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I'm also gonna buck a trend here slightly and say that I actually do not mind the Ganmaizer that much. Their robotic dispositions and complete lack of personality make for the perfect enemy to Takeru: faceless simple machines that are impossible to reach out to, yet are overwhelmingly powerful in the face of his spiritualism. It's just that the way they were handled and focused on so much means you very very quickly get tired of them and wish things would move on a little. A good example is how the fact there's so many of them and that they keep reviving even after utter defeat is a GREAT setup for an idea of hopelessness and despair, but it just leaves you really tired and makes the focus "No progress is being made. Yawn." rather than the ideal "Oh dear god, nothing he's doing is making any progress!! How is he possibly going to win this hopeless situation?!" |
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It's just, first, I think Adel embodies those qualities better, and he gets more a resonant conclusion to that thematic struggle. Takeru's answer to "lacks empathy" for Adel was "more, deeper empathy". His solution to "lacks empathy" for the Ganmeisers was "Omega Drive to face". It, y'know, it lacks depth. Second, you're absolutely right that the unstoppable, implacable, eternal Ganmeisers just came off as "Jesus, this AGAIN?!" That does not seem the optimal attitude an audience should take to an endstage adversary! Finally, they just had the most weird, muddled story. Like, they're part of the Great Eye? But then they're robots? That Eadith built for some reason? But now they have emotions? Or maybe not? I never felt like I got a clear view of what they were, how they worked, and what they eventually wanted. With Adel, it felt more realized. |
If only we'd got that second Ghost V-Cinema to explain the wondrous origins of the Ganmeizers and the Dark Necroms, instead of the Episode of Stinger. What a time it would have been to be alive.
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So, it's actually right that Kamen Rider cannot be all about Riders and monsters (as I think)! Despite obviously the "abnormal" things like Riders, monsters, or bizzare world being the interesting part of KRs. To me Tokusatsu isn’t about the suits or fighting, it’s about the people, the characters, the stories, instead of people fighting in silly colorful costumes, Which is the actual reason I follow KR, because for a toku mostly it has a proper plot. Quote:
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To me, the flaw of the beginning of Ghost (and basically all of Wizard) is that the emphasis was so heavy on the Rider elements that it was tough see what they were trying to say about their hero. Without a day job or a hobby or some non-monster-exploding aspect to his character, Takeru didn't feel as fleshed out as, say, Shinnosuke or Emu. The best shows, or at least the ones that've worked best for me, explore more facets of their hero than just When Does He Henshin So Something Can Happen. Plus, and Ghost was super guilty of this in the beginning, you need those other facets of a character to generate stories. If the only way a story starts is to have a monster attack, that's going to get old in a hurry. You need stories to generate internally as well as externally. Fourze was great at that, where you could have weird Zodiart stuff, but also just have one or two KRC members have a personal problem they need to solve. If a hero is solely reactive, never proactive, it's tough to keep coming up with fun stories to tell. Quote:
Specifically, with the beginning of Ghost, there was such a rush to get new EyeCons that, while a given power was crucial to defeating an episode's monster, it was just One More Collectible after that. It... it didn't feel additive to the story, if that makes sense. I didn't feel like it was an achievement that empowered the hero, so much as it felt like ticking something off a checklist. That's not how I want the character's power levels to work! Weirdly, I think Ghost eventually did the best job of reincorporating the early EyeCons into something relevant to its protagonist. (The show did a lot of work in its later episodes to redeem some of the terrible, terrible choices of the first dozen episodes.) There's, if memory serves, a whole story devoted to Takeru telling the original EyeCons that they have value. That's a sweet idea, and it's a nice acknowledgement from the show that the incessant power creep of Kamen Rider can minimize accomplishments if left unchecked. Quote:
Thanks for letting me think and talk about this show! I hope I made any sense! My memories on this show are not, uh, crystal clear. Still, I do remember enjoying this show eventually, and I hope my criticisms of Ghost and its cast (Takeru, Onari, Akari, Ankh, Miu, and Accel) don't feel unwarranted. Thanks again! |
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For the collectibles, I got mad at Ghost for doing them badly, not for doing them at all. Like, I love that shit. I unironically love Gashats and Eyecons and Shift Cars and all of that. It's totally for kids, but, y'know, so is Kamen Rider? What keeps me coming back to Kamen Rider, what keeps me watching series and falling in love all over again, it's how it's a franchise designed to sell toys to children AND a vehicle for exploring the need for empathy, the horrors of war, the value of cooperation, and a limitless number of other themes. I wouldn't want a Kamen Rider show to sacrifice either one of those ingredients to add more of the other. Quote:
But, like, I think it's fair to point out when a show is making it unnecessarily difficult on its viewers. I totally get why folks bailed on Ghost, and I can't say they made the wrong decision for their own happiness. If you're hating watching a show, it's okay to quit! You don't owe that show more than the time you've already given it. If the arc of a character starts Horrible and ends Great, it's hard to say that it's always worth the effort. I don't know. It's easy, I think, if you've seen the arc of a character to feel like it was time well-spent. It's a lot less easy to feel like you're on a good trajectory when you're having a bad time at the start. |
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They really are pretty great though. Just like Ghost's first stretch, in my opinion, and we probably already talked about this a bit before, but, man, those first dozen episodes are real special to me. It's like, I agree with basically all your points about what makes a Rider show better (the fights as punctuation thing! That's great!), and even that Ghost wasn't doing some of that early on. But I just find so much to love in there anyway? The way the show drills into Takeru's insecurities, whether it's through the intense fights with Specter, or the scenes with him talking to Akari where the show knows to slow down a bit. The character growth, and the great payoffs like him getting the Beethoven Eyecon. The magic hugs! Those are so great! And with a single, very important exception, you can only get that from the first arc. I also don't know if part if this is the difference between watching the show weekly, and plowing through it in a month or two, but honestly I'd say Ghost did a good job giving the Eyecons significance right away. Multiple forms tended to be used in one fight scene, so none of them fell out of use, and narratively, the show effectively capitalized on their importance to enhance the story on occasion through beats like Specter just straight up jacking one of the hero's forms for several episodes, underlining his early status as the "better" Ghost. Actually, Makoto's development throughout the first arc in general is a huge high point for me. Such a payoff when he finally fights alongside Takeru. I just don't know, man. I love Ghost, and the initial stretch is no exception. It might actually be my favorite overall chunk of it, even. |
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But, you know, it's art! People draw different things out of art, and it's fascinating to me how folks can enjoy stuff I don't and vice versa. I sincerely appreciate your ability to argue for what's worked for you in these shows. It's always contrary, but it's never just contrary, so it's fun to talk about. |
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I'm speaking for myself here, obviously, but I've always felt Takeru had to take a real journey to get the point where he's willing to throw away his chance at getting his life back to save Kanon's. Maybe that comes off weak to some people because "well, obviously the hero is going to do that", but to me, it was always less about his moral capacity for that kind of thing (which he had from the start), and more about having the courage to go through with it (which he definitely did not), and that was constantly being challenged throughout the first dozen episodes in ways I found super interesting. Makoto, I mean, I love the guy, but he's just another supporting character to help show why the real star is worth caring about. And speaking of Takeru's friends, I'm going to go ahead and mention while I've got the chance that, as for Akari only becoming defensible in the back half? One of her coolest moments came before the series even hit the double digit episodes: https://i.imgur.com/kud5xv4.png And that's just one of them! Quote:
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Anyway, I think this is going to be one of those agree-to-disagree situations. To me, the speed at which the show burned through plot points in the early going kept me from being able to get a sense of either Takeru's character or any growth thereof. It was a lot of Things Happening, but not a lot of Things Mattering. I feel like the show just assumed a connection between the audience and Takeru, so they skipped over a lot of helpful character building in favor of rocketing through Eyecons and showcasing his feud with Specter. All of the stuff about Makoto's desperation and dedication reflecting on Takeru, man, I'm just not sure I saw that, at least not in a way that made me connect with Takeru. Mostly in a way where I was like Makoto Is Making A Lot Good Points Re: Assaulting Takeru. But where I can't disagree was Takeru choosing to sacrifice his resurrection for Kanon. That, yep, got it, understood why he'd make that choice, loved that show did it, loved how zen he was afterwards... but felt like they used up a lot of that good will with his dad just being like What If I Became A New Coat For You To Wear And Also I'm Bringing You Back To Life For A Few More Weeks Go Get Those Eyecons Again. But, like, that moment, when he decides to save Kanon, I can't imagine how someone could dislike that choice, or dislike Takeru for making it. Like, what franchise do they think they're watching?! It's just, for me, all of the arc stuff that defines Takeru's character, that uses a supporting cast member and secondary Rider to codify and personalize his heroism, all of that is in the Alain/GanmaWorld arc. Everything you're saying about how one character's unwavering desire to save someone else reflects on Takeru, or how his heroism comes into a starker relief, like, he does all of that with Alain, and they both come out looking better for it! It's tough for me to fly the flag for the Makoto/Takeru arc as some character defining high-point, when the Alain/Takeru arc is sitting right there. I will say, though, that Makoto's best stuff is in the first dozen episodes. Once Kanon gets to live outside his pocket (uh), it's like the show never had a great second act for him. He got a little lost in the shuffle, narratively. It's so weird to be doing so much thinking about Ghost after all of these months. I'm digging it, though! It's nice remembering the good things PHOENIX LIKE A PHOENIX THAT'S WHAT I WAS GOING TO SAY. |
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The Makoto thing, it's just that, to me, his goal seemed more immediate and personal, while Takeru's seemed less so. I realize I'm suggesting that Takeru not wanting to disappear seemed impersonal and inconsequential, and a lot of that was down to how the show portrayed Takeru in those early episodes. With Makoto, I got what he was fighting for and I could see the lengths he'd go to. It wasn't that him being darker and tortured was inherently more interesting (not generally my type, when it comes to Riders), it was that there was a clarity to his actions and an energy to the performance that really popped in those early days. Honestly, I think my favorite secondary Riders are the total weirdos and goofballs. Beast and Birth are two of my favorite Kamen Riders and they are thoroughly weird and incredibly genial. Like, Ex-Aid's awesome for having a group of secondary Riders whose wiki subcategory could just be A Group Of Assholes. They're variously guilt-ridden and vengeful, but it's mostly that they're pricks? I don't know. I find it hard to take Dark, Serious Riders seriously, so any show that wants to play around with that type gets me excited. It's maybe a testament to either how terrific the Makoto story was or how little I enjoyed the start of the Takeru story that Specter was my favorite thing about those episodes. |
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