|
Community Links |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
06-05-2013, 11:02 AM | #1 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
Watching the NC's newest editorial, I was reminded of this debate which I haven't discussed in a while.
Personally I believe they obviously are but really instead what interests me about this debate is the contradictory nature of gamers themselves. They want their medium to become a normality, to be accepted by the majority much like comics, movies etc and yet they also want a medium to be exclusively for gamers, that doesn't cater to masses and general audiences, 'causals'. It's one or the other, buddy.
__________________
|
06-05-2013, 11:14 AM | #2 |
Master of Water
Join Date: Jan 2012
Posts: 6,246
|
Shadow of the Colossus single-handedly convinced me games can be art.
I think the appehension of gamers opening up their world is because developers take advantage of the market and flood it wifh cheap junk games solely for earning a profit like on the DS and on mobile platforms. However, I do believe an elitist attitude among gamers is damaging and wrong.
__________________
|
06-05-2013, 11:17 AM | #3 |
Stronger Than You
Join Date: Jan 2012
Location: nyet
Posts: 25,326
|
On one hand, I need to watch that editorial, but on the other, the Nostalgia Critic isn't a gamer, so I don't think he's quite the authority to be talking about it.
Anyway, I view games to be the most purest form of art. As Orson Welles once said, "The absence of limitations is the enemy of art." And I follow that mantra when it comes to games. Unlike fashion, or paintings, or sculptures, in which your free reign is limited by nothing, games have a very specific set of limitations, memory, frames, models, in addition to all making sure the player themselves can still actually play the game. It's through these limitations that creators and designers have to work with what they can do, and what is just impossible through the current hardware. In a rather ironic sense, though, I despise "Artistic" games. You know, the ones where you're a black silhouette walking right against a white background with words that pop up in the sky whenever you solve a puzzle? Yeah, that BS.
__________________
|
06-05-2013, 11:31 AM | #4 |
Resident priest of Godoka
Join Date: Apr 2013
Location: Houston, TX
Posts: 4,176
|
look at Halo, but take away the shooting for a moment and just look at the design of the environments, the characters, ETC.
__________________
Necrozma, thirsts for your light!
|
06-05-2013, 03:15 PM | #5 |
It's Toku time!!!!
Join Date: Jan 2012
Location: Nottingham,UK
Posts: 1,049
|
I was gonna answer that isn't everything technically art, and that video games (in general) are Art but possibly not 'High Art'...
Then I watched the NC video and he said the same thing... For me personally the choice aspect is what stops it from being 'High Art', whilst different people will experience art (as in paintings, sculptures etc.) and movies in different ways/ bring something different away from it, there is a limitation on this. For video games the experiences, even in a linear game, can differ so much it becomes a highly unique experience. What this means, for me, is that the stories, worlds and characters of these games, the fixed points and commonalities between the experiences are, or can indeed, leave an impression/thought/response with the consumer and be classed as art. The actual playing of the game however is not, hence why the pretentious stuff like Matrix mentioned has a tendency to fail as it often misses this point. At least I think =p I don't really understand 'Art', I like what I like and that's that. So I guess the better question for me is does it matter? |
06-05-2013, 03:22 PM | #6 |
Go beyond...PLUS ULTRA!!!
Join Date: Jan 2012
Location: Higher than you'd think, but lower than you'd hope.
Posts: 7,044
|
Videogames are a medium, and like any medium, they can be art. Take paint and a canvas for example, the paint and the canvas themselves aren't art, but if used well, they can be.
__________________
|
06-05-2013, 03:30 PM | #7 |
Banned
Join Date: Oct 2011
Location: Western Kentucky. I tried escaping. It did not end well.
Posts: 252
|
Quote:
Personally I believe they obviously are but really instead what interests me about this debate is the contradictory nature of gamers themselves.
They want their medium to become a normality, to be accepted by the majority much like comics, movies etc and yet they also want a medium to be exclusively for gamers, that doesn't cater to masses and general audiences, 'causals'. It's one or the other, buddy. Shit's cyclical, yo. Quote:
I think the appehension of gamers opening up their world is because developers take advantage of the market and flood it wifh cheap junk games solely for earning a profit like on the DS and on mobile platforms.[/QUOTE] To be completely fair, the same thing happens to the movie industry. For every blockbuster, you have 3-4 films coming out to ride the coattails of what's big. Quote:
I highly recommend the art books that they release for the brand. Great stuff. |
05-31-2014, 12:59 AM | #8 |
Man with a plan
Join Date: Oct 2012
Posts: 4,297
|
I think that games have the potential to be the greatest art form that man has ever known! Allowing us to put us into vast worlds and help us understand what it means to be human in a much deeper way by combining all previous elements of art into a beautiful form of interactivity.
Unfortunately, its gonna take awhile to get there. Gaming as an art form grew up in the super commercialized modern and post modern era, so we're getting big budget triple AAA games way too early into its lifetime. They also want to copies movies too, and I think that hurts it a little. I'm not saying that you can't have linear experiences or cutscenes, its just that I think that something should be more interactive about an interactive medium. One of the reasons why Super Mario Galaxy 1 and 2 is so engaging and beautiful as games is that it lets interactivity and obstacles build up the challenge so well. The core of its existence, gameplay, can show variation and expression and communicate that to the player in a much different way to the player then a linear story does And let's face it, games are nowhere near as accepting of other cultures/sexualities/races as movies. I think this is due to the lag games have in response to cultural change since, games are exponentially more expensive then movies and take longer to make. So I think that until we have a portfolio of more then a handful of games that includes many of these issues/ types of people, nobody will take it seriously. Plus, its gonna take another generation or two of people that grow up with games to view it that way. My dad doesn't play games and neither does my mom. But they do watch movies, listen to music, read books, e.t.c. |
05-31-2014, 03:21 AM | #9 |
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
|
Games like the BioShock franchise and Last of Us/Left Behind show the potential of the medium as art, at least to me. Presenting rich, textured and gorgeous environments which could very well be gorgeously dressed sets in a movie but what a game allows you to do is have the freedom to poke around in it unlike in a movie where your gaze is the camera, and the film has complete control.
__________________
|
|
TokuNation News & Rumors |
Figuarts/Seihou GRIDMAN |
SH Figuarts BoonBoomger Red |
Hasbro Licenses Power Rangers Toys to Playmates Toys |
Discotek Media Licenses Mobile Cop Jiban |
What's going on with CSM? |
All times are GMT -5. The time now is 10:31 PM.
|