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04-26-2021, 11:52 PM | #21 |
Kamen Ride Or Die
Join Date: Aug 2019
Location: Chicago, IL
Posts: 6,159
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It's why a lot of binge watches I started have sort of stalled. But I decided to watch all seven available parts of the LP today, and I'm enjoying it greatly. Given RealXTime just dropping on physical and Zero-One's presence (despite how minor it is) in this game, I might make a Zero-One TMV. Note it'll be a tad low quality because I don't actually have good tools for creating MV's but what I lack in tools, effects and sources I make up for in heart when I make them, or at least I try to.
If there's a second thing I've learned from Kamen Rider, it's to stay away from quarries. Quote:
Speaking of like Rider Games in general, or like Tokusatsu in general does anyone else feel a Yakuza styled Toku game would be a good idea? I just like the idea of confining yourself to a small area you have to fight to protect the peace of while also getting into wacky shenanigans via side stories.
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Currently working on: Go-Busters is next! Archive of previous shows on KamenRiderDie.com! |
04-30-2021, 10:35 AM | #22 |
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 4,448
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Given RealXTime just dropping on physical and Zero-One's presence (despite how minor it is) in this game, I might make a Zero-One TMV. Note it'll be a tad low quality because I don't actually have good tools for creating MV's but what I lack in tools, effects and sources I make up for in heart when I make them, or at least I try to.
And thank you so much for joining us! Quote:
Speaking of like Rider Games in general, or like Tokusatsu in general does anyone else feel a Yakuza styled Toku game would be a good idea? I just like the idea of confining yourself to a small area you have to fight to protect the peace of while also getting into wacky shenanigans via side stories.
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--- As for what World Record Shu Watanabe set during his time on OOO... He perfectly named all 119(at the time) sub forms for OOO while running around Toei Studios in under 2 minutes! --- For our latest entry, Binge Buddy and Die join me in talking about fights, environments, and underwear. --- New Trivia Question: Across the TV show and movies/specials for OOO, how many people have become Kamen Rider Birth?
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Last edited by DreamSword; 05-21-2021 at 10:50 AM.. |
04-30-2021, 11:23 AM | #23 |
Veteran Member
Join Date: May 2019
Posts: 2,554
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5: Nobu-kun, Date, Brotou, Satonaka-san and Eiji himself.
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04-30-2021, 11:39 AM | #24 |
Alias: ZeroEnchiladas
Join Date: Aug 2015
Posts: 2,601
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Yeah 5 is my answer as well, bonus answer is 6 because of the lovely guys at SIC deciding that Rinko from Wizard would use the Birth Suit apparently.
One thing I didn't get to mention in my first post though was I do like the little flair of adding in the actual transformations in series. Really gives the LP a heart of it's own. ----- Quote:
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I do have a link to my Vimeo page too if you want to check out what I've done. It's a mix of MV's and a few meme-filled things. |
04-30-2021, 02:46 PM | #25 |
Standing By
Join Date: Feb 2020
Location: USA
Posts: 2,113
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Eiji wasn't kidding about Tortoise Yummy. This was the first boss fight to give me a game over. That thing was totally brutal! He consumed a lot of my time in Survival as well. Not looking forward to dealing with him again in Extreme.
Latorartar is very useful for quick navigation. I pretty much used it for the entirety of the office level and most of that boss fight. The only annoying part is that Eiji repeats the same line everytime for that one attack. I have a preference for speed types though, so it makes sense that I would enjoy this form. Anyway, the Water Purification Sector. It starts out pretty boring especially since you're forced to be OOO again in this part even though he literally just had a lot of gameplay. But the lower level of the facility is one of my favorites, which I'll talk more about later.
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心 と 刃 |
05-02-2021, 05:30 AM | #26 |
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 4,448
|
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One thing I didn't get to mention in my first post though was I do like the little flair of adding in the actual transformations in series. Really gives the LP a heart of it's own.
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I'm thankful for all the kind words, honestly.
I do have a link to my Vimeo page too if you want to check out what I've done. It's a mix of MV's and a few meme-filled things. Quote:
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Latorartar is very useful for quick navigation. I pretty much used it for the entirety of the office level and most of that boss fight. The only annoying part is that Eiji repeats the same line everytime for that one attack. I have a preference for speed types though, so it makes sense that I would enjoy this form.
Quote:
Anyway, the Water Purification Sector. It starts out pretty boring especially since you're forced to be OOO again in this part even though he literally just had a lot of gameplay. But the lower level of the facility is one of my favorites, which I'll talk more about later.
--- In this part I go solo again to tell you all my bad opinions on the various entries in the franchise. --- Next trivia: How man-- ...Go on.
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Last edited by DreamSword; 05-21-2021 at 10:50 AM.. |
05-02-2021, 08:43 AM | #27 |
Alias: ZeroEnchiladas
Join Date: Aug 2015
Posts: 2,601
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Ooh now this "What is your favorite mook" questions is something I can answer easily and gush but have it be topical thanks to what TTFC is doing lately.
The Ganma Footsoldiers. There's this nice distinct separation of classes between all of them. The commando's are faceless swarming enemies, you've got the assault's who are one class above them that are similar in design but have faces. And they're able to get upgraded into Ganma of the Week. Then they do the really clever thing and bring in the Ganma Superior's and Ganma Ultima's as mini-boss enemies at first. The further we get into Ghost though, those two enemy types become part of the regular line up of mooks fighting the heroes. And it shows this cool growth of the Riders being able to take on multiple of these guys at once with ease after having started off rough with having trouble with them prior. As for your suggestion for the idea of keeping MoH's combat but with an RGG Studio's story and sidequest sort of deal, I like that idea too. So long as they refine upon the combat because the combat in this game while not the best, is actually pretty nice and a good basis to build upon. |
05-02-2021, 01:35 PM | #28 |
Veteran Member
Join Date: May 2019
Posts: 2,554
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My answer is Rising Hopper, Biting Shark, Flying Falcon, Flaming Tiger, Freezing Bear, Breaking Mammoth, Shining Hopper (which doubles as Shining Assault Hopper when the Assault Grip is used), Metal Cluster Hopper, Zero-Two, Ark-One and Realizing Hopper for the tv shows, with Hopping Kangaroo, Rocking Hopper and Hellrise. And this is excluding all the Riders who are considered “false forms” of Zero-One and Zero-Two (which would include Ark Scorpion, Eden, Ark Zero-One, Massbrain and Dire Wolf).
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05-02-2021, 01:36 PM | #29 |
Veteran Member
Join Date: May 2019
Posts: 2,554
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Sorry, accidental double post.
Though since I’ve done it now, I might as well use this as a chance to promote someone else’s appropriate fanfiction. It’s basically his own take on what a US adaptation of Zero-One would look like. Zero-1 Rider And while I’m at it, I’ll promote my own work (it’s a lot similar to this guy’s, though with better quality control. Sentai Adaptations Last edited by Androzani84; 05-02-2021 at 02:42 PM.. |
05-06-2021, 11:50 AM | #30 |
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 4,448
|
Quote:
Ooh now this "What is your favorite mook" questions is something I can answer easily and gush but have it be topical thanks to what TTFC is doing lately.
The Ganma Footsoldiers. There's this nice distinct separation of classes between all of them. The commando's are faceless swarming enemies, you've got the assault's who are one class above them that are similar in design but have faces. And they're able to get upgraded into Ganma of the Week. Then they do the really clever thing and bring in the Ganma Superior's and Ganma Ultima's as mini-boss enemies at first. The further we get into Ghost though, those two enemy types become part of the regular line up of mooks fighting the heroes. And it shows this cool growth of the Riders being able to take on multiple of these guys at once with ease after having started off rough with having trouble with them prior. Quote:
As for your suggestion for the idea of keeping MoH's combat but with an RGG Studio's story and sidequest sort of deal, I like that idea too. So long as they refine upon the combat because the combat in this game while not the best, is actually pretty nice and a good basis to build upon.
But yeah, this game's' battle system with the story and exploration of a Yakuza game? Man, I'd love it. Quote:
My answer is Rising Hopper, Biting Shark, Flying Falcon, Flaming Tiger, Freezing Bear, Breaking Mammoth, Shining Hopper (which doubles as Shining Assault Hopper when the Assault Grip is used), Metal Cluster Hopper, Zero-Two, Ark-One and Realizing Hopper for the tv shows, with Hopping Kangaroo, Rocking Hopper and Hellrise. And this is excluding all the Riders who are considered “false forms” of Zero-One and Zero-Two (which would include Ark Scorpion, Eden, Ark Zero-One, Massbrain and Dire Wolf).
Quote:
Sorry, accidental double post.
Though since I’ve done it now, I might as well use this as a chance to promote someone else’s appropriate fanfiction. It’s basically his own take on what a US adaptation of Zero-One would look like. Zero-1 Rider And while I’m at it, I’ll promote my own work (it’s a lot similar to this guy’s, though with better quality control. Sentai Adaptations --- Ryo joins me in comparing W and OOO, as well as returning to monkey. --- Data Card for the best OOO Combo --- Trivia: How many concept names did Aruto have when designing Zero-Two?
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Last edited by DreamSword; 05-21-2021 at 04:47 PM.. |
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