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12-11-2013, 09:54 AM | #31 |
Master of Water
Join Date: Jan 2012
Posts: 6,246
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Trailer looks very promising. If only there was an easy way to watch the classic ones to catch up.
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12-11-2013, 04:42 PM | #32 |
New Member
Join Date: Jan 2012
Posts: 20
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Cool trailer! I'm excited for this movie.
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12-11-2013, 05:40 PM | #33 |
Junior Member
Join Date: Jan 2012
Posts: 154
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As Godzilla has other kaiju to battle in this one, I'm guessing we'll be seeing a lot of him in the latter half of the movie. I could be wrong on that, but generally movies with giant monsters battling each other have gratuitous amounts of monster screen time.
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12-11-2013, 06:12 PM | #34 |
It's Toku time!!!!
Join Date: Jan 2012
Location: Nottingham,UK
Posts: 1,049
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I just feel meh about the trailer. It wasn't terrible but it wasn't amazing either. I know, terrible Toku fan. Godzilla (the original one) is the only film I have ever fallen asleep whilst watching though, so that probably has something to do with it.
Quote:
I just think it's overused these days (ex. Blood Effects)...and I profoundly miss practical special effects, which as an artist, I can appreciate a bit more as a craft.
While I understand CGI does require a lot of work, I will always have a stronger appreciation for someone who took the time to build an animatronic, cast a mask, or use miniatures. It looks more real to me. |
12-17-2013, 08:19 PM | #35 |
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,020
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Quote:
And plus, at leats in Pacific Rim, the CGI is astounding. When Knifhead first rises out of the water and we see him from head-on, he looks real. And most of all, huge. Ditto when he takes Gipsy's arm off. The way the water moves, the detail of the skin, the amount of little things affected by physics at that scale. Suits could never do that. Quote:
On the other hand, a guy in a rubber suit smashing up a model village just feels all that more real to me. Probably nostalgia's fault that...
Practical effects may be a craft... but that doesn't mean every single practical effect is good. There's a lot of awful practical effects out there. Hell, look at Transformers 2007. They went to a lot of trouble making a full-detailed life-sized Bumblebee, and a full sized Frenzy puppet operated by three people... and they looked AWFUL compared to the fluid, realistic CGI robots. There's also one scene I remember from the Dark Knight. When the Tumbler crushes a garbage truck in a tunnel. I rember thinking "man that's bad CG, it looks so fake and unnatural." Imagine my suprise to find that entire bit was real, done with miniatures. Yet it looked phoney. And people complain about how fake 1998 Godzilla was... and there was a ton of practical effects in that, including a huge (but obviously not life-sized) godzilla from the waist-up, and full velocibaby suits with leg extentions that sadly I think were ditched despite being incredible. CGI and practical effects both have merit, are both an artistic craft, and both take years of study and practice by dedicated individuals to perfect. If CGI has a downfall practical effects don't, it's that public opinion of CGI is worse, which is reflected by thsoe who do it. To paraphrase De Toro on the subject of CGI "People think Computer nimation and think the computer does the work. You don't put five dollars into a computer and a shot comes out. It's all still animated by hand." This incorrect mentality leads studios and effects workers to believe CGI is easier, use it, and not put the right ammount of time and effort into it and turn out substandard results. With Practical effects, the idea that it is a difficult, intricate craft means only the most serious and dedicated still try it. So it means less is used, but when it is it's usually better made. It has nothing to do with practical effects being better, or needing more work or skill. CGI just has a bad rap for being "easier." If popular opinions were reversed, I seriously believe there'd be more sub-par practical effects, and less CGI, but it'd be of better quality. That's why it always bugs me when people propagate that mentality. You're only doing a disservice to both methods of effects. A true artist can make the most of whatever tools they're given. Sometimes effects companies will actually take a practical footage scene and remake it in CGI to show their chops, even though obviously you wouldn't do it in a movie. |
12-18-2013, 12:02 AM | #36 |
Banned
Join Date: Jan 2012
Location: Englewood CO
Posts: 10,893
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I don't see any problems with the CGI in Avengers.
As for Godzilla, unless they can top GMK's effects, then I saw no to CGI. GMK proved that you can do practical effects in a Godzilla movie and make it be truly amazing. |
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