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they're people who will write off every SMT game that doesn't have Kaneko doing all the art.
trust me, the old school fans are the most fair weather I have ever seen. |
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I see that is an issue for this and while I can understand that may be a turning off point the artstyle used here is a good and I would bring up the point of not having the game to judge but I made that previously already. In short, there are people who will not even try games because of looks. |
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The actual reveal however showed a game that fused ideas from both worlds, yet looked like neither, it seems interesting for sure, but for those who hoped for grid based combat/demon negotiation/etc. it came out of nowhere. It's definitely an overreaction, you can't really judge much from such a short trailer, but the shock was real and people have exploded in the past for lesser reasons. Quote:
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I'm all for the old and new stuff, but I feel the old school fans need to get the stick out of their ass for a lot of things. the current team have proved they aren't afraid to tap into the charm the old games had (several remakes of the old school games and SMT4 having that classic feel to it, not to mention some amazing art). I don't even hate Kaneko's art, I just shit on it to shake the pedestal people put him on. and don't get me started on how people are so obsessed with shit like the boobs in Devil Survivor. lemme say this to start, if one of your major complaints about a video game series is how boobs are drawn, TO THE POINT WHERE GRAPHS ARE MADE, I'm sorry, but ease the fuck up. |
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I for one miss having a 6 man party in the Main line games since both SMT I and II do interesting things with that party size. It's not something I noticed my first time through SJ, but once I saw how the Law and Chaos aligned characters were actual party members and not these FF III esque attachments to the party it made me realize why I felt the interactions with characters like Jiminez/Zelenin in SJ, and Walter/Johnathan in IV seemed lacking. Quote:
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Leaving fans to stew on that trailer for a couple of years didn't help either. Quote:
There's also the comparisons between the visual styles of the game and the Persona series. For people expecting similar visuals to the mainline SMT games (somewhere between cyberpunk and gothic horror) having a title set in yet another high school is a slap in the face. I'll still play it, but until I can see something more about the gameplay it's the kind of game I'll wait for someone I know to get before I play it. |
you don't need to post the graph. the graph stuff is on a different thing than art rants.
and again, I don't hate the old school stuff. I love the P2 series. I feel they improve everything I hate about P1. the characters look great and more unique from each other, the battle system is VASTLY improved, the layouts of the areas you're in don't have this weird background void (which always felt depressing even when you were in a happy place like that pharmacy in P1). you even mentioned how Kaneko's art style has lifeless human characters, the best way you can compare these is look at the PS1 version of Eternal Punishment, then look at the PSP version of Innocent Sin, the characters have pigmentation and look alive. I love the remakes of P2, and I hope we get the other half of those. also, I will say Soejima can do some symbolic designs when he wants to, my main point for that argument being Izanagi. |
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-------------- And I rib on people who diss P1 just to mess with them but honestly I'm playing through Revelations: Persona (not the PSP version) and my goodness is this game a Playstation One RPG. It's really dated and aside from the more atmospheric music the PSP version is proving to be the superior version. If only for speeding up the movement speed in dungeons and giving better indication of character attack ranges. |
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Though for all we know, it could be implemented another way, just not as the core of combat. Quote:
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https://www.youtube.com/watch?v=6JwGHohR3g4 Quote:
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http://i.imgur.com/lLb2jMP.jpg |
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