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View Poll Results: Would you order Figuarts from P-Bandai US? | |||
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Voters: 0. This poll is closed |
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03-22-2013, 07:42 PM | #3901 |
Member
Join Date: Jan 2013
Posts: 601
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I'm no ryuki fan, but I got tiger and I was blown away, great posablity and amazing character with all those accessories
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03-22-2013, 07:45 PM | #3902 |
Join Date: Oct 2011
Location: Lexington, Ky
Posts: 16,328
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Get a Ryuki figure. Hands down best line of Figuarts. I defy you to name a single problem with the Ryuki line, other than the fact that Gai is so ridiculously hard to find.
I'm preparing to move, so I'm in the process of packing up all of my toys for storage. All of my Toku toys are put away now. Except most of the Ryuki figures. I left them out to keep me company at work until I have a new display room. The poseability is so very life like, and absolutely no QC issues with any of them. And I have them all, except Gai and Ryuki Blank. The W figures aren't spectacular, but the rest that I have are. I've heard there are issues with OOO, but my Greeed are fine, except for a few loose joints (mainly on Uva) and Super TaToBa has no issues. The ones from before W are great, all the Kuuga figures have really great poseability and no big design issues, unless you really hate the hinged hip peg (which the Ryuki figures don't use). Get a Ryuki figure. Seriously, get KR Tiger, and see if you still aren't impressed with Figuarts.
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03-22-2013, 08:12 PM | #3903 |
Banned
Join Date: Jan 2012
Location: Englewood CO
Posts: 10,893
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Quote:
But what about when it's not, like the aformentioned hip joint. Aside from looking terrible in anything besides a standing straight poses, it doesn't have a lot of movement, unless you want you rider's knee bending inward. I mean, I get sacrificing aethetics for functionality, but if you're sacrificing aethetics for no added functionality, I don't see the point.
And that's not even talking about varying joint tolerances and actual inaccuracies. (although sometimes siad inaccuracies improve a design, like on Agito who I always felt looked a bit doofy in the show, but the Figuart doesn't) I'm not saying Figuarts are bad or even not-good, I'm not even saying I don't see the appeal, I was all ready to go get into the line hardcore before I actually got one, but all I hear is people saying how they get "sucked in" and I'm just like "ya I don't see how." And I have no idea what you mean about the hip joints. They work perfectly fine on all of mine. |
03-23-2013, 11:54 PM | #3904 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
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Quote:
Themselves. Posability isn't bad, it's just I don't look at a figuarts and see mad super-posability. And I hate how some of them have that weird hip joint that drops down, and it seems to be all the ones I'd want to boot. Add to that the, I don't know what to call it, inner torso shoulder joint? While nifty for that extra bit of p'zaz, it makes the arms tough to pose naturally and they always look floating-off-the-body.
But what about when it's not, like the aformentioned hip joint. Aside from looking terrible in anything besides a standing straight poses, it doesn't have a lot of movement, unless you want you rider's knee bending inward. I mean, I get sacrificing aethetics for functionality, but if you're sacrificing aethetics for no added functionality, I don't see the point.
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03-24-2013, 12:02 AM | #3905 |
Comin' up OOOs!
Join Date: Jan 2012
Location: A place where imports are impossible to find, NY
Posts: 2,431
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The extending hip joint is meant for deep leg bends for stuff like high kicks. Most of the time whenever that joint is used chances are the leg's pose is covering up the large gap left when you extend the hip down. There's literally no reason to use that joint for anything else.
Plus I don't see how it breaks up the sculpt at all. It usually always looks fine.
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03-24-2013, 12:19 AM | #3906 |
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,020
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I never said they were unposable, just I guess I expected this greta thing, only to unwittingly have "spoiled the surprise" already. Quote:
And I have no idea what you mean about the hip joints. They work perfectly fine on all of mine.
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and if you want o see joints that look bad look at Play Arts Kai's knee joints, I typically don't mind breaks in sculpts, but those just really bother me.
And the drop-hinge Figuarts hip joint is still bad. Quote:
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Plus I don't see how it breaks up the sculpt at all. It usually always looks fine.
As I said, and will probably say again since I'm thinking you guys may not realise this, I don't dislike Figuarts at all (If I did I wouldn't be here. I have a list of "when I get around to it" Figuarts of Den-O and Agito etc.) or think they're not good, and I'd still probably buy one in the future if I couldn't find a certain Rider in another format, I just don't find them so maddeningly addictive dude to problems that I can't ignore. Even looking at the "best" I only think "yeah that's cool." Last edited by SPLIT LIP; 03-24-2013 at 12:25 AM.. |
03-24-2013, 12:44 AM | #3907 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
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Yeah...I guess I can see where you're coming from. It sounds like you just got unlucky and got ones with bad QC, which happens, heck it's even happened to me, and it does suck that other people over-hyped it for you. Trust us all when we say that newer ones are better and completely show accurate. I personally don't think that those joints look horrible, they look fine to me, there are a few figuarts that don't have that type of joint, Decade for example just has normal universal joints for hips.
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03-24-2013, 12:48 AM | #3908 |
Miss Tokunation
Join Date: Oct 2011
Location: Austin, TX
Posts: 1,630
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I personally agree on the leg-stem joints. They're rather obnoxious given that most of the poses that figures are put in don't really require that style of joint.
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03-24-2013, 01:07 AM | #3909 |
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,020
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03-24-2013, 01:13 AM | #3910 |
Veteran Member
Join Date: Oct 2011
Posts: 1,268
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Well the appeal to me for SH Figuarts is that unlike other lines like Revoltech and such, Figuarts ditches PVC for a harder plastic. Sure PVC is still used for parts that need it, but for the most part, Figuarts have ABS, some POM and sometimes diecast metal for stability.
As a collector I've grown to prefer harder plastic as PVC tends to warp, lends itself to stuck joints and various other quality control problems. YMMV though, if you're used to American figures Figuarts might seem like a huge breath of well needed fresh air. There's a lot of innovation that Bandai has used in Figuarts that American companies may not utilize for years to come. This is mainly due to target market, toys in Japan can be catered to adults moreso due to the comparatively lower birth rate, whereas in the US, kids are still the target market by far. If you're used to Japanese action figures, Figuarts might not be as impressive. It really all depends. As for myself, I would rather have a Figuarts figure than a Revoltech, Figma, or even a Play Arts Kai figure. I can see why companies like Bandai use PVC for SIC, and why Square Enix uses it for PAK, it's a cheaper material and since it's soft, it lends itself well to intricate details and paint apps with a lot of depth. However it is more prone to quality control problems and frankly these figures aren't getting any cheaper meanwhile the qc problems tend to increase. With a Figuarts, they aren't problem free either, but since PVC is not the primary plastic used for construction, I worry less.
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