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10-17-2021, 06:55 PM | #8931 |
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 4,399
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Quote:
From what I've heard about Jungle Fury, it seems like it's actually a shining example of how Power Rangers can balance loyalty to the source material with doing its own thing? I haven't seen much of the show proper, but it's always come off to me like it's secretly one of the more considered PR shows out there despite not having the largest or most vocal fanbase.
(It's also all free to watch on YouTube now so ya know)
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10-17-2021, 08:55 PM | #8932 |
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What happened for me was Shout had released up to Hurri and I got Aba - Kira Mage VIA Malaysian sets so I could stay current with the show. The sets are so I can catch up without wi fi. Zen Kai will be April 2022 for me.
Bouken and Geki are Brazil sets BTW.
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Currently watching Galaxy Man - Aba and To Quger - Don Bros. on DVD. Last edited by wentwood; 10-17-2021 at 08:59 PM.. |
10-18-2021, 01:51 AM | #8933 |
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Even more so when I, someone who pointedly DIDN’T like the show, remembers pretty much everything about it (the only thing I forgot was Natsume actually doing something beyond being there)
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10-18-2021, 03:03 PM | #8934 |
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Bouken 32
The Rangers are starting to hunt down the Lumi relics and are going at it with the Questers.
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Currently watching Galaxy Man - Aba and To Quger - Don Bros. on DVD. |
10-19-2021, 07:57 AM | #8935 |
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Androzani's Tsukai Detour
Will be continued right now with Samurai Sentai Shinkenger vs Go-Onger: GinmakuBANG “Five samurai revived in the modern age. Masters of various martial arts, they use the hereditary power of words to fight. The samurai heroes authorised by Providence are here. Knock down the evil Gedoushuu! The five samurai destined to protect the word. Samurai Sentai Shinkenger, going forth!” Shinkenger: Takeru Shiba/Shinken Red: A young man descended from feudal lords, referred to by his vassals and servants as Lord. He was raised since childhood by Hikoma Kusakabe to act the role of the 18th head of the Shiba line after his father gave him the Shishi Origami. His upbringing made him create a facade to look very arrogant and proud to others, claiming none can match his strength and greatness while keeping his cool in any situation. Though he was reluctant to have the vassals fight by his side, as he wanted no one else to bear the burden, he allowed their involvement after giving them the choice to turn back or become Shinkengers out of want rather than need, as long they are willing to finish their mission to the last detail. While at times it may not seem like it, Takeru cares a lot about his vassals and when Genta arrives, he becomes more open with them. However, in a fight against Juzo, it is revealed that Takeru started to value his life more which, in Juzo's words, makes him weaker and makes Takeru doubt himself. Ryuonsuke Ikenami/Shinken Blue: A very devoted young man who dreamed of becoming a kabuki actor instead of a vassal for the Shiba House like his ancestors before him. Since childhood, Ryunosuke was raised by his father to be a vassal to the Shiba clan. Though a loner, he is completely dedicated to his role as Takeru's vassal even scheduling out his day with intense training. Should he make a mistake in front of his lord, Ryunosuke will discipline himself severely; he once stood under a public fountain for doubting Takeru. Proving he had great knowledge of the Origami even before learning how to properly use them (including creating a combination prior to learning the proper formation of Shinken-Oh from Takeru), Ryunosuke became the engineer behind many of the Samurai Combinations, figuring out how to combine the Origami into Tenkuu Shinken-Oh and later into Samurai-Haoh. Out of all of the vassals, he is most at odds with Genta, who he once called a "wannabe" samurai. Out of all the vassals, Ryunosuke is probably the closest in terms of skill to Takeru, arguably equal to him sometimes. As such, Ryunosuke is typically the one to lead the other vassals in Takeru's absence. Mako Shiraishi/Shinken Pink: As a child, Mako was seemingly abandoned by her mother and father, shortly after the battle against. She was left in the care of her grandmother where she remained and trained to become a Samurai. When Dokoku and the Ayakashi emerged from the Sanzu River with the intention to flood the earth, Mako and the other four Shinkengers are called to the side of the eighteenth head of the Shiba House, Takeru. Unlike Ryunosuke and Kotoha, both she and Chiaki were light on their Samurai training, but Mako proved to be slightly more diligent in her studies as opposed to Chiaki, the weakest of the five. While she did not share Ryunosuke's passion to serve Takeru without question, she did not outright dismiss him and kept her opinion of Takeru neutral. Mako is a sweet and kindhearted young woman who fights for her ideals. She loves children and works at a kindergarten, perhaps to spare them of the stigma of loneliness created by the momentary absence of their parents. When faced with "broken" or "sad" individuals, she wishes immediately to help them through their pain; as an example, she dislikes vulnerable men as she unable to resist the desire to "fix" them. However, once their problems are solved, she looks down on their sentimental behavior as annoying. For all of Mako's skills, she is a terrible cook; one of her dishes rendered Takeru unconscious and, save for Kotoha, who looks up to her, the entire Shiba household becomes panicked whenever she decides to do the cooking. Once she discovers their opinion of her cooking, Mako takes it upon herself sample her own cooking and admits she has room for improvement. When Kotoha injured by Dayuu, Mako decided to give up on cooking, believing it made her careless of their situation with the Gedoshu. Jii, however, refused to allow her give up, stating that she would become "inflexible" without it to differentiate herself. Chiaki Tani/Shinken Green: Unlike Ryunosuke, Chiaki initially has no interest in being Takeru’s vassal. He is weaker than the others and seen as immature and a rebel because he abandoned his training early and would rather hang out at the local game center than restart his training. He is a big Tekken fan as he often plays Tekken 6: Bloodline Rebellion. Regardless of his short temper, he is cheerful and honest. In battle, Chiaki often uses tricks to gain the upper hand against Gedoshu. As Chiaki and Kotoha are the youngest members of the Shinkengers, they share a strong bond; several episodes focus on their friendship. Kotoha Hanaori/Shinken Yellow: A pure-hearted girl who worked in a bamboo shop. Her sister, Mitsuba Hanaori, was originally intended to become Shinken Yellow, but when she became ill, Kotoha had to replace her. Kotoha, obedient and skilled at martial arts, commands the element of earth as Shinken Yellow. Yet, for all her skill, Kotoha is extremely hard on herself, primarily because she believes that she is stupid and an unfit replacement for Mitsuba. The other Shinkengers try to dissuade her from believing so, though she refuses to believe it. Her acknowledgement of her faults were strong enough that she was immune to the power of an Ayakashi who used the internal negative feelings against themselves, with Kotoha's will so strong due to her self-loathing that she was unaffected by its power. Kotoha has great respect for all the members of the group, especially Mako and Takeru. Kotoha admires Mako as a female, stating that she is pretty, intelligent and can cook (apparently oblivious to the fact that Mako is a terrible cook). Kotoha looks up to Takeru and always shows respect to him. Genta Umemori/Shinken Gold: A childhood friend of Takeru, who came and went from the Shiba Residence when they were younger. Using the Ika Origami Disc he was given by Takeru during that time, Genta created his own equipment to become a Shinkenger like Takeru. Genta has a rather unusual personality. He is always happy no matter what, he constantly interrupts the other Shinkengers with his non-stop talking, and he makes up strange after-battle rituals. Allies: Hikoma Kusakabe: One of Takeru's retainers and his guardian after his father's death. He also serves as the Shinkengers' mentor; it is he who gathered the four vassals when the Gedoshu revived. The Shinkengers affectionately call him "Jii" (ジイ, translated as "old man"). Every year, he gets one day off, which he uses to visit his wife's grave and visit his daughter, son-in-law, and granddaughter. His relationship with Takeru and his vassals runs deep; he takes great care to ensure that they are safe and that they are ready to fight, and he supplies them with information and weaponry. Though Genta frequently annoys him, Hikoma acknowledges the younger man's skill with Mojikara and eventually does accept and connect with him. DaiGoyo: A lantern brought to life through Genta’s mojikara, during a period where he became afraid of sushi (which is a problem, since his Sushi Changer is… well, it should be obvious), but still wanted to fight. He functions as his creator’s assistant and secondary mecha. Kuroko: The Shiba clan's servants who, like their namesakes in Japanese theatre, "set up" the scenery during the Shinkengers' transformation. At the Shiba Mansion, they clean, cook (or help Mako with her 'cooking') and hold up the map showing the location of a Gedoshu attack. The reason why they contribute to the Shinkengers' fights is because this is the only way they can contribute due to their inability to produce mojikara. Hey also do odd jobs around the city. Gedoushuu (外道衆 Gedōshū, literally "Heretical Path Masses" or more simply known as "Heretic Party"): A legion of monsters that have been opposed for centuries by the Shinkenger. The Gedoushuu are malevolent spirits who arise as the result of sin-tainted souls that enter into the Sanzu River within the land of the dead, dependent on its waters for survival, as well as cursed to be in a state between life and death until they are able to let go of the attachment that damned them in the first place. They are only able to stay in the human world for a few minutes because they then begin to dry up, being forced to return to the River to replenish their water. Able to enter the living world through cracks and narrow gaps, the Gedoushuu, particularly those serving Doukuku set up a plan to terrorize humans in any way possible so that the river overflows to point of flooding into the mortal realm in order for them to invade in full fury. Doukuku Chimatsuri (血祭 ドウコク lit. “Bloodbath Lamentation”): The Gedoushuu’s leader who possesses the power to seal them away. His other powers include mutation, levitation, hypnotism of Nanashi, tentacle summoning, high speeds, a power roar, a wind attack, energy blasts from his hands, lightning attacks, and a powerful barrage of devastating purple fire blasts. He is easily angered and his comrades often suffer because of its intensity. The only things that can calm his volcanic temper are sake (rice wine) and whenever Dayu plays her shamisen. During the battle with the previous Shinkenger, Doukuku was hit with a sealing character by the previous Shinken Red, tearing his body apart at the cost of said Red’s life. In the present, though his body has reassembled itself, he is unwilling to directly attack the human world, instead choosing to wait for the Sanzu River to overflow. Hone no Shitari (骨のしたり, “Triumph of Bones”): the Gedoushuu’s strategist who assists Doukuku with his plan. He is also carrying out experiments on humans, in particular to find out the sealing character so he can counter it. Dayuu Usukawa (薄皮 太夫 lit. "Thin-skinned Courtesan"): Doukuku’s right hand and the one person he gives a crap about, provided she remains obedient. In life, she was Usuyuki (薄雪, Usuyuki lit. Light Snowfall), a woman who obsessed over Shinza, a man who never loved her. However, when scorned that he loved another woman instead of her, Usuyuki incinerated him and those at an engagement party in a suicidal crime of passion. But once witnessing that Shinza would still love another, Usuyuki's emotions corrupted her soul and turned her into Dayuu, bonding Shinza's soul into a shamisen that she carries with her, creating eerie and unsettling songs that become a means to soothe Dokoku's rage. However, she has trouble getting along with the Ayakashi because of her life as a human, which she makes attempts to reclaim. Following Doukuku destroying her shamisen in a fit of rage, Dayuu has broken away from him, teaming up with the enigmatic Akumaro in exchange for its repair. Juzo Fuwa (腑破十臓 lit “disembowelling ten organs”): An Ayakashi-human hybrid, a Gedonin, who was once a swordsman, that broke his oath and begun killing needlessly. He became a Gedonin to survive his fatal illness and to continue killing, as his human half removes the risk of drying out prematurely that the Ayakashi suffer from. However, unlike other Gedonin who die out in a few years, Juzo endured over the centuries and thus is condemned with an insatiable urge to find an ideal opponent, a fellow samurai who strays from the teachings of bushidō, to clash blades with. He found his seemingly-ultimate opponent in Takeru, after witnessing his sword fighting as Shinken Red. This obsession with fighting Takeru, combined with his belief that the best strategy is to directly attack rather than patiently wait, led Dokoku to seal Juzo's Gedoushuu powers, leaving him for dead in the Sanzu River. Although he barely survived with Dayu's aid, he continued to defy Dokoku by making sure that Takeru is at his strongest for their next fight, even curing him of Shitari's poisoning. After a long battle in which he managed to severely wound Shinken Red, Juzo was defeated and falls off the cliff into the ocean below. However, Juzo survived, with his sword Uramasa's (裏正 "Injustice") blade shattered. He is now also working for Akumaro in order to see it repaired, making do with the Bantō Dokuhōmatsu (蛮刀毒泡沫 Barbarian Sword Poisonous Bubbles) as his temporary weapon. Akumaro Sujigarano (筋殻 アクマロ "sinewy husked evil one"): A powerful Gedoushuu who was awakened during Doukuku’s power increase during the summer months. He is able to create monsters called Kirigami by performing actual kirigami, as well as having a specific army of Ayakashi loyal only to him. Although claiming to assist Dokoku's on his own means of conquest, Akumaro secretly held his own dark desires he kept hidden from the general. In the midst of the battles with the Shinkenger, he specifically started to target several specific "points" in Japan where his Ayakashi would not merely create fear but collect it at that particular location where it would collect in the ground. On occasion, he personally enacts his own methods, sending a Kirigami when foiled. At the same time, he began to collect notable artifacts, including Dayu Usukawa's shamisen and Juzo Fuwa's sword Uramasa, claiming to Dokoku that he would repair them due to their damage but ultimately holding on to them for his own plans. This would force both of them to join forces with him in order to get what they want back. What do I think of Shinkenger? I’ll be frank. The show is alright at best, but what really lets it down is the rather dull surprise performances from both the main cast (Ryuonosuke and Genta notwithstanding) and the voice actors (Doukuku notwithstanding) and the episodes where Akumaro is part of the show, as they add nothing to the plot or lore, don’t develop any of the characters, have a very uninteresting arc villain and serve no purpose other than to shoehorn in more toys, which could have been done far more organically than… what we got. All of these problems bring me onto the start of the credits for this, with the one at the heart of them: producer Takaki Utsunomiya. He’d later go on to produce Gokaiger, KR Wizard, ToQger, Zyuohger and Lupinranger vs Patranger and all of them suffer from the same problems: not giving the heroes any real challenge, failing to properly build the world his shows take place in, introducing new villains who did NOT need to be introduced (Akumaro, Basco, Marchioness Morc and Bangray stick out), focusing on filler and spectacle to a much greater degree than other producers, not establishing proper conflicts between the heroes and villains and giving anticlimactic and unsatisfactory ends to villain’s plots (Barizorg, Medusa and Naria stick out here). Now that I’ve done bitching about how much I don’t like this guy, I’ll just say that our writer this time is Kobayashi, our director is Shojiro Nakazawa and get on with the review. We open with a recap of Go-Onger’s ending, wherein they stopped Gaiark’s invasion of Human World by defeating their Prime Minister Yogosmacritein. Now, we cut to the present, where they face Gaiark’s chief of pollution, Bacchiido, in Gunman World (another of the 11 Braneworlds). The 7 have challenged Bacchiido to a western showdown with Engine-Oh G9 to stop him from reaching Human World. After taking a few paces, the robot turns around and shoots its enemy… only for the pilots to be shocked when Bacchiido doesn’t fall, buts shoots them with guns built into his chest. Bacchiido then reveals that he had a giant sized 100 yen coin (where the heck did he get that) placed at the point where the bullet would hit him (man, he took a big risk there. What if they’d aimed for the head?) He then proceeds to banish the Engines and Go-Ongers to different worlds, so that they won’t interfere with his plans. Back in Human World, the Shinkengers arrive on the scene of an attack… only to find that their opponents aren’t Gedoushuu… probably because they're using lasers. After transforming and finding themselves struggling, a certain stranger shows up to help out. He tells the Shinkengers matter-of-factly that their swords are ineffective against the Ugutz, by proceeding to single-handedly defeat the entire group of them using his Mantan Gun with the Kishamoth Soul (that’s why he’s a badass). With the battle over, Takeru asks the newcomer who he is. As tensions between the two seem thick, Sosuke gets annoyed at Takeru’s aloofness, before BOMPER charges onto the scene to knock him down. As the two are escorted back to the Shiba Castle, and we get a long lingering shot of the moon, cut to Doukuku’s boat, where Bacchiido shows up (how did he find a way there? Damn if I know). As Doukuku grants him an audience, he states his name (which Shitari mishears as Batch) and states his plan to unite all worlds under Gaiark World. Back at the mansion, Ryuonosuke explains the same thing to Jii. After Chiaki corrects the above error, Sosuke asks why Takeru has a higher chair than the others… an answer he quickly gets on his own. As Sosuke geeks out over them being real samurai, with Ryu trying to stop him from touching the antiques, Chiaki and Mako discuss Takeru’s expression (which is about the same as normal. But then again, if the producer was only paying me enough money to buy two bottles of water a day, I wouldn’t give it my all either). Then BOMPER enters to explain the situation. We now go live to our chief of pollution in the Sanzu River for more details. BOMPER then explains that the other Go-Onger are trapped in the different dimensions, with Speedor currently searching for them. Despite all of this, Takeru refuses to help the Go-Ongers find and destroy the Bacchirium Plant, since he considers them amateurs (dude, he’s been at this longer than you have). Sosuke then gives his own retort (which is semi-correct) and leaves with BOMPER. Other than Ryu, the other Shinkengers take umbrage at Takeru’s attitude. Conversely, Doukuku approves Bachiido’s idea and gives him a servant in the form of Homurakogi (Who I will call “Hom-dawg” from here on out). Bacchiido appreciates this, but he has a request for three more members. As Akumaro (F*cking Akumaro) realises who he’s talking about, the ghosts of the Three Gaiark Ministers (you can tell they’re ghosts because they have white triangles on their heads) approach Genta’s sushi stand. As the three decide they like the Sanzu River’s dirty environment too much to help Bacchiido now, BOMPER detects Bacchiido arriving from afar. As Bacchiido demands the three of them work, they tell him, in complete and utter politeness, to bugger off. As Genta rushes in and transforms to save his customers, the three make a run for it with the table and a bottle of beer. Sosuke then shows up to help fight off the Ugutz with his Road Saber. As Genta and DaiGoyo realise this probably isn’t Takeru with a new helmet, the other Shinkengers show up too late to do anything about the Ugutz. But Bacchiido is still there to fight with a variety of different tools. Including a screwdriver, bolts and gears. He then proceeds to try and banish the 7 to the different Braneworlds, Takeru and Sosuke are shielded by the others, who get sucked in. After blowing the two reds into the river, Bacchiido then gives Hom-dawg something to do. As BOMPER and Jii have the kuroko stage a rescue mission, the Nananshi Renjuu (ナナシ連中 Nameless Company) ambush the servants, while Hom-dawg kidnaps the masters. Elsewhere, having climbed out of the river, Takeru and Sosuke have come to an understanding of one another (I’m glad they resolved this before it could turn to violence). Back at the river, Bacchiido has the Ugutz scoop the water into a portal directed to the Bacchirium Plant. Elsewhere, Speedor’s search takes him to Grass World, where he communicates with the other Engines, who are having less luck than him (why is this scene here? Seems pointless) We then cut to Christmas World (hinted at in episodes 43-44 of Go-Onger), where Mako and Genta have ended up, to the latter’s confusion. But it turns out that they’re not the only ones there, as Miu and Hiroto discover them easily. After that fight ends when the two Shinkengers reveal they’ve met Sosuke, we cut to Samurai World (last seen in Go-Onger’s movie, and last alluded to in episode 40 of the series), where Gunpei and Renn are on the run from the law. As Renn explains that Gunpei entered the womens’ baths, they end up exposing themselves, but are quickly saved by Chiaki and Kotoha. But it’s unfortunately short lived, as DaiGoyo, making another joke on the different meanings of “Goyo” (in this case, being what’s written on the lanterns the police in Samurai times carried), rats them out. Meanwhile, Ryuonosuke has ended up in Junk World (last seen in Go-Onger episode 9)… and he’s all alone (the one thing an actor dreads. Not having an audience). Back in Human World, Takeru and Sosuke return to the castle to find a message from Hom-dawg, challenging them to come to Mt. Aguruma, or they’ll kill the hostages. Back in Christmas World, the Sutos reveal a way out. Unfortunately, it turns out you need a Santa ID in addition to saying “Merry Christmas” as a greeting and the Santa Cops (no really, that’s a thing and it is the greatest concept ever) come running. In Samurai World, DaiGoyo apologises for being caught in the moment earlier and helps the party escape the jail. And on Junk World, Ryuonosuke gets saved from the isolation by the arrival of Hant and Saki (It’s convenient that Bacchiido’s portal thing sent it’s victims to the same three dimensions both times). As the Sun rises on Human World, Sosuke does a coin toss to see if they’re lucky. They travel to the mountain, where Bacchiido demands their immediate surrender in exchange for releasing the hostages. Takeru then proceeds to fight anyway, with Sosuke moving in to stop him and the two fight each other (Guys, should you really be doing this? Wouldn’t fighting them together be more effective?) The two then fight for a few minutes, before they both kill each other. (Though it should be noted that neither throwing your sword or holding your gun sideways when you fire are advisable ways to kill anyone). As the villains celebrate their easy victory, Jii and BOMPER take this opportunity to escape. And then it turns out that neither Sosuke nor Takeru died, since they gave something to each other to shield them(kind of like Bacchiido’s fake out trick earlier). Apparently, that was their plan, so that the bad guys would lower their guard. (Sure, but surely you still could’ve overpowered the Nanashi and Ugutz to free the hostages before dealing with the other two somehow) It’s at this point that the Engines appear to join the party. (And all of them have a weird echo effect in this movie only. I don’t know why) And they brought back everyone else, having successfully located them. As the Kuroko change everyone’s clothes (where did they get the Go-Onger outfits?), they transform. Shinkengers: Ippitsu Soujou! (With these strokes, we report to the Emperor) Genta: Ikkan Kenjou! (Presenting 1000 coins) Go-Onger/Go-On Wings: Change Soul, set! Let’s Go-On! Sosuke: Mach Full Force (zenkai), Go-On Red! Renn: Just Correct (seikai), Go-On Blue! Saki: Smile Blooming (mankai), Go-On Yellow! Hant: DokiDoki Delight (yukai), Go-On Green! Gunpei: Dash Dynamic (gokai), Go-On Black! Hiroto: Break the Limit (genkai), Go-On Gold! Miu: Sparkling World (sekai), Go-On Silver! Takeru: ShinkenRed, Shiba Takeru! Ryuonosuke: The same! Blue, Ikenami Ryuonosuke! Mako: The same! Pink, Shiraishi Mako! Chiaki: The same! Green, Tani Chiaki! Kotoha: The same! Yellow, Hanaori Kotoha! Genta: The same! Gold! Umemori Genta! Sosuke: Pressing down the road of justice! Takeru: The Samurai Sentai authorised by Providence! Shinkengers: Shinkenger! Go-Ongers: Engine Sentai Go-Onger! Go-On Wings: Go-On Wings! All: Going forth! A fight then begins against the two armies, set to Shinkenger’s theme (and to save space, I chose a video that came with subtitles by happy accident. I’ve no idea if they’re accurate though) After we see the three parties that were focused on earlier fight off the grunts in a variety of improbably close locations, we cut back to the battle with the two Reds fighting Hom-dawg (which is the best part of this fight, if you ask me), with the Ugutz all turning into motorcycles for the Nanashi. Well, almost all of them. Takeru counters by giving Sosuke a car for the battle. But then the fight gets put on hold to cut to DaiGoyo noticing Akumaro’s party plotting something. But before they can do anything, they get interrupted by a group of newcomers. As Akumaro asks who they are, the pink politely and courteously (like Kamen Rider’s pre show cameos, they’re working from the draft scripts. She is nothing like that in the show proper) introduces them as Gosei Angels, before the red leads them in a longer intro. (Which is not as long as their actual roll call in the show) “Gosei Red!” “Gosei Pink!” “Gosei Black!” “Gosei Yellow!” “Gosei Blue!” Red: Angels have a mission to protect this planet! All: Tensou (Invocation) Sentai Goseiger! A fight ensues, with Blue managing to shoot Akumaro with his bow gun, Black and Yellow double teaming Dayuu with an axe and a claw and Red and Pink combine a sword and a gun to defeat Juzo (its the latter that got him confused, I’ll reckon). They then pull up the face-like devices on their belts and insert a “Headder Card” into them to invoke the powers of said cards. Device: Gotcha! Summon: Dragon Headder! Phoenix Headder! Snake Headder! Tiger Headder! Shark Header! The Goseigers receive bullets shaped like the heads of the animals that were announced. They then plug said bullets into their guns and drive the villains off with a shot. As the 5 decide to leave the rest to the Shinkengers and Go-Ongers (why? You are not busy doing something that means you can’t help), DaiGoyo gets noticed by Yellow and waved off with a request to keep their existence a secret. Back with the main fight, as the others finish up with the mooks, Sosuke loans his Mantan Gun to Takeru so the latter can knock Hom-dawg down a peg. With the vehicle battle over, Bacchiido joins the battle. Thus, Takeru assumes his Super Shinkenger form, while give the Hyper Shinkenger form to Sosuke (with the Hiden Disc turning into an Engine Soul) After the two give Bacchiido a beat down, the heroes all combine their powers to defeat Hom-dawg (I’m only showing the end here for space reasons). But this trigger’s his second life, with Bacchiido, admiring his dedication, growing to join him. Kotoha: He entered his second life even though we haven’t defeated him yet! Gunpei: They can grow big of their own free will. As the two fly off to the Bacchirium Plant, Genta flashes back to the Kegalesia screen cap from earlier, realising that she was pointing at the moon. In space, Bacchiido and Hom-dawg find themselves pursued by the Engines and Origami (folding gods). After Bacchiido sacrifices Hom-dawg to save himself from the Mojikara Cannonball, the 23 mecha combine into their respective strongest formations: Engine-Oh G12 and Samurai Ha-Oh (supreme king). But Bacchiido has an ultimate combination of his own, fusing with the Bacchirium Plant to become Bacchirium System: Final Form. (I’ll refer to him as BSFF from here on out) As BSFF overpowers both of them, Ryuonosuke, Hant and Saki have the idea to split into 5 mecha formations (ShinkenOh, DaiKaiOh Higashi, Mogyuu Dai-Oh, Engine-Oh G9 and Kyoretsu-Oh) and pool their powers into the IkaTenkuu Buster to become Samurai Formation 23. So they do that. Channelling their power into the Samurai Engine Super DaiKai Hou, BSFF and his ambitions are vanquished, with Genta roping everyone into one of his “claps of victory”. Takeru and Sosuke: That brings this chapter to a close. Sosuke: Da ze! We then end with the Shinkengers seeing the Go-Ongers off on their mission to vanquish more Gaiark remnants throughout the dimensions, while DaiGoyo is disappointed he didn’t get to talk more with the Engines. We then end on a Hybrid ED: Engine Rap Samurai Formation (such a hybrid that it has two lyricists: Shoko Fujibayashi (Shinkenger’s main lyricist) and Mike Sugiyama (Go-Onger’s main lyricist). Final thoughts: While I do think that Power Rangers did this plot slightly better, I won’t say this movie is without its own charms and similar to the Carranger vs Ohranger movie, I like how much of the previous season is prominent here, as opposed to simply being window dressing. Last edited by Androzani84; 10-19-2021 at 07:59 AM.. |
10-19-2021, 11:53 AM | #8936 |
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Having finished Go Busters once I clear Ryu for the 2nd half that will possibly finish the Hasbro era.
To Q Zyu Oh Kyu Lupin Patrol will be the skipped series I have yet to finish. Also need to finish Kyo Nin To close out Saban Era II.
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Currently watching Galaxy Man - Aba and To Quger - Don Bros. on DVD. Last edited by wentwood; 10-19-2021 at 11:56 AM.. |
10-20-2021, 03:08 PM | #8937 |
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Posts: 19
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After staying current with the shows for the last 10 years I decided I needed to start from the beginning. Trying to watch all series and movies.
Shows finished: Granger JAKQ Currently watching: Battle Fever J |
10-20-2021, 04:54 PM | #8938 |
Veteran Member
Join Date: Feb 2019
Posts: 2,448
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Watching the rest of Bouken.
I'm watching Ryu due to Dino Fury airing on Netflix. I'll finish Kyo soon as well as To Q. Bouken (Episode 33) Kyo (Episode 20) To Q (Episode 18) Nin (Episode 24) Zyu Oh (Episode 15) Kyu (Episode 13) Lu Pat (Episode 09) Ryu (Episode 28) Kira (Episode 09)
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Currently watching Galaxy Man - Aba and To Quger - Don Bros. on DVD. Last edited by wentwood; 10-20-2021 at 05:00 PM.. |
10-21-2021, 03:51 AM | #8939 |
Member
Join Date: Oct 2019
Posts: 462
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Ah, Boukenger Tasks 33 and 4, one of the more important episodes of one of my first shows!
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10-21-2021, 08:18 PM | #8940 |
The Immortal King Tasty
Join Date: Jan 2012
Location: Every diner you've ever been to.
Posts: 3,833
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~Fish's Zenkai Tour!~
GP-32 – Engine Sentai Go-Onger (There are kinda some people missing again, and kinda not. It's a little complicated, unlike most things in this show.) Dude, Go-Onger is just like, my happy place. This show and me go way back. Although that connection, as always, started mostly as a result of random chance. I think my very first experience watching the show was actually seeing the premiere on YouTube just for kicks, back in that window of time where it was pretty easy to just stumble upon full episodes of subbed toku shows on that site. I don't remember exactly when this would've been, or how much of an impact it really left on me, but I definitely must've liked it, because later, when I originally went to watch the Kamen Rider show that aired the same year, Kiva, I totally chickened out and abruptly decided "You know what? Yeah, I'm feeling it; Let's Go-On!" (This would've been around when Gaim was airing, for reference.) ...I'm really not kidding when I say I make these decisions on a whim, if you can't tell. For basically no reason at all, Go-Onger became one of the first Sentai I ever watched, and the very first that wasn't the newest show at the time. For those reasons alone, it would probably hold a special place in my heart, but it goes so far beyond that. This show played a huge part in making me truly love Super Sentai as a whole, and to this day, I think it defines a ton of what I associate with it as a franchise. That might seem strange to people familiar with the series, given what an oddball it is, but personally, I see Go-Onger as almost this sort of pure essence of hero tokusatsu. There's not an ounce of pretension to Go-Onger. If you asked me what the central message of the show is, I'd probably tell you it's simply that you're supposed to watch it with a smile. It's a show about cool and colorful allies of justice endlessly triumphing over evil with their sheer heroic determination and friendship, and it's about you as a viewer having your day brightened by seeing that. The raw upbeat energy of Go-Onger is truly something to behold. Here's just one example – the Super Sentai Series logo at the start of the opening. It's a small thing, but naturally you'll be seeing it a lot if you watch the show. Plenty of series put their own spin on it, and Go-Onger's idea was to have the characters suddenly climb up over the logo from behind, and leap off to enter their Engines so they can hurry up and press forward on the road of justice, all as that legendary theme tune starts kicking in. Oh man, and the theme song! This one is definitely getting its own paragraph! Apparently the single for this thing sold extraordinarily well, and seriously, it's not hard to see why. It's a total masterpiece, any way you slice it. The perfect mission statement for the show, and a darn catchy song in its own right. The infectiously cheerful tone of the instruments is matched only by the lyrics of one Mike Sugiyama, a man whose talent for wordplay can only rightly be described as divine. It takes but the first couple of lines to tell you exactly what you're in for with Go-Onger, as it blows through just about every possible "Go"-related pun back-to-back, even counting up to five in Japanese ("ichi ni san shi Go-Onger!") before immediately counting down in English ("three two one Let's Go! Onger~!"). It's silly, it's fun, it's direct, and, most importantly, it's way more precise in its construction than it has any right to be. No wait, it's definitely most important that it's fun, isn't it? That's certainly the point I want to stress with this one – the immense joy I feel whenever I'm watching Go-Onger, or even when I'm just listening to those sick tracks, or really anything that reminds me of all the stuff I utterly adore about this show. Like, even the commercial bumpers in this show are so delightful! You've got those ~adorable~ little SD animated versions of all the Engines racing, and a different one wins each episode and— Wait! I should probably explain what an Engine is already! Basically, Go-Onger's whole central conceit is the partnership between the human members of the team and their respective Engines, my absolute gold standard for sentient mecha in Sentai. This is definitely the show that solidified for me why I love this concept so much. What I think makes the Engines unique is the sheer emphasis the show puts on making them endearing above all else. They aren't cool sacred guardians or anything; they're pretty much cartoon characters, with quirky vocal tics and intentionally goofy designs that emphasize their extremely prominent faces, complete with big googly eyes. Plus, as I mentioned, they're also literally cartoons sometimes. The Engines were precisely calculated to be as cute as humanly possible, so the audience would get attached to them, and I'm telling you right now – it works! These guys are the best. I adore those strange designs; I adore how lively they all are; I adore how they truly feel like equals and friends to the Go-Ongers proper; and I adore what a perfect fantasy concept this whole thing is. Be honest, who wouldn't want to become best friends with a giant robot car/animal thing from a parallel world and then go fight supervillains trying to pollute the planet together? There's a reason the merch sold well this year! Oh yeah, and the Engines are also from a parallel world, by the way. Machine World, to be exact, which is where the premiere opens things up, as the Engines chase down those aforementioned polluting supervillains in an action-packed first minute, only for the bad guys to escape, and wind up in Human World. ...We just call it Earth, but I adore how Go-Onger's tone stays so consistent even with these super direct names. Go-Onger places value on keeping the pace as active as possible (the team does have a racing motif, after all), so a smart thing the first episode does to that end is skip over a lot of exposition. Not only does it start with action right out of the gate, it cuts to half a year later right after that initial scene, placing the focus not on how the Go-Ongers came to be, but simply who they are on a day-to-day basis. They're basically idiots! There's only so much space between all the action to give you an idea of the personalities for the team, but with guys this deliberately simple, there's only so much time you need to get a handle on them. All five of them are great here. There's always been something weirdly wholesome to me about this group. They just travel around in their motorhome all day, and they bicker a ton like any family, but you always know their hearts are in the right place. Sousuke's always being equal parts passionate and stupid, because as a Red, it's his job to represent the overall themes. Ren's cooking everyone's meals. Saki's staying positive. Hanto and Gunpei aren't even part of the team yet, but that doesn't stop the former from being adorable, and the latter from being so aggressively self-serious that it's also adorable. In Gunpei's case, I think it maybe runs the risk of a viewer who doesn't totally clue in to the vibe of the show not understanding that his gruff criticism of the team isn't meant to be taken any more seriously than anything else (Gunpei is also basically an idiot), but I am very fond of how the show uses Gunpei and Hanto becoming involved with the Go-Ongers to drive the story in the initial episodes. It's something different than the norm, and like with everyone else, I found myself really endeared to this unlikely duo and all the antics they get up to. Although, for how much the show actively plays up the silliness of the team, it places just as much emphasis on how legitimately cool the Go-Ongers are. This is the trick that I think makes me love this show as much as I do. (Or well, one of them, anyway.) The exaggerated tone of Go-Onger gives it this excuse to simultaneously portray its heroes with this downright old-school sense of grandeur, and that's the thing the show undercuts with comedy the least. For how quirky Sousuke, Ren, and Saki can all be, at the end of the day, they really are allies of justice, and that means they're also awesome. There are few shows out there that wholeheartedly embrace all the stereotypical trappings of toku heroes the way Go-Onger does, and you can see so much of that in the premiere alone. From the constant verbal announcements accompanying their actions, to the stock footage shot against a nondescript void, to the quasi-expository narration that accompanies the transformation during the climax, or even just to the excessive amount of explosions happening. Or heck, how about when the villains express confusion about the existence of the giant robot, making it clear that Engine-Oh is, exactly like its accompanying narration says, a power the Engines only gained by uniting their hearts with their human partners, which happens to be in the form of a giant robot, because in a show like this, that's the only form the ultimate symbol of teamwork could be. There's also this one little moment, at the end of the first fight scene in the episode, where after blasting the monster, everyone stylishly twirls their guns around before slamming them back in their holsters while extremely uplifting music plays to celebrate their victory. There's literally nothing comedic about it, and I feel that maybe makes it the best example of what I'm trying to get about Go-Onger's tone. I wouldn't call it a parody or anything, even though it has elements of that. It's much more like a tokusatsu show made directly from the perspective of the target audience. It's funny primarily because kids like to have fun. That's also the same reason the conflicts are so straightforward, and the reason why despite filling those conflicts with so many jokes, the storytelling still delivers on loads of genuinely exciting struggles and daring turnarounds while it's at it. I don't know. I feel like this post ended up being a huge mess for some reason (I should maybe mention explicitly that I think the premiere is of above average quality!), but that can happen when I try to talk about shows I like this much. Because it really is every little thing, you know? I can go on for a surprisingly long time just about how cool I think it is how this show handles the helmets. How the whole "'Met On!" callout during the transformation sequence is the perfect Go-Onger blend of stupid and cool; how it fits the racing theme nicely; how it puts me in this sort of Power Rangers comfort zone seeing the characters hanging around in-suit with their helmets off, which doesn't happen in Sentai nearly as often. Or, hey, on that note! Between that, the animal/vehicle hybrid mecha, the guy singing the theme song, and the composer of the background music, I could talk about how I almost see Go-Onger as this sort of sister series to a certain other "Go" I'm extremely fond of, even though they're polar opposites in so many ways. Although weirdly enough, their eventual PR counterparts ended up being tied together quite thoroughly, but that's yet another anecdote entirely, and I'd rather prioritize the BGM! Megumi Oohashi's score for Go-Onger helps immensely in setting the tone for the series, mixing lots of bouncy and fun tracks with many that are these sweeping, epic pieces (and frequently still bouncy), beautifully capturing the duality going on here. Utterly fantastic stuff. I guess this is about where I wrap things up for talking about Go-Onger, but man, I'm seriously not sure I'm even remotely getting across how formative this series ended up being for me. This is a show that really reminded me on the most fundamental level why I watch these kinds of shows to begin with, and that feeling has stuck with me ever since. I find Go-Onger to be endlessly charming, and revisiting it for the tour put the same smile on my face that it always does.
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Last edited by Fish Sandwich; 03-05-2022 at 07:01 PM.. |
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