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11-01-2013, 06:09 PM | #1 |
Banned
Join Date: Oct 2011
Location: Western Kentucky. I tried escaping. It did not end well.
Posts: 252
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Asked Sentai Tamashii and Zeo Ranger V about where to put this on Twitter, so... here ya go.
Over the week, I've been slowly messing with some of my Figuarts after accidentally bumping a shelf and watching many of them tumble from their poses that they've been in for months and I started messing around more with my older Figuarts and I noticed some very stark differences between the Figuarts from the relative beginning of the line (The first S.H. Figuarts Kamen Rider Decade and Kamen Rider G3-X to be exact) and Figuarts from what is currently the tail-end of the line such as Kamen Rider Blade and Hurricane Red, namely how the line has evolved from it's beginning FIVE YEARS AGO to what it has become now and it got me to thinking: Just how could this line be improved even further than what it has so far? Aside from redoing some of the earlier pretty questionable releases (Such as the long-deserved redo of Black, RX, and the anorexic Kabuto bodies) and it took me a while, but I think I finally thought of a few ways this line can improve further than what it has become currently, and I would really love to hear what you dudes could think of to improve the line further. My biggest issue is how Figuarts is currently handling, and will soon be handling the hands. For the entire line (until the upcoming Renewals) they've used a pretty effective style of handling swap out hands what with the well ranged ball joint and such, but as many fans have discovered and experienced with toys such as the Figuarts Gavans and the Kamen Rider W base bodies, the method of swapping out the hands that they currently have can be pretty goddamn scary at times thanks to either the holes for the ballpost being too small in the hands (Such as with Kamen Rider W) or the posts themselves being super fragile. The upcoming Renewal Kabuto release brings a potential solution to both those problems with hand/peg systems that are identical to the S.I.C. toyline (and competing toylines Revoltech and Figma), but they offer a vastly more limited range of movement, with the hand "up and down" movements being locked to a single axis. I do think, that while this may be a swing in the right direction, that they can perhaps merge the two ideas together into hand style that would offer the more sturdy construction, as well as a more vast range of movement with hands that continue to use the Kabuto-style pegs, but rather than being locked to a single swivel joint, are actually posts with balls at the very end that come pre-inserted into the various hands. The various other joints, I can't think of anything to improve on. Hurricane Red and Kamen Rider Blade have basically perfected what I think they could possibly do with shoulder, elbows, and the like. The only real big thing I could possibly see them improving on is accuracy of the suits (I mean... come on. You guys are Bandai. There's no way you don't have the assets and access to Toei) and raising the number of hands and accessories Figuarts come with... especially after the bewildering treatment that Kibaranger/White Ranger and Pteraranger/Pink Ranger have received with either not coming with enough hands, or random distribution of previously produced accessories. With the constantly rising prices (Such as Renewal Kabuto) I'd at least like the accessory counts to remain the same. So what do you guys think? What would you do to further enhance the S.H. Figuarts line? What would you change? What would you keep the same? Do you even think the line could improve from what is currently being released? |
11-01-2013, 06:23 PM | #2 |
Have Zord, Will Travel
Join Date: Oct 2011
Location: MI
Posts: 5,721
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My first thought is changing the hand style & making them easier to swap. Ever since I accidentally tore off Gridman's hand five minutes out of box (not the same line, I know, but very similar designs) I've been afraid I might use too much force on other figures.
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11-01-2013, 06:25 PM | #3 |
Plastic Belt Connoisseur
Join Date: Jan 2012
Posts: 368
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My only real concern with Figuarts is the hip assembly. They've always felt a bit fragile and I've had some cracking on my Gokaigers. I've always wanted them to design something that feels a bit more sturdy even if it impedes the current range of motion slightly.
The renewal Kabuto and Gaim appear to have a new design and I personally think it looks better visually and functionally from the pictures I've seen. |
11-01-2013, 06:27 PM | #4 |
Member
Join Date: Jan 2013
Posts: 601
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do the Gekirangers
Improvement acheived |
11-01-2013, 09:00 PM | #5 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
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I went with the hand/accessory option. By accessory though, I mean effects parts/auxiliary items. And BY THAT I mean I think it's bullshit when SHFs like Birth and Beast get all of their accessories sold in separate sets which cost almost as much as the original figure. That shit needs to stop.
What is also bullshit is when they just don't put any effort into the accessories. Take the Black rerelease. Black may have had no weapons, but he had loads of flashy effects for his moves but not only does he come with only a couple of hands, he comes with absolutely nothing else. Couldn't you have filled the space where the weapons would have been, with effects specific for Black?
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11-01-2013, 09:02 PM | #6 |
Master of Water
Join Date: Jan 2012
Posts: 6,246
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I know Matrix will love you.
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11-01-2013, 09:06 PM | #7 |
さあ, 海賊の時間だ!!
Join Date: Jan 2012
Location: Houston
Posts: 3,039
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This. "How will they get around lack of belts?" is always brought up.
I need them all. Still hoping for an actual release of Rio and Mele. It feels like it's been so much longer than it has since the protos were shown.
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3DS Friend Code: 4339-2473-8669 |
11-01-2013, 09:11 PM | #8 |
「蝙蝠騎士の魔界<ブラム>」
Join Date: Jan 2013
Location: The Catacombs of Ohio
Posts: 12,794
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11-01-2013, 09:15 PM | #9 |
Mighty No 23399
Join Date: Jan 2012
Posts: 783
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I have to agree with secretcode, his idea with the hand seems like a great solution. But i would prefer at the moment to see some work done on the ultra-act and d-arts lines. I own only a few of each(mebuis, Gaia, X, zero) and the line have improved since then. I feel that Bandai should try to bring the ultra act and d-arts line closer to SHF and SHM.
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Want to chat? @ArmorhideTN God I love that. "I will sit on my throne of Mecha and pass judgement on your souls!"- Sentai |
11-01-2013, 09:29 PM | #10 |
It's about to get wild!
Join Date: Jun 2012
Location: Providence, Rhode Island
Posts: 1,706
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I would stick with one set of Sentai teams. Until every major member is out and the team can be considered complete , before moving on to the next one. The 2 packs are a step in the right direction. I think it is ridiculous that we are almost a year and a half from Akibaranger season 1 and none of the Dekas , Jetmen or Boukengers are complete. Hell , the Go-Busters were not finished either. But here we are with a full line of Kyoryugers and Zyurangers. Don't get me wrong , i am super pumped about both of those teams. But it hardly seems fair to anybody who was looking forward to the first 4 batch of teams i mentioned.
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