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07-29-2013, 12:10 PM | #1 |
Junior Member
Join Date: Jan 2012
Location: Port Perry, Ont, Can
Posts: 100
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SO i only just played Playstation allstars recently
And the game mechanic is for those who don't know is: There's no 'damage' done in the game. You hit you opponent and you have a meter that fills. Once you meter fills to level 1, 2, or 3. You can do a finisher move which kills anyone the finishers hits. This seems like a prefect kind of set up for a Kamen Rider or other senti style game. Fight till you use your finisher. Maybe the side scrolling mass fighter isn't the best for a Senti style game. Maybe more of a third person open area arena like Power Stone. And maybe with some mook/minion characters who do have HP but go down in one or two shots. What you guys think? |
07-30-2013, 03:17 PM | #2 |
Man with a plan
Join Date: Oct 2012
Posts: 4,297
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I think something like SSB or PSAS would be good for Rider, but there's a problem. THERE ARE ALREADY A MILLION AND A HALF RIDER FIGHTING GAMES
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07-30-2013, 03:19 PM | #3 |
Tiger Zord Power Up
Join Date: Jul 2012
Location: Through Time and Space
Posts: 5,649
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yes but they are in the Standered Arcade Style Formate where as SSB and PSAS are there own type and would work for KR
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07-30-2013, 03:58 PM | #4 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
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Quote:
I still believe a standard 2D fighter would be the best. A game like Smash Bros wouldn't work, as many a duplicate have proven. Kamen Rider is too form and gimmick centric. A chaotic and incredibly fast paced game like Smash wouldn't fit it in the slightest. Adding that many other games trying to ape Smash's style have turned out bad (TMNT Smash Up, DreamMix) or just received no attention at all (Battle Stadium DON, PS All Stars), and you're just begging for failure (Note why no other game but Smash uses the Arena KO for the primary win). A 2D fighter lets characters use their forms, powers, and gimmicks in a controlled environment while not worrying about a million different other things.
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07-30-2013, 04:10 PM | #5 |
「蝙蝠騎士の魔界<ブラム>」
Join Date: Jan 2013
Location: The Catacombs of Ohio
Posts: 12,794
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Just recycle the old MMPR Fighting Game and Gundam game engine for Kamen Rider. And as for Sentai, SSB may work for them.
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07-30-2013, 04:18 PM | #6 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
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Quote:
And Sentai should never have a fighting game beyond a Mecha/Zord combat game. It worked during MMPR days because there were only 7 rangers...
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07-30-2013, 08:26 PM | #7 |
Member
Join Date: Sep 2012
Location: North Carolina
Posts: 382
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Battride War had a finisher-dependent condition when you were fighting big enemies/Dark Riders--you couldn't take them out unless you did your finisher.
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08-18-2013, 11:27 AM | #8 |
Junior Member
Join Date: Jan 2012
Location: Port Perry, Ont, Can
Posts: 100
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Quote:
Quote:
Outside of Climax Heroes, which is just roster updates and no real changes beyond that, there's like, 5...
I still believe a standard 2D fighter would be the best. A game like Smash Bros wouldn't work, as many a duplicate have proven. Kamen Rider is too form and gimmick centric. A chaotic and incredibly fast paced game like Smash wouldn't fit it in the slightest. Adding that many other games trying to ape Smash's style have turned out bad (TMNT Smash Up, DreamMix) or just received no attention at all (Battle Stadium DON, PS All Stars), and you're just begging for failure (Note why no other game but Smash uses the Arena KO for the primary win). A 2D fighter lets characters use their forms, powers, and gimmicks in a controlled environment while not worrying about a million different other things. I'm not actually suggestion a to make a real game i'm just saying what if. Man. everyone just telling me how bad my tiny thought was i'm sorry i posted anything. |
08-18-2013, 11:30 AM | #9 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
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Just because I don't agree with the idea doesn't mean it's bad.
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