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#141 |
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Standing By
Join Date: Feb 2020
Location: USA
Posts: 2,760
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Quote:
KAMEN RIDER FOURZE EPISODE 13 - ?KICKED OUT OF SCHOOL?
On the one hand, this episode is zero percent subtle about its metaphorical usage of ?Astroswitches? in place of ?drugs?. Miura is hardcore fiending for some sweet, sweet, cosmic collectible power, and it?s a wonder that Toei didn?t take the English language route inherent in its foreign high school aesthetics and just title this one ?Switch Madness?. This is not one you?ve got to work hard to decode. Quote:
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KAMEN RIDER FOURZE EPISODE 14 - ?THE STINGER?S RELENTLESS ASSAULT?
I liked that Fourze needed all of his super forms to get the job done, and I think the Dustards are a fun group of star ninjas (???) to beat up as mooks, but you KNOW that I don?t have a lot of love for CG final forms for villains, so, like, half of the Scorpio fights here didn?t click with me. Scorpio?s such a fun hand-to-hand combatant ? all kicks and strikes ? that giving that up for a CG monstrosity feels like a massive downgrade instead of a clever upgrade. At least there were a bunch of black-suited mooks for Fourze to wallop on! Quote:
I might've connected the stars to make that constellation, if I'd known that Sonoda had a given name.
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![]() 心 と 刃 |
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#142 |
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Kamen Ride Or Die
Join Date: Aug 2019
Location: Chicago, IL
Posts: 6,867
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Quote:
That street play was humorous as hell though. It's great that now Kengo is officially part of KRC, he can be convinced to go along with these antics on the basis that it's supporting his mission. He committed to the role as seriously as he could, until he couldn't take anymore.
![]() (And we'll be getting to the Tomoko thing later today!)
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Currently rewatching: Kamen Rider Fourze | Other series available on the archive!
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#143 |
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Kamen Ride Or Die
Join Date: Aug 2019
Location: Chicago, IL
Posts: 6,867
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originally posted on December 12th, 2021, as part of “Kamen Rider Die rewatches Legend Rider projects (and more!)”
KAMEN RIDER X KAMEN RIDER FOURZE & OOO: MOVIE WAR MEGA MAX (DIRECTOR’S CUT) ![]() Good set of films! It’s not really one story, though. It’s like the Decade/W movie, where there’s an epilogue story doing one thing, and then another two-thirds of the runtime dedicated to a completely different story doing an entirely different thing. I liked both stories, though, so I’m not really too upset at how haphazardly they’re joined together. The OOO story is a good one, and it’s one of my favorite epilogue stories. It reframes the way we’re given Ankh back -- just to lose him again -- as a larger message about protecting the present so you can experience a better future. The hope of Ankh’s return doesn’t disappear, even if (especially if!) Ankh himself does. I’m not sure this story would work without Eiji’s character, though. You just buy his optimistic dedication to eventually see his friend again. It never comes across as delusional or foolhardy, just this very sweet sense that some day it’ll all work out. And in the meantime, he’ll make sure there’s a world for Ankh to return to. The Riders that appear in this part of the movie, Aqua and Poseidon, are effective in different ways. (Also, ha ha, we’re back to the Phase 1 thing of No One Actually Says The Character’s Name, so that’s fun.) Aqua’s the sense that the future is something someone else will be responsible for, the fear that the weight of the past renders our actions irrelevant. Poseidon is the consequence of that abdication of responsibility; the cowardice of inaction. They create this nice morality play about how Ankh ain’t gonna just fall out of the sky for Eiji, despite this being a movie where Ankh literally falls out of the sky for Eiji. ![]() Plus, great action-y suit designs. Poseidon has a kind of vulgar aggression to him, letting his opponents know that he’s lowering himself to fight with them. (There’s this one move where he tosses his sword for an opponent to hold, beats them with both fists, then takes the sword back!) Aqua, meanwhile, is this slim Showa design, with a fluid fighting style that prioritizes parries and deflection. And the action in this movie! Oh, man! It’s an insane amount of fighting that’s largely done by the non-stunt actors, which was pretty amazing. I usually don’t love when Kamen Rider projects give a bunch of action sequences over to non-suit performers, but this was the exception. The fight in Cous Coussier, where Ankh and Eiji hold off about a hundred Yummies (and Eiji does a kip up!) is on par with any of the other fights in the movie. The whole OOO section gives everyone some awesome action, and it keeps the non-suit stretches of this fairly long movie (two hours for the Director’s Cut, which is long for a tokusatsu thing) from ever feeling padded or unnecessary. It’s a really solid take on Eiji’s eternal -slash- decade-long goal of reviving his friend, one that makes Maybe Tomorrow into a beacon of hope. ![]() And then there’s Fourze’s section, that’s just straight-up teen romance, and I dig it. There’s not much linking tissue to the OOO story, thematically. The Fourze story is about first love, and seeing past someone’s exterior to love them for who they are, and it’s all done in a story where Gentaro falls in love with a non-sentient pile of girl-shaped space goo. While the OOO story is built around the past and the future, the Fourze story is very present tense, with a focus on the fleeting nature of teenage infatuation. I kind of love how easily Fourze stories talk about teen issues, how sturdily they support its inherent melodrama. Everything’s very Big, you know? It’d be idiotic in a W story, or in Gaim story, but for Fourze this all feels perfect. Taking the time to tell this brief story of Gentaro falling in love with a girl from space, instead of tying up loose ends or seeding future ideas or whatever… yeah. Yeah, that’s what I want from a Fourze movie story. ![]() Nadeshiko isn’t much of a character, unfortunately. Suit’s great, and her fights are more fun than I remembered (I mostly recall the Butt Bump, which is not this movie’s proudest moment), but there’s basically no character there until maybe the end of the movie. She’s a non-sentient pile of space goo; this story could’ve worked almost exactly the same if she’d taken the shape of a puppy. It’s a story entirely about Gentaro’s semi-possessive feelings of affection, and the way he’s projecting those feelings onto Nadeshiko. It doesn’t feel reciprocal, until the very end of the movie. If this movie has a flaw, it’s that the concept of Gentaro’s Space Girlfriend doesn’t get more detail than those three words. Well, there’s another flaw: the Foundation X villains in this one suck. While Poseidon is a bad-ass fighter that reflects back on Aqua’s guilt and fear, the Foundation X mad scientists are trying to rule space? By controlling the world’s energy? All… all of the energy, somehow? It’s all nonsense, exacerbated by the shrug of trying to create a Core Medal and Astro-Switch doomsday device. It’s only the proximity of the two series that provides context for the villain’s scheme, not anything that feels logical or clever. OOO has medals, Fourze has switches, so here’s a villain who makes a switches-and-medals Driver to take over the galaxy. Okay, sure, why not. It’s a plot that, unlike OOO’s story, has to support a way bigger cast of characters, and its broadness actually ends up making for a really thrilling final third. ![]() I mean, last appearance of Philip and Shotaro together, you know? If this is the last onscreen appearance for these two actors to share, it’s a good one. This is their Legend Rider graduation, the moment where they can feel like they’ve set the stage for future heroes. We’ll see Shotaro again soon, but we won’t ever get to see Kamen Rider Double again. Bittersweet. ![]() And, in case the gigantic NO. 40 HANGAR in the background doesn’t give it away, this was the second 40th Anniversary Kamen Rider film. Look at all of them Showa guys! That’s going to make someone’s day, and that someone is not Kamen Rider Die. I think they’re used a little better than they were in Let’s Go Kamen Riders, if only for the stellar montage of Every Showa Finisher, but it’s still not a thing I care a ton about. (I think this is the first movie where they gave Nigou a black helmet, though? To make him more visually distinct from Ichigou?) They’re not here to tell a story with them, or about them. They’re here to make the movie feel massive. At that, they succeeded. There’s a thing that this movie does in its final act that is probably my favorite thing any movie could ever do. When I saw it this time, it immediately activated that Hell Yes feeling the best toku movies can unlock. It’s when all three of the Phase 2 Riders are beating the holy hell out of mobs of monsters, and each Rider’s opening theme plays as they’re doing it: W-B-X while Double is cycling through Gaia Memories; Anything Goes while OOO is soaring the air as Tajador; Switch On while Fourze slots in Astro-Switches. It’s the best feeling in the world. It’s a trick nearly every team-up movie would use in the future, because it’s the most potent nostalgia you can mine. It puts you right back in the days when you were watching those shows for the first time, right back when it meant the most to you. I don’t care when Showa suits are trotted out to show the history of the franchise, but I am all in on them playing those killer opening songs while dozens of monsters are cut down like the grass. (Which, I mean, Phase 2 Heisei is 100% my sweet spot for opening songs. Your mileage may vary!) ![]() All that, and we get the Early-Bird debut of Kamen Rider Meteor. After skipping it for the W/OOO movie, we’re back to that post-credits thing that Accel got, where we see the suit and the actor, with the promise that they’re on a collision course with our Primary Rider. Not much to talk about besides that. I like Meteor! I like what he brings to Fourze’s plot. Here, it’s a brief cameo. Anyway, this movie was way more fun than I remembered, even if it’s stitched together in a way that doesn’t feel fully thematically coherent. The OOO parts sit sort of uneasily beside the Fourze parts, but both parts are really good. I am okay with a clumsy movie that still delivers pathos, action, and humor. This one did the job! Plus, it gave me one of my Top 5 Favorite Kamen Rider Moments: ![]() — originally posted on March 28th, 2025, as part of “Kamen Rider Die rewatches Kamen Rider OOO” FRIDAY IN THE FUTURE ![]() Yeah, I think this one’s a good one. It’s an OOO section that operates at the highest degree of difficulty possible for a post-series project: You gotta bring Ankh back, because that’s the show, but you also gotta do it in a way that honors the bittersweet ending of that show. I think the decisions here were all the correct ones? Letting Ankh’s return and disappearance be a message of hope, to counter the seeming futility, is a very smart move. It’s a chapter in the larger story, not the end of it, so it’s okay to enjoy the moment without letting it be more than that. Unbelievably effective at getting back to the sweet rhythms of Eiji/Ankh/Hina, if only to entice us to pine for more. It is still an incredibly long movie, though – god, I love Kamen Rider, but any Rider team-up movie over 90 minutes feels punishing at a certain point. There’s just not enough sense that you’re watching one story, you know? It’s like bingeing a miniseries. Summer movies can get away with it, a long runtime, because you’re in one story. This one’s completely not that, and I feel like each of the first two parts was probably right to trim out 15 minutes or so for the theatrical cut, even if it values pacing over coherency. But! Still one of the all-time great winter movies for Phase 2, with Sakamoto making everything appropriately cinematic and super-sized. Spent longer than I would’ve wanted rewatching this, but it’s a good flick. — MY REPORT ON “KAMEN RIDER X KAMEN RIDER FOURZE & OOO: MOVIE WAR MEGA MAX (DIRECTOR’S CUT)” FOR THE KAMEN RIDER CLUB ![]() It’s really funny to me that the only Fourze parts of this movie I talked about four years ago (which: four years ago!!!) were about Gentarou and Nadeshiko, because the only parts I really want to talk about this time are how every other member of the club supports and enhances this story. Like, the first thing in the Fourze side of this movie is JK not showing up for a big club activity because he’d rather goof around than support the team’s mission, but the resolution to the battle between Fourze and the Mutamid is everyone in the club doing whatever they can to support Gentarou when he needs to process his emotions. The swing in this one, when it goes from vague Community Activities to Support Your Friends, it just activates the KRC for some very fun bits of business. The most exciting part of the movie for me this time was watching the entire KRC rally around Gentarou when he needed to take a breath and mourn Nadeshiko, because the KRC is about friendship, and how that saves the world. This is as much a story about how we help our friends navigate relationships as it is a story about navigating relationships, and it took rewatching the first few Fourzes to help me understand that. Other things I didn’t notice the last couple times: so we’re just tossing in two new Horoscopes?! I know that technically both Virgo and Leo have been glimpsed before, but it’s sort of wild how the fight with Virgo happens in this movie. It’s great, but it seems kind of out of nowhere for this movie to drop in another new antagonist, instead of utilizing the recent Libra Horoscope instead. (Leo just stands around as a bodyguard, so it’s whatever.) Beyond the reminder that Fourze is more than just Gentarou, I thought this one was still a blast to watch, if a little overly-long and kind of eventually not about much. There’s a kind of storytelling that happens in a crossover film where it becomes more about generic superheroic character beats than anything else, and this movie’s no different: Gentarou could’ve been teaming up with Kiva to defeat Neo-Fangires who needed the moon’s power to rule over the cosmos and you’d’ve had pretty much the same final third. (The Mutamids! There is nothing there!!!) It’s cute that Eiji and Gentarou have a minor amount of history, but it basically doesn’t matter. Once the Mega Max part happens, it’s all pyrotechnics and movie-exclusive Form changes, and that’s fine for what it is. (I just really love Rocket States? The double Rocket is such a fun visual, and the bright orange is so rare in this franchise.) What it isn’t, though, is a particularly compelling or deep story, but at least the first two thirds are. And we got the single greatest Kamen Rider Fourze moment in one of those early parts, which is worth yelling about!
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Currently rewatching: Kamen Rider Fourze | Other series available on the archive!
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