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Yeah I think the game's biggest issue right now is its constant desire to make every non-combat moment into a cut scene. It loves taking you out of gameplay to either have a small moment saying you completed or are about to complete a task, show you're blocked from progress, show enemies spawning or invisible barriers vanishing, etc. when it can do most to all of that through dialogue and the game loading things in real time, which it can do easily.
Outside of that, the combat itself is tons of fun especially as you unlock more form swaps and upgrade your characters. Pulling off combos by swapping forms mid-fight is really great. The targeting mechanic that looked kinda weird or clunky in gameplay demos doesn't even feel that way, either. It's all enjoyably smooth. |
Pacing is pretty alright, it could be better.
Though I'll be honest, normal combat is pretty fun. Though Boss combat varies on how much I enjoy their patterns and arena's, because man, get used to dodging and finding openings cause that's basically all the boss fights. Except for one particular one halfway through, he sorta just melted as I used my newly acquired form. Speaking of bosses though, wowie they really went out of their way to bring back as many Dopants and Yummy's as possible. |
Mine is shipping to me currently, though I still haven’t finished Zero-One, so I may wait a bit before starting it. I’m glad everyone who has gotten their copies has enjoyed it so far!
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Dodge being assigned to R2 (PS4) was a bad choice. It should be O.
Basically what I'm saying is, Kazari keeps kicking my face in. |
Yeah Kazari's one of the rougher fights to be honest. At least for me as well.
Him and any fight that takes place with multiple objects in the middle of the arena. They do not help at all in regards to dodging and trying to hide behind stuff only works out some of the time. |
Currently about 3 hours into the game and I'm having alot of fun with it! So far Tatoba is super OP.
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If anyone here is getting a PS5 at launch will you say how the game will look on it?
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According to TV-Nihon, both Japanese and SEA versions have English subs, contrary to what most people believed.
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But are the menu's and instructions in English for the Japanese version?
Cause that's mostly my issue with games like these. It made a few characters in prior Battride War games a bit hard to fully play with because their special techniques or forms weren't in English so it was a guessing game of which form you were using. |
I can't answer that until I import the game but the form change wheel clearly shows each form visually so that shouldn't be a problem.
If the gameplay menus and instructions are in Japanese, it's probably just simple katakana anyway. |
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