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08-26-2020, 06:11 AM | #141 |
Veteran Member
Join Date: May 2019
Posts: 2,551
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Since no-ones mentioning it, they’ve announced that the theme song for the game will have the same artist, lyricist and composer from W. Someone will probably yay that, but for me, the only yay is with the composer, since SHUHEI is the GOAT when it comes to Rider soundtracks.
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08-26-2020, 08:05 AM | #142 |
New Member
Join Date: Jan 2012
Location: TN
Posts: 72
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We have a 16-minute demo of Memory of Heroez.
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08-26-2020, 08:28 AM | #143 |
Suprise Gamma Future
Join Date: Feb 2020
Location: USA
Posts: 2,852
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Looks pretty good. I hope it's a decently long game.
A lot of the older Kamen Rider belt scroll action games on DS and 3DS were surprisingly short.
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08-26-2020, 08:56 AM | #144 |
Monster Enthusiast
Join Date: Jan 2017
Location: Canadia
Posts: 516
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it looks better than the initial trailer did, only real complaint i have is that the walk animation during fights looks REALLY silly
but the sabertooth fight was pretty good! i think this basically confirms every major dopant aside from taboo, which is giving me hope that every greeed will show up too. i don't know anything about zero-one's villains to say if they'll show up, though |
08-26-2020, 09:38 AM | #145 |
Henshin Heaven
Join Date: Jan 2016
Location: Inside a Hyper Battle Video, help.
Posts: 1,242
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I don't think this is going be be the greatest game ever or anything, but it definitely looks like a fun time. Really excited to finally get a Rider game in English that isn't a bad fighting game.
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08-26-2020, 10:31 AM | #146 |
Veteran Member
Join Date: Nov 2014
Posts: 1,270
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For a game that's trying to be like Devil May Cry and Bayonetta with fast paced combo action, the combat seems a bit sluggish.
Last edited by IndigoArms; 08-26-2020 at 02:12 PM.. |
08-26-2020, 01:11 PM | #147 |
Comin' up OOOs!
Join Date: Jan 2012
Location: A place where imports are impossible to find, NY
Posts: 2,431
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Combat does look a little slow for a combo game, but I like some of the things you can do with form-swapping mid-fight. Interrupting attack patterns and reflecting attacks back depending on the form your in isn't something I expected to just be a natural ability in a game like this.
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08-26-2020, 04:54 PM | #148 |
Standing By
Join Date: Feb 2020
Location: USA
Posts: 2,101
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That was awesome! I was surprised to see how situational the form changes are in combat as well as traversal with CycloneMetal being very useful for reflecting heavy attacks. Very excited.
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心 と 刃 |
08-26-2020, 06:27 PM | #149 |
Some guy. I'm alright.
Join Date: Sep 2019
Location: Michigan
Posts: 4,417
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I rather liked what I saw! I think I'm gonna have a lotta fun streaming this!
I just hope my favorite combos(LunaJoker and Sagozo) don't end up being late game, lol.
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08-26-2020, 06:50 PM | #150 |
Suprise Gamma Future
Join Date: Feb 2020
Location: USA
Posts: 2,852
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Give me Fang/Trigger!
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