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I beat Sora's side of Pranksters paradise in KH3D.
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And for me, Day 6 on Devil Survivor. Game is going pretty smooth with my current party & demons. |
Currently Playing Digimon World DS. I'm thinking about importing Digimon Story: Lost Evolution and Maybe Digimon Story:Super Xros Wars Red. But the Xros wars games look so much different @_@
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And Vampire Asterisk GET!
Gravia posed a problem but other than that I was able to dodge or block a good majority of his attacks. I had Edea use Super Jump and she spent a good majority of the battle at full health. |
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Finally got around to playing the bravery default demo, awesome stuff. Messed up though and couldn't do the villager trick so it was a little pointless holding off playing the full game for so long, but once I started I couldn't stop =]
So, with that all beat, I think I'll start the full game soon. Card wars update... Why repeat characters?! I've used Finn from the start so no other hero cards are levelled up... And Finn can't face Finn. Okay I get why they'd do it (there's a lot of re-colours/retools too) but it's still annoying =\ |
Took the first of my new games out for a spin today, Twisted Metal. Was surprised to find the online pass hadn't been redeemed but the free download of Twisted Metal Black had. Also my PS3 experience has been hampered somewhat by having to download MASSIVE updates before playing any game, along with ticking off loads of terms and condition forms.
I was a little disappointed with it, if I'll be honest. The tone was a little more on the nose than before, the graphics were pretty uninspiring and that voice work God... I mean it still PLAYS like Twisted Metal, so it's fun on that level but even then the game seems to have programmed the AI to never sit still. So even when one opponent is left, the AI just constantly drives off and it's really frustrating as a match that should have been about five minutes takes about half an hour, as you're constantly chasing the CPU around. |
Hoping to start playing smite soon. I used to play a bit of LOL with my friend and I've been a fun of mythology and gods so I think I'll enjoy it
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Took Dishonored out for a spin, it's uncomfortably like the BioShock franchise so far and considering it's a stealth game, it's actually been much harder so far to play it that way.
I mean I'm grateful you can handle yourself in a fight, but I played Skyrim as a stealth archer and it was deliciously satisfying to clear a whole room before you even get noticed. But whereas there the patterns of the enemies, and the way they were laid out was logical, I just couldn't get my head around the enemies so far in this. Pretty quickly I just resorted to playing it like a straight actioner, and with this games visual flare, it could be worse. |
Finally, inFamous.
Was planning to play this as a prequel - which obviously it is, but I literally played them out of order - so I was sad to see that Cole has a subtle but none the less noticeably different design and a considerably worse voice actor. Feels like I'm playing a totally different character, and I loved Cole so much in the second game. He became like one of my favourite protagonists. Sigh. Even characters like Zeke, who has the same actor, somehow doesn't hit the right cords when playing off this new/old actor for Cole. I mean you listen to the way Zeke and Cole banter in Festival of Blood and then listen to the limp wristed exchanges between Zeke and Cole in this game, sucks man. I mean there is still some good lines in there, 'Your middle name is...Jebediah?!' but it just isn't clicking the same. Storywise, it's been much stronger than inFamous 2 so far. inFamous 2 felt very much like a chapter in Cole's series, whereas this so far is feeling much more like a complete story, as origin stories usually do. This really was just an epic introduction. Sadly, the game lets down the writing a bit, it isn't really "dated", it just almost feels unfinished at points. Like at one point when running through Empire City, during a disguised guided tour, I realised how much this didn't feel like some kind of pen full of psychopaths like the introduction claimed. Especially when - I'm gonna mention it again - you play something like Festival of Blood which really does feel like you're running around an actual city wide party. Then there was the fact Zeke kept awkwardly running into things, and getting stuck, while still talking and huffing and puffing as if he was running. Like it just seems so odd to centre a mission on chasing a character around who is programmed in such a way that he can get stuck on things. Had two karmic decisions so far, currently my rank is Guardian. So I'm going towards the light much earlier on than I did in the second game, so I wonder if I'll suddenly heel turn half way through. We'll see how it plays out. Gameplaywise, obviously it isn't as refined as the second game, but in a continuity sense I guess that sorta makes sense as this is a Cole who is still discovering himself, whereas Cole 2 was basically an already established badass. The focus on platforming is a surprise, as it wasn't a part of the second game at all, but this game makes platforming a lot less frustrating than other games. I did so well it promoted me to 'Hard', wish me luck... |
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InFamous was definitely stronger in story and InFamous 2 was stronger in gameplay. I have no idea how Second Son rates yet but I want a PS4 for it. |
Played a bit more of inFamous. Was surprised the game can be challenging, without punishing, on hard. I do die at least once a mission, but it does kinda make sense continuity wise that the Cole of the first game can't just drop from the sky and unleash all manners of death without a scratch like he can in the second. I haven't even got my full power set yet. And like I say, so far at least, this game is perfectly doable on hard you just have to utilise cover and your free running capabilities a lot more, and be a lot less direct.
Plus, having it on hard does make some things more satisfying. Like taking control of the Neon District is a fairly superfluous exercise in itself, but as I'm playing it on hard there are usually enemies on EVERY rooftop and you only need to be hit three or four times to die. So to slowly be taking control, and pushing back the amount of enemies, really has a noticeable effect. At the start I was dying just trying to get to missions it was so intense :lol |
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Plus, as I'm playing this as a prequel in mind, it's kinda fun to realise what all the nods in inFamous 2 were related to, and play a character who you associate with demi-God of badass, as someone quite weak and still in the process of discovering and controlling their powers. |
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Yeah the morality thing is handled SO much better in the first game. In the second game it was very much just "evil missions" or "good missions" but in this you're given the choice in the middle of the mission, and the game never explicitly states which karmic side either choice falls on, leaving you to make a judgement call without knowing the consequences.
So far most of my decisions have fallen into the good karmic side, but I did start a riot and let some people get hurt to give me a heads up during the bridge escape mission towards the start. Fat load of good that did me... |
Absolutely. Everything was so black and white in 2, but 2 made up for it with those excellent UG missions.
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The only way iF2 did the karma better was simply through how powerful Cole was. At the start of the game I picked to side with Nix and we literally just caused carnage, steamrolled through everything and no one got in our way. That kind of escapism is what gaming is all about. It wont win any awards for storytelling but DAMN was it entertaining.
I guess the sequel basically inverted the karmic system of the first game. Both work, but both work for very different reasons. |
So have either of you picked up the Gigawatt Blades DLC Weapons?
http://img4.wikia.nocookie.net/__cb2...wattBlades.png |
Only bought the Festival of the Night DLC, I'm kinda new to DLC so I didn't really know what the weapon packs were or did. But I may take a look into the DLC after seeing that.
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I guess it isn't worth buying the DLC then after all :lol
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Time to finally play Bioshock Infinite: Burial at Sea Episode 2!
But damn did that download take forever... And why did it have to be in two chunks?? |
Can you play the Infinite DLC without the game? I finished Infinite on 360 and now I have a PS3. And I plan to get the game anyway, but if I can skip straight to the DLC that would be awesome.
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Played a bit more inFamous. Couldn't find that Blade DLC anywhere on the PSN, but I downloaded it free off of the Sony website and it worked that way? I upgraded it to max immediately and can now take down enemies with a single hit haha.
Meanwhile I turned the difficultly down to medium, because that mind control tar story mission was impossible on hard. I've also started doing good missions and I'm on the second level of good. I seem to be consuming this game FAST, I have almost a quarter of the neon district already under control and have only played for about three hours? Three hours in inFamous 2 was less than like a single percentage of progression. |
Well and truly stuck on Twisted Metal already, that Electric Cage match is just ridiculous.
Not only do I have to constantly race around from one end of the map to the other, I have to also monitor my health, destroy all the enemies AND try and combat back all of the enemies with ridiculous powers that cause your car to freeze or spin out. It's just physically too much to try and keep on top of at once. I give up. |
Persona 4, reached the boss of Heaven, I don't think I'm ready at all, wish me luck.
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Played a bit more of Dishonered as Twisted Metal broke my balls. Still not really feeling it, especially when you compare it to how smooth and tight the stealth was in Skyrim, this just feels unpolished. Absolutely LOVING inFamous meanwhile though, although I've had to put the difficulty on easy.
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The guy has incredible attack and defense, access to all elemental attacks, he knows how to exploit those weaknesses and can destroy the party in one turn if he plays his cards right. (which he even did once.) And for some reason he decided to spam fire skills, the only element nobody in my party is weak to, in fact half of it is invulnerable to it, which made the battle incredibly easy and boring. (Attack, Attack, Heal, Attack. Rinse and repeat.) You are a boss! Scratch that, you are one of the most important bosses of the game, and you dare to mock me by going easy on me! :lol |
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According to the wiki: After defeating said eyeball, You first have to see all of your maxed out social links, then insist that you meet the Investigation Team at Junes. |
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