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the worest part of lost galaxy was the chip chop crapp mutany arc was crap when they where splicing the sentai footage togather and you can tell it on the DVDS
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Rewatched the first movie last night. I know it was the Nineties, but damn. That CG was horrible. Ooze's Mechs look alright, right up until he merges with them then it becomes the same level of wtf has Ninja Megazord. And the Ninjazords have the same problem! They look good. Then they combine and stop.
And seriously... they defeated Ooze with a knee to the mecha nuts? ... Really? |
That pushed him into the SUN!!! But yeah, it was kinda sucky. The design of the megazord could have been better as well. I still prefer this way how they got the Ninja powers, rather than Ninjor. Even if the series had one of the best PR scenes ever: the megazords falling to pieces. Even if it was sad when I watched it (especially as it happened because of Rito the Skeleton) it is an epic scene to watch.
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Jeez, that CG was terrible. I hated that derp head they had because they couldn't figure out how to render the Ninja Megazord's original head. |
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Sun, comet, same sort of thing.
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In the Sega Game Gear version of MMPR:TM, they actually rectify both of these issues, believe it or not.
Like the original MMPR from the GG, it is a one-on-one fighting game which hsa both a Story Mode and Versus Mode. In Story Mode, you generally play the first round against an army of Putties and then the stage's boss. Defeat him, and then he grows giant and you fight him in the Megazord. The first half of the game is based on Season 2 of MMPR and follows this pattern. The second half of the game is based on the Movie and deviates a little bit. The first stage is back-to-back Ranger fights against an army of Ooze Men. The second stage is a battle against Hornitron. Next comes a battle against the Ivan-Ectomorph merged form. Then you fight the Ivan-Ectomorph again, this time on the Moon with crazy outer space physics. Beat him there, and you go into the cinematic of Ooze's final defeat. First off the sprite of the Ninja Megafalconzord is based on the actual robot from the TV series, not the CG model from the movie. So it has the proper face and all that, plus it has appropriate special moves. It's Super Move, for instance, is the flying double punch finisher that it used on the show. Secondly, in the cinematic, Ooze is still defeated by being knocked into the path of a comet, but instead of being a groin shot, he is knocked into it's path by the big flying spin kick that the NMFZ used on the show. |
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