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Even "in-universe", the stats don't matter. To steal from the wiki:
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Yeah, for Ryuki vs Ryuga, I've always wondered and questioned about this, including in Die's Ryuki watch thread.
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Well, the reason is that the stats are more or less nonsense. The only time Rider ever played around with exact statistical 'power levels' beyond "the new toy more powerful" was Build's hazard levels, which was questionable at best and was once again an example of characters having a lot more power regardless of what some stats say about how many kilometres high they can jump.
The answer is that it doesn't matter if Ryuga has 7000 AP, because having 7000 AP means nothing. |
The only stats that matter is how all of Ex-Aid Maximum Gamer Lv99's are all 99.
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Man, it's just like the battle manga with extra pages detailing how the villain and boss characters have power, speed, and endurance stat that triples the protagonists, but it means jack because you can't put number on resolve/determination/hope/friendship/love!
Seriously tho, that kind of stuff is mere fluff for playground debate of hypothetical character battle, or base data in case you want to develop an actual Ryuki tabletop/trading card game with the card merch... come to think of it, did they actually publish some kind of ruleset? Add in a bunch of generic monster cards and something like a field mechanic, and it's something I would've played the hell of. Anyway, I've watched Ryuki 11-13, which covers Ren's partial amnesia and Tezuka/Raia's entrance. In retrospect, I was kinda surprised that they didn't milk some more comedic stuff from Ren's amnesia (which tend to happen when naturally stoic characters were afflicted with it), but I guess they prefer to focus on shedding light on his backstory and motivation. It's told very well, while they also effectively underlined how Shinji, as clumsy as he is, is the kind of upstanding and sincere guy that you'd want by your side in hard times. Shiro's plan (or more precisely, the actual logistics of it) may be the weakest part of the show, but I forgot just how effective the build-up to the mystery was. The horror movie vibe came strong again with the foreboding exposition on the 'mysterious incident', and the doomed professor character with such a brutal dying message to Yui (poor girl; it only just struck me how tragic her character really was). Also, those shots of empty car trains! Say what you will about how the visual effects age poorly (Darkwing's appearance in the lab, for instance), but you can't fault Ryuki for lack of atmospheric tension and framing. Raia's cool. Not one of the most eye-catching design in the roster (very tough competition tho!), but I like the mostly pink color scheme, the card visor position, the distinguishing 'ponytail', and the whip as primary weapon. Final Vent is a bit meh, but Copy Vent is such a fun card. I've actually forgotten a lot about Tezuka's arc (I even misrembered his first name as 'Mizuki' instead of 'Miyuki'), so I'm looking foward to be reacquainted with his character. |
Here's a fun drinking game (i.e. you'd die after just a couple of episodes) while watching Wizard: take a swig every time someone mentions the word 'hope' or 'despair'. I honestly can't recall any other KR show that hammers its theme to the audience this much. Speaking of that, apparently Koyomi's actor also played in stage version of Danganronpa. How fitting!
As for the show itself, it's very Victim/Monster of the Week-esque with gradual exposition of the core plot'characters throughout. That's not bad in itself, it's the same kind of structure that were executed pretty well in Zero One and especially W. Battles are mostly fun and flashy to watch, and I found the Phantoms design to be really good. Haruto though... he's kinda bland, isn't he? May just be my general distaste to seemingly OP main characters from the start, but it's hard to connect with him. Just... too many powers too soon. The repetition of the same theme doesn't help, and at one point I was kinda rooting for the Phantoms instead, like, "QUICK TAKE HIM DOWN BEFORE HE PULLS OUT YET ANOTHER BULLSHIT NEW POWER!". |
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Also I kinda like Haruto for the reasons you mentioned! What he might lack in relatability, I think he makes up for in terms of being cool and intriguing (most of the time, anyway). Some main characters are your good pals like Takeru or Emu, while others are really fun to watch and admire from afar like Tendou. Haruto for the most part falls into the latter camp for me. |
Haruto just wants to eat doughnuts and help people and I can vibe with that.
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Well I finished Agito, and my feelings toward it have stayed the same: An average season, but lower on my personal list. A mystery that certainly resolves itself but isn't all that spectacular all things considered. A more interesting supporting cast than the main rider. Although he gets better toward the end, I still feel Shouichi is too passive to the plot around him.
I wonder what this season would have been like if the G3 crew were the main focus, with the supernatural riders being the B-plot. Maybe it would have been too much like Metal Heroes and not Rider ? In the end I think Agito lacks the thematic richness seen in Kuuga. Not a bad season, but not great. Just ... alright Next up: BLADE |
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