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Pretty mixed feelings on Hyrule Warriors after finishing the story mode and a good chunk of Adventure mode. It's a very repetitive game and while there's a good visceral feel to the combat, I honestly don't think it's something I'd have enjoyed very much without the Zelda themes. There's a lot of clever little references and fanservice that make it a lot of fun, but the story is incredibly bad and I don't think it's going to hold up in the long run as much besides a somewhat amusing spin-off.
The roster raises an eyebrow or two as well. I thought Agitha was a pretty funny inclusion back when she was announced, but the fact there's relatively few characters makes her stick out like a sore thumb. Why was she included over many of the more recognisable and recurring characters the series has? Lana is my biggest issue with the game in general though. As much as I hate how overused (and misused) the term is, Lana is the dictionary definition of a Mary-sue. She storms into the story as an all powerful sorceress (even possessing a piece of the triforce) and, of course, being in love with Link, she has bright-blue non-Zelda looking hair, dances around the stages, takes centre stage for much of the story, performs cutesey anime idol poses and even sings along to the Zelda theme to show that she's self aware. The only thing missing to turn her into a total cliché was the gratuitous panty shot or for Link to fall ontop of her with his face landing in her boobs. She's embarrassing and out of place on all fronts and it's really disappointing that most of the Zelda characters get to, at best, be her sidekicks. She's somebodies fan character shoe-horned into what's otherwise a neatly wrapped love letter to the Zelda series. |
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Recently I have been playing disney infinity 2.0 and I think I made a bad chose cause I want get all 3 marvel play set now and also get all the character currently released for marvel game and get the first Infinity do the same. |
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Speaking of Disney, am going through Kingdom Hearts HD 1.5 Remix now, and the nostalgia is strong. The game is as flawed as ever, but that won't stop me from loving it! :D |
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I have returned to Watch_Dogs to get a taste of some Bad Blood.
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Well dynasty warriors Gundam 3 came today and can't wait to play it I loved first 2 in the serise. I also got reborn on the way.
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Anyway, I'm picking up Alien Isolation, but I'm not going to open it until I am sure I want to play it. |
I've been playing Skylanders Trap Team, and I am absolutely loving it. A lot of better features.
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Bad Blood wasn't bad DLC. Playing as T-Bone was a lot more fun than Aiden and it resolved the open plotholes from the core game. Grinding out the Achievements wasn't as fun since you had to play so goddamn many (although the co-op ones were actually enjoyable when you found a good partner... which I did and we did a ton of stuff). But the story itself was good and gameplay still as solid; I even felt like it was easier to take the stealth approach in a lot of this than I did in many of Aiden's encounters. A lot of that was thanks to Eugene, but, well, who wouldn't make full use of an RC car with C4 and a stun gun attached? |
Super smash bros. :lol
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Super Mario for game boy. Yes the white brick with pink buttons and spinach screen Super Mario(To be honest I carry a GB Pocket)
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Looking to get into Battride War II for PS3 since the Wii U is apparently region-locked. What do people here think of the game?
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Been playing dynasty warriors gundam 3 and love it it was these games that really got me want long to watching more gundam Anime. And I should have dynasty warriors gundam reborn tommrow.
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In between matches of Smash Bros., I realized that I never started playing A Link Between Worlds. So I opened that up and have been playing that the last couple days. I also need to start Hyrule Warriors.
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I started to play Alien Isolation today and I am enjoying it quite a bit, but it is frustrating when I die and have A LOT to redo. Funny enough, I did not get killed by the Xenomorph yet. It was those freaking mother ****ers this girl ran and got that killed me several times. Then, I thought I had to kill them to get the part I needed, which was not the case, so now I cannot get the no kill trophy.
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So I finished the mobile suite Gundam story on dynasty warriors Gundam reborn, I can say they done the retelling of the anime in this game better then they did In the first 2 game due to three being its own story. I am really loving this game it was mainly this game series that got me in the franchise in the first place this and the fact i Sen wing as a kid.
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On my Ps3: Skylanders Trap Team, On My 3DS: Azure Striker GunVolt, On my Phone: Earthbound, on my PC: Terranigma. I love emulators lol.
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Making some good progress in Fallout 3.
Cleared Replicated Man, Operation Ancherage, some of the main story, and i'm almost done with Wasteland Survival Guide. My character is level 12 with neutral karma, and I feel like going into space next. |
Main I'm really having fun on gundam reborn
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If you make your entire puzzle focus around obtaining scissors, then please, please, don't model a table with another set of scissors that are perfectly in reach, and yet unobtainable.
It's annoying. |
Main this is the first dynasty warrior Gundam game to have u i or. Official story mode
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After working on Circle of the Moon for over half a day I finally beat both Dracula and the Battle Arena! Funny thing about the later; I beat it my first time since I was level 63 and had enough healing items to tank out the hard spots.
So I guess it's back to SSB4..... |
SO I just finished Alien Isolation and that ending was BULLSHIT!!! Not even a final monologue. Overall, the game was not bad, but should have ended at three different times. Nevertheless, the two best moments are on LV426 and inside the nest. I'm not going to replay the game so I sold it off for $45.
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After putting more than 18 game hours into Circle of the Moon I now have done these things"
Beaten both Dracula and Battle Arena twice Gained enough EXP to reach Level 75 Own all DSS Cards as well as two Double Grips and Shining Armor. It was a slog at points but overall I'm glad I beat the game. I know that there are two more GBA Castlevanias (HoD and AoS) but I only want one of them. Which is both the easiest and the most fun to play? |
So I continue playing Dynasty warriors Gundam reborn,and it's now the ultimate mode. This modes is various story that play with all the characters with in game. A cross over so to speak all the shows. Now this would be great film or story. Just having the main villian be musi Gundam or knight Gundam from other games as villian and I Can see it being great Gundam show or film,any who my Heero now near LV 24
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Currently juggling a few titles in what spare time I can manage, namely Kingdoms of Amalur: Reckoning.
Have to say that if I didn't need the money so badly for Mass Effect 3, I never would have traded it in in the first place. Despite the lack of polish it's a massive and massively fun game. Currently deciding if I should continue on my "Universalist" progression path, or switch over to a Might/Finesse or Might/Sorcery. |
Bayonetta 2.
It's perfection. So rare that you get a game that does absolutely everything right, but the three year wait for this game was so totally worth it. Nintendo better fund a Bayonetta 3! Although I wish the story was just a teensy bit longer. |
I just couldn't get into the first Bayonetta. I was pretty much just Devil May Cry with boobs and I got sick of those games after the four DMC game.
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During the curse of last weekend I been playing bayonetta one and 2 on the wii. I am casual gamer first due to I like to play for the story then go back and play the game again on the next difficulty. Any way I loved first game I got 2 chapter 14 on 1 when I had it on PS3 and I loved. The story for 2 was even better loved the new content added to the game and the story and the fact THE HELL monsters are demons and you collect orbs from them when you kill them. makes me hope for a bayonetta and devil may cry cross over game heck even the the creator of the first DMC created bayonetta I recommended this game to any one.
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Been playing MH3U as always along with some Smash Bros. and Persona 3 as well.
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The Walking Dead is a very... different kind of game for me.
But daaaamn have I not wanted to kill somebody so badly in a video game as I did Larry in a long time. |
I played through the SNES Mario World today. Completed the entire game in about 5 or so hours. I love this game so much.
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Doing a 100% run through Luigi's Mansion.
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Played a Sonic Boom Demo on the 3DS. That was about 31 different flavors of awful.
Where to begin with this fucking thing? Alright, we'll start with the controls, and I apologize if I'm a bit all over the place here. Sonic has a run button, the grapple, jump/double jump/homing attack, and the spin dash/air dash. Why the spin dash is it's own button in a 2D game, I have no idea. Air Dash is used to break through barriers and reach higher areas, basically you push in the direction you want and Sonic will dash towards that area. Why they didn't just used the homing attack for this function is beyond me, and when you have to homing attack and enemy, grapple, and air dash all in a row, it can be a bit clunky. It's certainly doable, but it's feels very unnecessary. You will also use the air dash a lot to break through things and reach higher areas, because the level design is not at all designed for Sonic to in any way have speed. Tails has a run, the grapple jump/double/slow decent/homing attack, and bombs. Tails cannot fly, only slowly fall. He only ever comes into use when the game specifically places wind tunnels for Tails to reach higher areas. The bombs, while able to stick, cannot break barriers and serve no purpose than to be a very slow way to kill enemies. Sticks has a run button, the grapple, jump/double/homing, and her boomerang. Holding the x button down makes it work like a remote control batarang for the Arkham games. Knuckles can run, use the grapple, jump/double/home, and punch. He had no use here. It's like they wanted to give characters unique abilities, and yet there is very little reason to ever play as them. No one other than Sonic can reach most areas, every one else is very, very situational at best. Gameplay. Lets talk about the physics and level design here. Very few hills or slopes in the game, most of it is vertical and flat. The overall layout feels more in line with traditional platformers or RPGs. It's very boxed it like a Metroid or Castlevania game. What few inclines there are hold no barrings. Going up isn't any slower, and going down isn't any faster. If you're playing as Sonic, the Spindash pretty much has no point because of this. It's also worth nothing that if you are in a ball and suddenly jump, Sonic uncurls and will get hit. In fact, homing is the only way to attack enemies as Sonic, as he will never be in a ball on the first jump no matter what. There is also a delay when you do homing attack on multiple enemies, it's very distracting. Tails, while able to fall slower than other characters, falls like a Goddamn rock. Remember how fast he fell in '06? Yeah, pretty close to that. He falls slower than others but that's not saying much. Running is an absolute joke, no weight at all to anyone(Except for Tails falling) they just stop on a dime, and none of the characters move that fast. At all. Even speed boosters don't do anything. I honestly think this might be the the third slowest I've seen Sonic move, right behind Sonic Labyrinth and 3D Blast/Flicky's Island. Everyone is slow. They make it look like they're running, but it isn't fast. There are Castlevania games faster than this, and that's not an exaggeration. In fact I'm pretty sure the speed cap for this game is seen with just the regular run, because the auto sections sure as hell don't make you move any faster. It's like the characters stick to walls and ceilings rather than them having the proper momentum. The nicest thing I can say about this game's speed is that it's at least faster than Tails' Adventure. There are pits in the game but pose no threat so long as you have a shield or rings. That's right, falling down one counts as a hit, which is not how they should fix that problem. If they wanted to do that, just put spikes or some sort of harmful liquid there instead, it would be less insulting to the player. You can switch between the four characters at any time with the dpad, not that there is much point to it. It's not like you can find any unique pathways with/for anyone leading to new areas in the level. The only use for the other characters is when the game wants you to for the sake of progression, you can't even play as whoever you want because you'll need to switch to Sonic so often for the fucking air dash. If only you could play as someone that fly or climb or something... Or, instead of dashing upwards we would gain speed by running down a fucking hill followed by an incline. To the level design's credit, there are little off beat nooks with shields and rings, which I like, but are inevitably not that special and are almost always dead ends. Which is so strange for a game that really wants you to use a map function to collect things. Speaking of, I mostly passed up collecting anything and just wanted to get from part A to B as fast as possible, after all it is a Sonic game. 12 minutes. That's how long the first level is playing through it fast as I could. 12 minutes in a boring, uninteresting, repetitive environment with music I cannot recall. Holy shit was I bored playing this. Look I could go on about this, from the tedious sling shots to load new areas of a level, how uninterested I was in the grapple ability. It's not like it's unplayable, the mechanics they have work in that jumping, the grapple etc. work, but I really cannot find anything fun here, and it isn't built for Sonic. It might just be a demo, but that's about as much as I ever to play of the game. Oh yeah, almost forgot. You get a boss, I think? Some worm thing and the gameplay switches to a behind view. It's pretty much just a Mach Speed section on a half pipe. You get a boost option which is apparently unlimited. You can't side step while boosting, so you constantly have to stop, move, boost, and occasionally use the grapple. Very unnecessary when previous games handled side stepping just fine. As for the level, I'm pretty sure I was just looping over and over for about a minute collecting rings, and then it ended. Boring, unnecessary. That's the whole demo right there. |
Playing the Super Megaforce game while I wait for 10-2 HD to download.
I hate how they did the Skylanders esque thing of needing the actual Ranger Keys in order to unlcok additional powers. Gameplay wise it's okay, it kinda reminds me of the SNES MMPR games but not as fast paced or awesome, the game feels very last gen to me. Had I paid acctual money for the game, I would've been way the hell more critical on it but as something that I got for free, it's the best Gokaiger game that we're going to ever get. |
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