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"Okay so you've gotta go get the seven pieces of the maguffin which will be scattered across a handful of rooftops, each rooftop will have three gun turrets on it, and about ten enemies a piece, with about fifty enemies including conduits, RPGs and shields will also be scattered around ground level. GOOD LUCK." It's bullshit like that that makes the game so painfully hard, Cole is a guy who literally dies in like two hits and you're expected to fight off enemies from every perceivable angle who can literally shoot around corners from a mile away. Cole in 2 is this superpowered badass and it's great fun, but the fighting style of Cole in one is to CONSTANTLY run away and try and find anything that can restore his health. If you chip away one enemy at a time before running across the map for something to restore your health you might finish one mission a month because of course bloating a game with frustrating gameplay is better than actual depth. |
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You know, you can climb up the hospital from a different side and bypass most of the Dust Men. |
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Doing chapter 7 of Unwound future.
And started playing Mario and Luigi superstar saga. |
Brought Kirby and the Amazing Mirror for Wii U and am right now trying to get 100% once again.
Memory's serving me well so far, but it's rusty as hell. Going to have to double check GameFAQS, home of some of the meanest people on the interwebs for more intel on where the items are. |
I'm playing chapter 8 of unwound future. Getting to the bottom of this mystery.
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Playing [PROTOTYPE].
Hot damn. |
Made it to chapter 9 of unwound future.
Going back to china town, dis gun be good. |
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