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01-25-2012, 11:20 AM | #21 |
Junior Member
Join Date: Jan 2012
Posts: 205
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Try doing that. He probably will die. My original point though was this: If you don't go right to the final suicide mission when it says, READY TO GO, at the end, your crew will die :/
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01-25-2012, 12:05 PM | #22 |
Destroyer of Worlds
Join Date: Jan 2012
Location: Waco, TX
Posts: 528
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If you plan on going on any other mission after the crew has been taken, you
WILL lose a certain number of crew members: 0 Missions - Saves the entire crew! 1-3 Missions - Lose half the crew, and watch as Kelly Chambers is slowly killed 4 or more Missions - Everyone but Dr. Chakwas will die.
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Last edited by Decade; 01-25-2012 at 12:17 PM.. |
01-27-2012, 02:00 PM | #23 |
Count Up Your Sins, Buddy
Join Date: Jan 2012
Posts: 97
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it was so depressing doing the DLC missions with nobody aboard the ship (i usually save those for last) that i dodnt really care what was going on because i felt like i had failed so poorly at the end.
speaking of the end, so far both of the games endings have been a little... awkward. so after the big climactic battle, theres a few missions left over, and it just feels mundane doing them, knowing that the big enemy is defeated and youve saved the day, but everybody in the universe is like, "so what, you saved the universe. big friggin deal! go do my menial collection task for me, and ill give you credits yada yada yada". i hope the last(is it the last?) game addresses this issue. |
01-27-2012, 03:44 PM | #24 |
Junior Member
Join Date: Jan 2012
Posts: 205
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Quote:
it was so depressing doing the DLC missions with nobody aboard the ship (i usually save those for last) that i dodnt really care what was going on because i felt like i had failed so poorly at the end.
speaking of the end, so far both of the games endings have been a little... awkward. so after the big climactic battle, theres a few missions left over, and it just feels mundane doing them, knowing that the big enemy is defeated and youve saved the day, but everybody in the universe is like, "so what, you saved the universe. big friggin deal! go do my menial collection task for me, and ill give you credits yada yada yada". i hope the last(is it the last?) game addresses this issue.
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http://ultramanknightsgameblog.blogspot.com/ |
01-27-2012, 06:28 PM | #25 |
TN's Resident Gunpla Nut
Join Date: Jan 2012
Posts: 8,955
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I just paid for my pre order of the collector's edition...March can't get here soon enough!
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01-27-2012, 11:13 PM | #26 |
Count Up Your Sins, Buddy
Join Date: Jan 2012
Posts: 97
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Quote:
however i still have a problem with how the endgame in ME2 was structured. you must go to the final battle mission if you want to save Kelly and the crew, leaving a handful of side missions incomplete. you can either do them all before the final fight, but as we all know you incur a penalty. its an incentive to leave quests unfinished, which is stupid. logically after you beat the final boss most people lose interest and consider the game done and move on. the side quests are put there by the devs to pad out the game. i guess we should thank them for un-padding their own pad? i guess what im trying to say is, why have extra missions if the player gets penalized for doing them while the tension of the main story is still there? its a strange mechanic that seems unnecessary to the game experience to me, and should have been left out i think. Last edited by Kamen Rider 7; 01-27-2012 at 11:57 PM.. |
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