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I only need 4 more and i'll have a my mains.
That and the KI:U cast... This is gonna be hell for me. |
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And Lucas's PK Thunder launches him a lot farther. |
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In other news, I got Ryu and Roy today. |
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If I had time to get more eShop money I'd gladly get all 4 for my 3DS but this weekend I just don't have that time to spare. |
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Would anybody be interested in reading my idea of a potential moveset for Zero from Mega Man X in Smash?
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Why yes, by all means! I did one for the red Maverick Hunter months back and I'm honestly interested in seeing what you have for Zero. I'm also quite giddy over how much you guys liked the Death Pool video I linked. I find it fascinating how characters' recoveries do on strange custom stages. EDIT: Here's the moveset I did Powerman. Quote:
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So it took me awhile, but here's my moveset for Zero. I kinda made him a mix between Mega Man (In that many of his special moves from his source materials are regular moves) and Ryu (with inputs/gameplay style unique to him).
A: Z buster fire Dash attack: Uses Z Saber (Xtreme 1 and 2) Forward tilt: Z Buster firing while walking forwards Up tilt: Z-saber Down tilt: Sweep kick Tap forward twice: Zero does a dash. Longer range and faster then a dodge roll and faster then running, it is primarily used for comboing but ti can only be used on the ground and has a lot of stopping/end lag. Side Smash: Raijingeki (X4) Similar to Shulk’s F-smash. Up Smash: Z-Rod ( Zero 1). Tip does the most damage and knockback Down Smash: Z saber sweep: Similar to Marth’s Neutral Air: Kuunezan (X4) Goes around the entire character Forward Air: Z saber (X4 and on) Down Air: Saber Smash (Zero 3) Back Air: Recoil Rod (Zero 3) Up-B: Ryunejin (X4). Similar to Roy’s Up-B except a much higher vertical recovery and slightly horizontal but not optional inputs. Custom Up B 1: E-blade (X5). Weaker and, but can hit below and to the side of Zero. Custom Up-B 2: C-Sword (X5). Goes straight up Vertically and pushes enemies away. Side-B: F-Splasher (X5). Used for horizontal recovery. Custom 1 Side-B: Heinyaku (X4). Greater Horizontal recovery, but no damage. Down-B: Gokumonken (X7). A counter. Custom 1 Down-B: W-Shredder.(X5) Works similar to Greninja and Lucario’s Counters. Custom 2 Down-B: Twin Dream (X5). Replaces Zero with a shadow, and puts Zero a bit behind the shadow with the shadow doing the counter. Neutral B: Charge. It has three levels that can be used and can be used in conjunction with other specials. Releasing the B button with any charge and Zero will fire a charge shot. Using Up-B with a charge allows greater vertical recovery and damage but much more endlag. Same for Side-B. Down-B will allow for a stronger counter. Custom 1 Neutral B: Shield sweep (Zero 3). Goes in front of Zero and blocks projectiles and pushes foes back and can be used in conjunction with other specials. When used with Down B, it reverses the direction of the counter’s knockback. Custom 2 Neutral B: Zankourin (X7) Can be charged for a fast, ground based projectile but other specials cannot be used. Shield: Shield boomerang (Zero 1-3) Grab: Chain Rod (Zero 2) Similar to long reaching grabs like Link or Samus Z-air: Chain rod (Zero 2) Pummel: Punches Back Throw: Throws back using Z-Knuckle (Zero 4) Forward throw: Tenkuuha (X4) Up throw: Shoenzan (X6). Down Throw: Quake Blazer (X5) Final Smash: Ittouryoudan:Genmurei |
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