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08-10-2013, 02:03 PM | #1 |
Armoured Hero
Join Date: Mar 2012
Location: Las Vegas
Posts: 544
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The Last of Us: A Text Based Video Game Review.
Here is a neat trailer of the game I shall be reviewing: The Last of Us is set 20 years after a "Not-a-zombie" pandemic in which a large population of the earth dies of a infectious fungi, leaving a statistic amount of people rising from the dead as "Infected" which come in a variety of flavors. Runners - Running Not-zombies. Clickers - Blind, echolocation-based super not-zombies Bloaters - Old Not-zombies that have intense armor and can shoot fungal projectiles. These monsters of the living dead hinder your progress as your character, Joel the cargo man is forced to transport a little girl cross country in order to save it, as the little girl Ellie. Is immune. With little hope and little time this rag tag team of grumpy old man and spunky young girl traverse to find the cure to the fungal-based not-zombie outbreak. Yay... But, if the fungal-based not-zombies where not bad enough, it seems you are the enemy of everyone that has face. Poor Joel, and Ellie. As there are people out there. Bad people. That only desire to raid lost travelers like Joel and Ellie. Or in some cases to eat them. Woot. Cannibals. But, can Joel make it to the allied territory to drop off his cargo? Will the cure to the outbreak be found? Find out. Only in The Last of Us. -insert dramatic music here- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Text Based Adventure: The Last of Us is an alright game, but it has this sticky feeling that the developers of the title Naughty Dog seems to have carried over from it's poster-boy franchise Uncharted. In which the game-play of The Last of Us, feels like Uncharted, and plays very similar to the game as well. There are however minor tweaks that make the two games different. For instance, in The Last of Us, you have a "listen" ability that allows you to plan out your next wave of attack, which works for all enemies and allies. Your weapons also are upgrade-able ala a Dead Island-Lite upgrade system. It's nothing to write home about, or write messages on the wall for Joel either. Most of the game, honestly just feels like Uncharted with a Zombie theme. Joel comes off as Nathan Drake with a grumpy old man persona with less parkour influence. So, it's Uncharted with less action... Is really what it came off as the entire gameplay. As both games are fairly similar, and although some may argue that it is just due to the genre. There are other games that do horror just fine, without having to use a similar character engine as your other owned property. Now, to be fair. That is my main complaint with the game, is which it feels rather lazy, and forced. But, I suppose that is what happens when you use the same development team as the previous title your company has made. Similarities. But, these similarities just... annoy me. Just finishing up with Uncharted 3. The two titles just feel really the same, asides from swapping out gimmicks, and minor play-style changes. Otherwise, you are still being shot at by racially insensitive jerks, who want to kill you for no other reason then "My name is protagonist" trying to reach an uncharted location to save or find ones buried treasure. In Joel's case it is guns, in Nathan's it's adventure. This isn't a bad game however, as Uncharted 3 was decent. The Last of Us honestly follows that to a T however. It is an "alright" game. It most certainly is not worthy of the "game of the year" awards it's nominated for/received. But, it is "alright" and I can live with that. With that over with. Lets get into the nit picky-ness of the game: -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Graphics / Cinematic Animation: 6/10 It's visually "OK". It honestly feels like a hybrid of an old PS2 game, with pixels shifted around and textures. Though, during the Cinematic animations things arn't -too- bad, and they managed to find a happy medium between gameplay, and cinematic that isn't -too- far off from each other. There are moments in the title where gameplay and cinematic overlap, it's odd and it threw me for a loop every time. But, digression digression I suppose. Overall, it isn't good and it isn't bad. Though there are rare times when the background texture objects like to pretend they are item textures and light up. When I am stuck in a sense of an urgent situation, and I think that there is a pick-up around. I hate when the wall totally likes to pretend that it has an item in it. Also, soooo much Geddan*. Weapons / Melee: 5/10 Just like Uncharted, The Last of Us suffers from a terrible combat and weapons system, which for a game about surviving the Zombie apocalypse i'm sure having issues surviving due to terrible controls and weapon power. One could say, "Well, I had all my weapons upgraded, huhr-duhr-duhr." and fair enough. For a large portion of the game I forgot I could even upgrade my weapons due to the opportunity not exactly rising as much as it could. But, even if I did upgrade my weapons it seems that the weapons I ever benefited from was the Bow and Arrow, The Rifle, and Shotgun (In either form). I did benefit from the flame thrower but that was just a rare one-off situation that it was necessary or else your progress would be stunted. Leaving one of the best weapons as a bit of a j "I'm sorry Flamethrower you can only come out to play if there are Bloaters, otherwise, i'm just going to carry you like a soccer trophy. =D Yay." As for the melee of this title. Agh the Melee. It is forced just like in Uncharted. More often than not you are going to get stuck in a useless fist fight because of because. Later on you do get additional breakable weapons, but as they are breakable it is advised to use them sparingly... if at all. Because the melee system is ass. But, if I really had to take away points for anything, it would have to be the combat and item system. See, being very spoiled by Resident Evil 4. I expect every backpack to be organised, and to be able switch out my weapons at ease. Although, Joel has a infinite portal in his backpack. Alas the equipping of weapons is done in real time, the same with item equips and making of the items. Which, in all honestly the real time isn't what bugs me as it gives a sense of urgency. It's the need to aim that irks me. As in, unless you are aiming first. Your gun is useless. Now, I understand the need to aim. However, i'm a fan of running up to a "dude-man-bro" and using a shotgun. This is achieved with the Clicker enemy type... but, alas. If I want to run up to a human and fire my gun? It is not happening. They will either whap me in the face for even attempting close fire, or fire their own gun. Because of because. It is frustrating beyond belief and honestly makes the game feel a bit clunky at times -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Stealth: 3/10 Screw the stealth in this game. Though, I am a fan of running in and slaughtering a bunch of my opponents in battle. This game does not undestand what "Stealth" is. Sneak up on some dudes? Don't get caught. Simple methodology really. Far Cry 3? Perfect. Dishonered? Better then this shit. Screw the stealth in The Last of Us, you can and will get caught. Be no where near enemy and in "stealth/crouching" mode. "OH FUCK WHAT WAS THAT!" - Said every stealth mission in that game ever... The only time I have had successful stealth, is at the end of the game where it is almost a requirement... and even then I got caught. Duh fuq Naughty Dog. Duh Fuq... -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Enemies: 7/10 Though the enemies can get a bit annoying due to being in bulk , or just... odd intelligence system on the AI just making them "twerk" at random intervals. Which is honestly what makes the stealth kills hard as balls to engage in. Wan't to stealth, or make a nice headshot from a field away? Nah man. We are going to geddan* up in this hellstop just for you. Just. For. You. This asides though, I do enjoy the fact that I am not just fighting infected, but people as well and this methodology does give a different play style between fighting people and monsters. The people? You can bargin with, and play the hostage card. You can also end up taking a large majority of them with a bow and arrow... let me tell you, I felt like a derp-aimed Legolas, and I was majestic. Alternatively the Zombie Gameplay? There is a total sense of urgency with it. The "clickers" are a 1-hit KO type enemy, the same with the Bloaters, and it really does get intense the further into gameplay you get. Though there is a large influence of other titles that feel all over this. It does some of this in a good way. Especially since you can see these monsters around the corner, and it gives this ultimate sense of desolation knowing that you are trapped with 8+ infected. Beautiful. Just. Mmm. Feels good. Downside? The Ai. Agh. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Story: 6/10 The Last of Us is a Zombie story 20 years after the outbreak? I don't know why. It just feels a bit of an awkward time after the apocalypse. Four years? Sure. But... 20? I don't know. It just seems off, especially since our Protagonist is still irritated by things that happened 20 years ago. Bleh. It's an alright story for what it is. It's honestly not as good as it has been raved about. But. It's alright. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- Final Summary: The game is alright, it is nothing special. But, it is alright. I think that NaughtyDog could have benefited more from using a slightly different dev team. Possibly even a different engine entirely and different protagonist. This probably would have been more of a success (In my eyes). Either way Sony and Naughtydog have made some stupid money off of this title, I just thought it would have been a little better then what everybody was so excited for... and the download time. Jesus. Dat Download Time. In closing? Geddan*.
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