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hey, I don't want all mobile suits to be like my ideal Heavy Arms.
just the Heavy Arms. |
Looking for help. I have a 1/444 scale Deathscythe from Endless Waltz coming my way next week, and I haven't done any sort of models in years. Any tips would be appreciated.
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I feel like I'm in the minority where every design is ok with me, some I like more than others, some I love more than I liked, but these negative comments are pretty intense such as the Exia arguments or Turn A that happened.
Not trying to pick any sort of fight or anything to be honest, just surprised there is some real passionate hate going around for certain Gundam Designs out there. |
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mostly because they make the helmet look less bulbous and make the mustache work better. http://farm8.staticflickr.com/7164/6...42fe88ac_z.jpg |
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Are those Real Grade kits still half off at Barnes and Noble? I'm thinking of picking up Strike Freedom or Destiny while they are cheap.
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Just goes to show that people can't accept good, original design. |
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another reason I like the redesign is that it makes the Turn A's head look less bland. it gives that plain white more color. not just on the face but the helmet entirely. |
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hell, I don't like G-Reco but I sstill like the G-Self's differing design. |
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I knew it was a Gundam the moment I saw it, before I was even into Gundams. Just because it's differnet doesn't make it an affront to the franchise. That small, limited thinking does more harm than good. It's that fear of leaving your comfort zone that causes most Gundams to be entirely generic. Mock all you want, but Turn A will never be lost in the sea of samey Gundams, all copying eachother like insecure teens following a fad. It's incredibly unique, stylish, and heavily evokitive of the classic Gundam look without becoming the shallow parody of it most Gundams end up. In semi-related news, I just paid for the HGUC Ez8 and Gouf Custom. In the interest of fairness, Ez8 is my example of different-but-typical done right. Helped by it's origin as a heavily-modified RX-79, it's got the typical Gundam face, but a totally unique helmet/head. |
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>:/ don't go saying I'm not open to new ideas. I have every right not to like new ideas if I legit don't like them. hell, I like the Ez8, and you shat on the turn a redesign because it had the same faceplate, when the faceplate on Ex8 is the Exact same thing, except the chin has a strap! |
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I like the Ez8 because it's bulky, yet feels like a natural militaristic evolution of the original gundam design. |
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...Weren't you just complaining about how basic the Exia is?Not to mention all the recent gundam series have had basic aka *subtle* designs. |
Hey, don't dis Gurren Lagann. I loved Gurren Lagann. GL was way more subtle that anything Gundam has been lately.
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Speaking of build fighters...I got my magazine add ons for the Vbrae and Wing Zero Hono:
https://farm8.staticflickr.com/7622/...565419e9_b.jpg Bought extras for customs, I gave the duplicate magazines to a friend. |
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Even from a writing standpoint GL was a brick to the head. The characters were less characters and more catchphrases for fans to repeat, and every single theme or undertone was blatantly explained with zero room for interpretation. The story was downright absurd and had no real plot until the very end where it seriously seems like they made it all up on the spot. Quote:
"Subtlety" is not the absense of substance, nor is being dramatic necesarily unsubtle. Subtlety is when something cohesive is established through minimal, almost missable details that aren't immediately visible and reward deeper thinking/scrutiny. More for less. Lengthy monologues or designs blatantly showing off their intent with overblown flare and excess is not subtle. |
EDIT: Double post
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Ez-8 and Turn A are both nice, reserved and subtle designs. Nothing really overtly flashing. But very compact, little bits of flare, but nothing gratuitous. Especially on Ez-8. Wing Proto Zero is a good example of design subtlety despite being a dramatic Gundam. The design has lots of colour, big wings, big weapons, but it's subtlety lies in it's aversion to outright push those features to extremes. The wings aren't gigantic feathery wings like the EW version. They aren't even typical wings, the way they fold up etc. (but still resemble folded and unfolded wings, very cleverly) The gun is big, but not humoungous. More like two long rifles stuck together. Sheild is reasonably sized. It's details are large and well spaced so it's not a lot of tiny details clumped together, nor are they so sparse as to make it boring. Build Burning is another great example design when it's not on fire. Colourful, just the right amount of detail, yet no gigantic wing pack or weapon. Then you have Gundams like Shining/God who aren't even trying to be subtle, and yet manage to be more thoughtfully designed and reserved than some later Gundams despite aiming for over-the-top flare. |
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turn A just has plain white. it's just an egg. |
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One: That's not actually Turn A, but a BF repaint, and two: as a result, the animation model is of course simplified. Doesn't even have the beam sabers visible. How can you blame the design for lazy animators?
As someone who actually owns a Turn A model, there's a lot of line detail and various subtle and deep raised patterns along the back and sides. More than I thought, actually. Only about a quarter of the head is "smooth" and even then that quarter contains the inverted A and super-subtle raised forehead slope. That's like saying all Gundam Wing designs are mushy and underdetailed because of the crap animation. |
I'm not saying just that.
http://i20.photobucket.com/albums/b2...IMG_2039-1.jpg if it's actually supposed to be more detailed with just panel lining, i still like the redesign more because again, the fact that the face is vertically longer on the redesign. also, the fact it has more than more detailed examples of the sides of the turn a head. also, the detail in the turn a anime doesn't help your argument either http://sdsandwiches.com/turnagundam-turna.jpg |
:lol Ah yes, detail on the sides and back of the head will of course be visible in head-on views.
Speaking of head-on, it looks about as detailed there as, again, your average animation still for a Gundam series. Lots of detail on the face, prominent upside-down A and the big back-head fin. I'm not seeing this fabled lack of detail. |
like, I'm not refereing to the scalp where the upside down A is.
I'm referring to the areas between that, and the mohawk. |
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"I know the head has plenty of detail, but there's no detail in between the detail!" Like seriously, your arguement's almost as small as the space you mentioned betwen the A and mohawk. |
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