|
Community Links |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
![]() |
So-Do Kamen Rider Geats ID 1
https://cdn-ak.f.st-hatena.com/image...0901230451.jpg The first wave will release on October 3. First reveals are entry forms for Geats and Tycoon, as well as Geats Magnum Boost. The form change gimmick will be incorporated by switching out the bottom and top halves as well as the chin on all figures https://cdn-ak.f.st-hatena.com/image...0831004537.jpg https://cdn-ak.f.st-hatena.com/image...0831004608.jpg Geats Boost Magnum will be in ID 2 at the end of October, while the buckle weapons won't be showing up until ID 4 https://cdn-ak.f.st-hatena.com/image...0831005010.png https://cdn-ak.f.st-hatena.com/image...0831051531.jpg And seemingly the rest of the line up https://cdn-ak.f.st-hatena.com/image...0904004107.png |
The giant circle in the back for the scarf is very telling.
Might we see some sort of backpack auxiliary weapons?? |
The accessory loadout so far is actually quite impressive! Likely because of their intense simplicity, Geats Entry and Tycoon Entry come with stuff we'd usually see way later. Tycoon comes with closed-hole fists (!!) as well as the pink hammer and blue shield there -- though the armour for their forms is coming in wave 4. Geats Entry comes with the rifle mode of the Magnum Shooter 40X as well as alternate Desire Drivers with single plates
|
These look pretty cool, and it's nice that they feature a half-swap gimmick (though not quite as versatile as as the gimmick line). Will be cool to see forms like MagnumMagnum and BoostBoost once wave 2 rolls around and I do wonder how far they'll take the additional heads for form swapping.
Rant in 3... 2... 1... To be honest the way they do accessories is rather frustrating, seeing as some characters don't come with their own accessories and instead are included with another, often completely unrelated) figure which is a pain in the butt for anyone not playing completionist on the line. The fact that the shield and hammer are included with Entry Tycoon and the armours being released separately is also somewhat baffling, seeing as the armours are literally defined by the weapon they should be paired with. |
Quote:
And on that note, I noticed two things about the Magnum Shooter. One - they only showed it in rifle mode, so either the smaller form is yet to be revealed with the entire box layout; or its packed in with the next wave, Boost Magnum pershaps. Two - The rifle might not even be in the Geats Magnum Boost boxes : https://cdn-ak.f.st-hatena.com/image...0903205724.png Again, the full layout wasn't shown, but this makes me think the rifle will be in the Geats entry boxes |
Yeah SO-DO was never really meant to be a heavy collectible thing. They are still your grocery store impulse buys where getting an extra accessory is a difference of $4 and mixing and matching sets is down to whatever the store has.
For us importers, these box dispersions are hard on the wallet. Having to buy full cases of these things for just 1 or 2 figures is a real bummer sometimes. |
Quote:
|
I have a bad feeling that the weapon armor in ID4 will be 1-2 copies of the armor and a bunch of sticker options because the only thing that changes on those armor are the symbols and the color. I hope that's not the case, but I can't think of another reason to not put the weapons with the armor they go with.
On the positive side of things, I love how the head split apart. Tycoon even comes with a spare helmet and Magnum eye stickers for it. The tiny arm guns on Magnum are nice. I thought they'd be another set of arms later, but they got them in the base figure. |
Quote:
|
Quote:
Still, it is very ironic for the team to be proud of releasing the main weapon in the first wave yet packing it outside of the main suit set |
All times are GMT -5. The time now is 05:12 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
All times are GMT -5. The time now is 05:12 PM.
|