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Some stray observations about inFamous, this game is HARD like ungodly so at points. For the first quarter of the game I was playing it on hard no problem but then out of nowhere the game went from challenging to full blown frustration. I downshifted from medium to easy in a matter of missions.
I can't really place what it is that makes this game so frustrating, other than the fact that Cole is weak as fuck despite facing very similar odds that inFamous 2 Cole faced despite being a hundred times stronger in the sequel. I didn't mind the challenge at first, but now I'm at a point where I'm batting off four Conduit Reapers, while standard Reapers shoot me from cover (Cole needs to dish out about ten times as much damage to take down a single foot soldier from distance, than he can take himself, and so when you're fighting off multiple enemies you can't even see, where you die in about three hits. INFURIATING) and those fucking exploding Reapers draw my attention and fire, it's just more than I can handle and it's fucking infuriating at points. ON EASY. I miss Cole's ability to unleash one devastating super move to clear the way, that took the pressure off a lot in tight battles. The game really has become a slog. |
After some time dealing with a midboss in Luigi's Mansion Dark Moon that is ungodly hard I decided to try Yumi's Odd Odyssey and so hard it's hard but I can see myself doing better with this.
Does anyone here have YOO as well? |
Playing more Disohonered, certainly liking it a lot more than I did at the start, but am still finding frustration in how hard it is to nail stealth in this game. I've almost been told off for causing 'chaos' in the game world, but unlike games like Skyrim or even in inFamous which provided logical patterns for enemies and easily accessible vantage spots and points, this is a game very difficult to 'get right'.
It's a game that demands to be played through multiple times, to be perfected, and that is a perfectly fine marketing strategy but it's also a game that makes you feel like you suck, and are constantly making mistakes, simply because you haven't yet had the play through's to discover every angle. It may well make you feel bad for causing a blood bath, but it's a damn sight easier than trying to make any use of this games stealth mechanics! Maybe I'll look into the new Thief or play Human Revolution again to get a more streamlined, smoother stealth gaming experience. |
Note to self before beginning Burial at Sea Episode 2 in 1998 Mode:
Don't fucking buy lockpicks even if you think you need them earlier on. Save money for health kits, you doofus. |
Still well and truly stuck on 'Dinner with Sasha' on inFamous.
Just WAVE AFTER WAVE AFTER WAVE in that tunnel, and now matter how many waves you beat if you die it starts you ALL THE WAY BACK AT THE START. The game doesn't even let you cheat this by saving, if you save in the middle of the tunnel in the hope of picking up where you left off. HAHA FUCK YOU. It'll make you play not just the tunnel section, BUT THE ENTIRE MISSION AGAIN. Fuck, why is this game so unfair and punishing? The second game was nothing like this. |
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I can't stand punishing games at all, I just don't see the point. A movie wouldn't hold content back from you, you're always able to see the entirety of the content, I just don't see the point in a game forcing you to struggle or grinding your progress to a halt. Games should be challenging but most people don't realise that infuriating and challenging are two different things. Or at least, so it seems, as I've actually finished very few games in my gaming life and now I don't confess myself to be anything other than a crap, casual gamer, but movies are accessible to all, so why aren't games? Finished Festival of Blood this morning by the way, it was GREAT. Gonna start working my way through the UGM to get more from the game and to make it last. |
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Despite overwhelming odds, and enemies that can snipe you in the head from about a mile away, Cole isn't designed to fight things head on as he literally dies in about three hits ON EASY. That tunnel mission is completely counter productive to Cole himself, which might make a fun character beat in a movie, but playing a mission in a game which forces you to go on the offensive and push the enemies back while playing as a character completely defined by being defensive and having to tactically pick enemies off completely sets itself up for failure. This mission, and in many ways the game itself, is broken. The game feels unfinished. |
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