Video Game Motif don't go together. That's the point. The show forces you to look at Death from two completely different angles in order to examine it.
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05-20-2017, 07:27 PM | #216 |
Junior Member
Join Date: Dec 2016
Posts: 161
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Quote:
Actually, I'd argue that the Doctor motif is perfect for the show. While on the surface the two don't really have anything in common, how well they work together really becomes apparent when you look at the overall theme of Death in Ex-Aid.
Despite what people may believe, Doctors are not here to save lives. They are here to delay the inevitable. No matter what they, or anyone else, does, people will always die in the end and there's nothing that anyone can do to change that. Once they're gone, they're gone. This is in direct contrast with video games. In the video game world, death means absolutely nothing. Sure you may fall down a hole or get shoot a few time, Heck you might even lose all of you lives and get a game over, but that means absolutely nothing in the end. You can always push the reset button and try again, no matter how many times you die. You may get a penalty of some kind but death ultimately means nothing. In other words, you're correct. The Doctor Motif and the Video Game Motif don't go together. That's the point. The show forces you to look at Death from two completely different angles in order to examine it. To be fair, the connection between the two themes didn't become really clear until a pretty recent episode. As soon as Dan said, "I've created a type of medicine you doctors never could", the theme, and even why they killed Lazer off so soon, suddenly clicked for me. Ex-Aid is really an examination of how we treat death. |
05-20-2017, 08:07 PM | #217 |
The Immortal King Tasty
Join Date: Jan 2012
Location: Every diner you've ever been to.
Posts: 3,833
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Yeah, a couple months ago I would have agreed that Ex-Aid is a very confused show thematically, but lately they've really been tying everything together a lot nicer.
I mean, it was always clear to me from around a quarter in that Ex-Aid is about death (which btw considering Ghost was about life nicely supports my theory that Toei deliberately makes these shows foils to each other), but everything beyond that seemed a little shallow until recently. Like apparently fate is supposed to be a big theme? But even now it's mostly just a word they keep using. But as for the doctor/gamer thing, they absolutely fit together. Quite nicely, even, for reasons other people have kindly explained for me. It's the kind of thing that would probably seem more obvious on a second viewing. Case in point, I had it pointed out to me the other day that "I'll clear this with no continues!" is basically Emu pointing out he's only got one life to live. Blew my mind.
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05-20-2017, 08:24 PM | #218 |
Junior Member
Join Date: Dec 2016
Posts: 161
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Gaim did pretty much the same thing. For a large portion of the show, the connection between dance teams and fruit/space forests isn't clear, then by the end you realize it's all metaphors for survival of the fittest.
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05-20-2017, 08:55 PM | #219 |
Member
Join Date: Oct 2016
Posts: 790
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Quote:
Actually, I'd argue that the Doctor motif is perfect for the show. While on the surface the two don't really have anything in common, how well they work together really becomes apparent when you look at the overall theme of Death in Ex-Aid.
Despite what people may believe, Doctors are not here to save lives. They are here to delay the inevitable. No matter what they, or anyone else, does, people will always die in the end and there's nothing that anyone can do to change that. Once they're gone, they're gone. This is in direct contrast with video games. In the video game world, death means absolutely nothing. Sure you may fall down a hole or get shoot a few time, Heck you might even lose all of you lives and get a game over, but that means absolutely nothing in the end. You can always push the reset button and try again, no matter how many times you die. You may get a penalty of some kind but death ultimately means nothing. In other words, you're correct. The Doctor Motif and the Video Game Motif don't go together. That's the point. The show forces you to look at Death from two completely different angles in order to examine it. Here's the thing. The fruit motif in Gaim was really just a gimmick in terms of the appearance. It's not like the show suddenly started talking about the existenstial nature of fruits. |
05-20-2017, 09:03 PM | #220 |
The Immortal King Tasty
Join Date: Jan 2012
Location: Every diner you've ever been to.
Posts: 3,833
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But it kind of did...
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