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02-20-2017, 04:26 PM | #11 |
KNIGHT OF SPADE
Join Date: Aug 2016
Posts: 360
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What's the game like? I've played Storm Heroes, not going in that rabbit hole again...
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02-20-2017, 05:24 PM | #12 |
Veteran Member
Join Date: Dec 2014
Posts: 1,472
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The poster's cards are pretty unrealistic (he's been playing for a long time and I gather he's dropped a lot of money on the game,) but you don't need teams like that to play. The game is free-to-play, with both the upsides and downsides that entails. I'm mostly allergic to F2P games, but I like this one. I love the attention to detail in terms of poses and special attacks, as well as the game's use of Sentai theme music. You're given a few teams at the start of the game (currently, Zyuohger, Go-Busters, Gokaiger, Gaoranger, Zyuranger, and Gorenger, IIRC) and you slowly build up other teams (by randomly drawing cards) and gain more powerful cards over the course of the game. If you're patient, there's no particular reason to spend money on the game. I haven't been playing for a month, yet, but I've managed to acquire at least basic cards for most teams, and I've built up Dekaranger, Dairanger, and some others into pretty effective teams. If you decide to try it out, feel free to hit us up for advice. Pretty well! I got lucky and drew Legend Momorenger from the 300 V-Gem Valentine's pack. I managed to earn all the gems and gain all the gem drops, and I picked up the (exclusive?) Gokai Yellow and Midorenger. I've actually continued playing these beyond hitting those goals because the events drop so much V-Mana. This is the first time I've felt successful at an event. Am I right in suspecting that there's always at least one event running? It sounds like some of them repeat; if so, d'you know whether the rewards change when the event returns? Congratulations on hitting 6,017 Hero Power! That's amazing! Quote:
Even my terrible luck at store pulls isn't frustrating me as much as the hard Abyss level. It's at the point where I'm no longer feeling challenged and I'm just getting pissed off. It isn't so much that the level is hard, it's that I keep getting screwed on my card pulls in the clutch and I'm missing killing the last guy by a second or two. As a completionist, I'm really feeling the need to be able to score those gems. Silly, but true.
Something it took a while for me to notice is that card draws in the the first level of the Void (is it Abyss? I really need to learn to read Japanese) behave wholly differently than anywhere else in the game. Specifically, there is no shuffle when you hit zero cards, and it records the order of your discards. This means that after you hit zero the first time, there is nothing remotely random about your draws from that point forward. Let's say I'm using Dekaranger, Dairanger, Goseiger, and 3-man Gekiranger, and I put send out two Dekarangers first, and only draw one more Dekaranger before I'm left with, say, three Goseigers, Geki Yellow, and Kibaranger. If I then switch to Goseiger, my next priority is to discard not Geki Yellow, but any other Dekarangers I draw, so that once the deck hits zero, my first draw will be the original Dekarangers I drew and any new ones that pop up after the switch. Within a deck or two, you should have continuous full teams, so long as you can remember the order in which you switched teams. (I use 3-person Gekiranger to fill the deck out to 20 cards with only four Sentai, using the extra heroes for Dairanger and Dekaranger. I use them as automatic discards, although I try to discard them together when at all possible, not so much because I intend to switch to them as so they aren't mixed with other teams.) I don't know whether this is the case for the second Abyss/Void level, as I haven't tried it enough times. I initially played the first level so many times, I couldn't figure out why my discard strategy wasn't working in normal and event levels. I also noticed that any heroes you send out interrupt the enemies' action, as does activating the team attack, and the team attack appears to add a flat 10 seconds to the timer. This doesn't seem to work that way outside Abyss. It's definitely not an accident that the enemies move so slowly (which takes time) and that their special attack lowers your heroes' speed. |
02-21-2017, 10:09 AM | #13 |
SHF Buying Fool
Join Date: Aug 2013
Location: Florida
Posts: 3,586
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Pretty well! I got lucky and drew Legend Momorenger from the 300 V-Gem Valentine's pack. I managed to earn all the gems and gain all the gem drops, and I picked up the (exclusive?) Gokai Yellow and Midorenger. I've actually continued playing these beyond hitting those goals because the events drop so much V-Mana. This is the first time I've felt successful at an event. Am I right in suspecting that there's always at least one event running? It sounds like some of them repeat; if so, d'you know whether the rewards change when the event returns? Thanks! I hardly even noticed when I passed 5,000 and now this. It's all the gems we have access to these days. Those jump the score quite a bit. Quote:
That level is a nightmare, and I haven't successfully completed it, but you'll manage it eventually. Ganbatte!
Something it took a while for me to notice is that card draws in the the first level of the Void (is it Abyss? I really need to learn to read Japanese) behave wholly differently than anywhere else in the game. Specifically, there is no shuffle when you hit zero cards, and it records the order of your discards. This means that after you hit zero the first time, there is nothing remotely random about your draws from that point forward. Let's say I'm using Dekaranger, Dairanger, Goseiger, and 3-man Gekiranger, and I put send out two Dekarangers first, and only draw one more Dekaranger before I'm left with, say, three Goseigers, Geki Yellow, and Kibaranger. If I then switch to Goseiger, my next priority is to discard not Geki Yellow, but any other Dekarangers I draw, so that once the deck hits zero, my first draw will be the original Dekarangers I drew and any new ones that pop up after the switch. Within a deck or two, you should have continuous full teams, so long as you can remember the order in which you switched teams. (I use 3-person Gekiranger to fill the deck out to 20 cards with only four Sentai, using the extra heroes for Dairanger and Dekaranger. I use them as automatic discards, although I try to discard them together when at all possible, not so much because I intend to switch to them as so they aren't mixed with other teams.) I don't know whether this is the case for the second Abyss/Void level, as I haven't tried it enough times. I initially played the first level so many times, I couldn't figure out why my discard strategy wasn't working in normal and event levels. I also noticed that any heroes you send out interrupt the enemies' action, as does activating the team attack, and the team attack appears to add a flat 10 seconds to the timer. This doesn't seem to work that way outside Abyss. It's definitely not an accident that the enemies move so slowly (which takes time) and that their special attack lowers your heroes' speed. I'll try to incorporate this info into my attempts after rollover today! |
02-21-2017, 09:58 PM | #14 |
Veteran Member
Join Date: Dec 2014
Posts: 1,472
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Also, I've developed a complaint about the game. I'd been so excited when I started by its use of Sentai villains - Gormin! Buglars! KUROS! Dogold! Enter! Basco! - it I didn't realize I was seeing most of the villain types used in the game. It's like they more or less decided, "Okay, we did ToQger, Goseiger, Gokaiger, Go-Busters, Kyoryuger, and the eye-things. That's enough enemies for a game with dozens of missions." I also got way too excited by seeing Fuwa Juzo on the front page. |
02-22-2017, 07:11 PM | #15 |
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Join Date: Dec 2014
Posts: 1,472
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*groan*
Okay, so they released JAKQ and Dynaman yesterday. I'd saved up nearly 900 V-Gems in preparation for the next pack, and pulled the trigger on the 300-Gem bundle. I got a single Hero and the rest Rares, which might not sting so much if the majority of those Rares were duplicates of cards I already have. I didn't get close to completing either team, and didn't pick up any good new additions to existing teams. I got so frustrated I did something I *knew* was kinda ill-advised and purchased the 500-V-Gem bundle of the Shinkenger pack. I was hoping for, y'know. Shinkengers. Rares, Heroes, Legends, I didn't care. There were a couple of other teams I like in the set. What could go wrong? I drew a Legend Gao Red, which is cool, although I'm not a Gao fan. I think the rest were Rares. Zero Shinkenger-related cards. Given the Legend and the majority of the Rares were new cards (albeit for teams I don't care about), it was... less disappointing? I guess any draw in which you get a Legend or new cards can't really be called bad. I realize my expectations are probably off. Most Super Sentai teams are in the game, but I really only care about roughly half of them, mostly the newer ones. Kyuranger aside, it's fair to assume the next several new team packs will focus primarily on the I-think-it's-5 missing early teams. So now, I'm down to a little over 100 V-Gems (earned more from those cards raising my Hero Power,) but I haven't enhanced my existing good teams or made other teams viable. Gaoranger comes closest, but I think it's now Legend Red, a Rare, and Normal cards, so... not quite. Mostly, I feel foolish. I know a Legend Fest is likely next week, and if I was going to drop 800 V-Gems, I should've waited for a 33-draws for 800 deal. At least there are multiple new Events, and I can see myself putting some effort into Magiranger, since I'd like to build them out. |
02-24-2017, 07:39 PM | #16 |
Veteran Member
Join Date: Dec 2014
Posts: 1,472
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Oh, my gosh. Somebody posted Excel spreadsheets listing all the cards and gems, including what they do. (This was on the SSLW TH Facebook group.) I have a way better sense of how the game works, now. Apparently, the yellow gems, in addition to being passive, are always minor bonuses (which makes sense.)
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03-01-2017, 05:40 PM | #17 |
Veteran Member
Join Date: Dec 2014
Posts: 1,472
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Seems like there was a significant update (here rather than elsewhere since it's the only site I can access during the day) today, moving the game from 1.5 to 1.6., and apparently, there's major maintenance tonight (PST) that might well bring Kyuranger to the game. There are a couple of images floating around now of a Legend Shishi Red SuperSkill card, and of Shishi Red, Ookami Blue, Chameleon Green, Kajiki Yellow, and Oushi Black in battle. I haven't seen any pictures of the other four, which may or may not mean anything.
The 1.6 update replaces Zyuoh Eagle on the loading screen with Shishi Red. The V-Mana shop now shows previews of the unlocks for reaching various Hero Power goals. It also looks like they shuffled them around a bit, since I was able to obtain the 8-cost Hero version of Kirenger the other day, and I don't think I've hit 5,000 Hero Power yet, and it's now the unlock for (I think) 25000 Hero Power rather than the 2500 when I think it unlocked for me. I don't know whether any new rewards were added. It looks like they've added new stats to the Abyss (I think maybe the enemies are called Kirisark?) levels about number of enemies defeated against personal best. Also, blessedly, there's now an option to turn off chat completely, so it doesn't turn itself back on the next time you relaunch the game. This was a huge pet peeve for me. The option is in the same menu where it was turned off before, and I believe it's the third button down. It also removes the chat button from the game's main screen. I could be wrong, but it also seems like the game performs a little better and crashes a little less. I wonder if these things are related? |
03-02-2017, 10:03 AM | #18 |
SHF Buying Fool
Join Date: Aug 2013
Location: Florida
Posts: 3,586
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Thanks for the info! It's a pretty nice update, all things considered. I like that you get a summary of the cards you pulled in the shop now. Unfortunately, it's like rubbing salt in a wound when you get a bad one. Have you made a purchase for the new cards yet? I'm feeling super discouraged today. I'll be glad when it's tomorrow. This Thursday is my nemesis, online and out in the world. Crappy day, crappy day.
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03-02-2017, 12:38 PM | #19 |
Veteran Member
Join Date: Dec 2014
Posts: 1,472
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Thanks for the info! It's a pretty nice update, all things considered. I like that you get a summary of the cards you pulled in the shop now. Unfortunately, it's like rubbing salt in a wound when you get a bad one. Have you made a purchase for the new cards yet? I'm feeling super discouraged today. I'll be glad when it's tomorrow. This Thursday is my nemesis, online and out in the world. Crappy day, crappy day.
I went completely insane and blew almost all my V-Gems on three draws (so 1050 in total, I think.) I didn't screenshot them, but given the randomness of the gatcha, I'm reasonably pleased. The first draw gave me Hero Chameleon Green and Hero Aoninja. The second made me cry YOSSHA LUCKY! when I pulled Legend Shishi Red. I kinda wish I hadn't done the third draw, since the only notable card from it was Hero Bouken Black. I got a LOT of duplicates. Like, I drew Rare Bouken Yellow for the first time (yay!,) then managed to draw at least seven more, so at least I got to find out what happens once you get to max. Seems like the card stops getting better - honestly, I didn't look too closely - but you get 100 Rare tokens instead of 5. I nearly maxed out Rare Kajiki Yellow, which I'm happy with. I'd be delighted by just how many Hero cards I drew - I drew more than I ever have before - but that was dulled a little by all but the ones I mentioned being Aoninja, which I think ended at level 9. I walked away with three Kyurangers, which is delightful, although I got a little grumpy that even though Oushi Black is Rare, I never drew him. (Edit: Yeah, even with the duplicates, these were great draws. I'm going to stop whining now.) Apparently, Rare Tenbin Gold and Normal Hebitsukai Silver can be purchased from the Kyuranger event. Oh! And there's a login bonus of the Normal cards for Shishi, Oushi, Ookami, Chameleon, and Kajiki, plus you can buy them in the V-mana store, meaning they all rise to level 6, and your Hero Power goes up accordingly. Whether it's worth spending any more than 300 V-Gems is going to come down to how you feel about Boukenger, Denziman, and Ninninger. Last edited by Tokumonkey; 03-02-2017 at 02:12 PM.. |
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