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12-27-2015, 08:44 PM | #1 |
Veteran Member
Join Date: Mar 2014
Location: CA
Posts: 2,496
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Well, I keep bringing this up in other topics, so I may as well make it its own topic.
How do you guys all feel about CGI in Sentai? Do you prefer practical effects or CGI? How much of each do you think is the perfect amount? To go along with this, what are the least CGI-heavy shows that have come along since it became commonplace? I'm not a big fan of CGI in Sentai, so it's hard finding shows I can actually enjoy. Any suggestions here would be great.
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12-27-2015, 08:48 PM | #2 |
Tali's Sidekick
Join Date: Dec 2012
Location: Inside a Tali-Box
Posts: 3,492
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The only timed I liked CGI in any Sentai was Gokaiger.
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Mr. Knuckleman!
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12-27-2015, 09:35 PM | #3 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
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I like CGI because it makes formerly impossible shots possible. While practical effects for the mecha are always great, and I love them with all my heart, there's only so many occasions where you can see a mecha swing a sword with a bright light effect attached to it before it just becomes a total bore.
I do get angry when mecha fights just turn into a CG wankfest for 5 minutes, but when used to compliment a fight so the mecha has more life to it, I'm all good.
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12-27-2015, 10:11 PM | #4 |
Neppu Yarou.
Join Date: May 2014
Location: TN
Posts: 951
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I'm not not against it's usage, but I'm not particularly fond of it either because it usually doesn't look as good. Though it ultimately comes down to why and how they're using it.
I'm okay with it for things like some transformations and attacks. But an overuse of it to penny pinch is annoying and just plain bad to look at. I'm particularly bothered by it when they do a scramble, that is to say the zords are all called out and they're CGI instead practical. I love practical effects for the zords and seeing them come together. I'm always disappointed when they aren't. Another thing that I'm more understanding to but still not fond of is when they damage the big bot. Take Flash King for example, the scene in episode 15 of Flashman would not be anywhere near as dramatic if the arm had been CG'd.I know doing practical is more expensive and a lot can go wrong, but to me it has a bigger pay off and more lasting impact. Last edited by Phantom Stranger; 12-28-2015 at 04:20 AM.. |
12-27-2015, 10:33 PM | #5 |
WaterKirby1964
Join Date: Oct 2015
Posts: 367
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This one is tough but I'd go with CGI
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12-27-2015, 11:05 PM | #6 |
Veteran Member
Join Date: Mar 2014
Location: CA
Posts: 2,496
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Quote:
I used to only watch the older stuff, where mech battles were basically the two guys in suits walking past each other, turning around, and walking past each other again. Now that I've given more recent stuff a fair chance, having a few CGI touches does improve the fights a lot. I still maintain that the fights should be done with practical effects for the majority of it. Ninninger is a perfect example of a CGI vs practical balance to my liking.
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12-27-2015, 11:54 PM | #7 |
AMAZON!!!!!!
Join Date: Jul 2013
Location: Okoto
Posts: 1,119
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Well if we are being honest CGI in most tokusatsu looks pretty bad. Although sometimes it can look pretty decent and can add more to a fight, but Ultraman X has shown that practical can still look good and CGI should be used as a last resort/effect for transformations and attacks.
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12-28-2015, 02:09 AM | #8 |
Junior Member
Join Date: Oct 2014
Posts: 134
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practical all the way, cg in toku looks awful. CG explosion kinda make me cringe everytime I see it in KR series. CG also the reason I kinda dislike den-o, dat train battles
I also prefer that box costume for mecha in sentai rather than over the top movement of CG mecha, I can get the point that CGs are needed for gattai sequence, but I kinda prefer they do it old school like in Zyuuranger |
12-28-2015, 02:46 AM | #9 |
Tokusatsu Hero
Join Date: Aug 2013
Location: Maryland
Posts: 6,221
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Practical because it looks more real. CG in Japanese special effects movies and shows always look bad expect for a few.
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12-28-2015, 03:59 AM | #10 |
Dai Shogun
Join Date: Jul 2014
Location: Germany
Posts: 7,528
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Practical effects are what make Toku Toku for me, so I prefer that. CGI is okay if they use it for small details. Like the effects for the transformation or small shots like Dekarobo spinning and holstering his gun. That’s okay.
Completely animated sequences however are not. If there’s no real human somewhere in these shots it looks awful. Like the usual toy-demos, these tend to look extremely bad. Well designed suits with talented stuntmen and handmade effects will always beat computer effects, always. |
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