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The Kamen Rider Battride War Thread
Well, I don't know if this is the proper place for it or not--sure hope so (mods feel free to correct me if I've placed this wrongly)--but since it's out, I thought I'd set it off.
My copy just landed stateside and I hope to have it in a few days, but in the meantime I've been watching this series of longplays, trying to get a feel for what the game will be like, and I thought I'd share some of my impressions. -Ultimate forms are strictly timed--Climax Form, Blade King Form, Cyclone Joker Extreme, etc. They're very effective, but short-lived, maybe 10-15 seconds? Not sure how this impacts the Infinity and Beast Hyper DLCs (the footage of Infinity didn't seem to have this time limit, which would be . . .interesting.) -Blade King Form destroys all in its path. :) The initial Royal Straight Flush will slash a quarter of life off bosses it looks like, even at a low level. That thing is insane. -The early missions seem to follow a two-part structure--in the first mission you meet future ally Riders and fight them. After that mission, you take control of the Rider you just fought and complete a mission that's story-centric to that Rider and they can then be unlocked and used for any mission. -Kabuto can spam the hell out of Clock Up, but it's VERY brief. You also have to hit the "special" button three times to trigger his Rider Kick. -The missions are an interesting combination of tasks. In some bits you destroy enemy generators, in some you're racing on the bike to a checkpoint. In some you're trying to avoid a all-range spam attack (El of the Water and the Weather Dopant love this trick) and you have a few fights with them in between it all before the last battle. -It looks like a lot of fun mowing down mooks on the bike. :) -It also looks like this game is not very hard on normal difficulty--the missions take awhile to complete, but for pure challenge, there's hard difficulty or the Rider Lord Missions, which are survival-style missions. Soon as I get my hands on the game, I'll try to have some hands-on impressions for you all. |
Now that I've got my copy, some hands-on impressions:
Played through the first tier of Chronicle Mode, unlocked Wizard, W, Blade, Agito, Den-O. It's an easy game to pick up and play--the language barrier wasn't as much of a hazard as I thought and mastering the controls really doesn't take that long. The bike physics won't win any awards and the camera occasionally has some trouble keeping up with the action, but man, it's a lot of fun to pick up and play. :) |
Are you having any problems with the upgrading? Also is there anything special you need to play this on the PS3?
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Nope! I have a PS3 slim, and it plays fine right out of the box. :)
Though you have to remember that Circle confirms and X backs out--it's exactly the opposite of a North American game. That can be hard to recall in the heat of things, but you'll get the hang of it. Knowing some Japanese will help, but you can trail-and-error your way through. It's very forgiving so far. The upgrading isn't too bad--I'm still trying to work out what store-bought items do what--you can buy BGM and figures which give various effects (more HP, higher attack power, etc) but in general, just grinding works OK too. My Wizard is on Level 15, and one of the changes I've notices is that my Triangle + Circle move has changed from Kick Strike to Flame Dragon's Flame attack. This is good, because Kick Strike can take a bit of time to set up, and the Dragon burst does a LOT more damage and is a lot more controllable. |
grrrr...not fair no US version though...
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I'm hoping someone subs the cinemeatics I'd be interested in knowing what's going on in the game's original story line at least. |
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Yeah I atleast need some subtitles version of the story. Is it enjoyable even without knowing the dialogue?
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I love that whichever Rider you beat a mission with the screen does the closing "eye catch" from the show (The bug wings for Kabuto, Chains for Kiva, Medals for OOO, etc) Also: For those of you wondering about the TV Sound edition--all the songs are TV sized--maybe 1-2 minutes long. It's not as disappointing as it might be and the game allows custom soundtracks so you can slot the full versions in if you like. Been working on the second tier of Chronicle Mode this morning--have unlocked Hibiki, Kabuto, Kiva, and OOO. About to wrap it up with the last battle for this tier. :) |
I have ran into a stange issue while trying to stream the game. The game seems to want to override the current resolution set and go to a lower while while the PS3 is connected to the (RBGRW) component cables, but if I have it hooked up to an HDMI cable it stay at the same resolution. I am wondering if this is being encountered elsewhere and if so how can I fix it.
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But again, given the options with the custom soundtracks in this game (it's insane how customisable it is) you can slot in anything you like. |
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The story so far is that Wizard finds himself in a place attacked by all the previous Kamen Riders, none of whom seem to know him, nor does he seem to know himself. He's soon met by a being known as Canary, who tells him the Riders have had their memories wiped and are chained up in a place called the Birdcage. You have to fight the Riders for Canary to make contact, then the freed Rider has to complete a "memory mission" to regain their memory and join up to help sort all this out. But there's someone else around who's brought his own group of Riders (New Den-O, Skull, and Eternal) and a whole bunch of bad guys and seems to be able to able to cross dimensions and memories at will. That's where I am at present. Today I plan to work on the third tier of Chronicle mode, and the first mission is to free Faiz from the Birdcage. |
Well, quite without meaning to in one day, I've managed to unlock all the Riders (non DLC) in the game.
The bad news is, only the secondary Riders from W forward (Accel, Birth, Meteor, Beast) are selectable. G3-X, Knight, Kaixa, Garren, Ibuki, Gatack, Zeronos, Ixa, and Diend are in the game as allies, but aren't playable, sadly. The GOOD news is that the secondary riders (and W FangJoker) are incredible--hard-hitting combo machines that just WRECK enemies and clear fields wholesale. Beast especially is really awesome. :) EDIT: oh yeah, and someone's doing a translation of the game's text here. |
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The secondary riders make for better sequel bait. |
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It's safe to say that whatever sequel to Battle Ride War that comes out will end up on the PS3. Same if they make a Sentai version of the game. |
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It's not like you can just make an entire team playable, and unlike KR, there wasn't a huge gap where there were no series being produced, so who would be the arbitrary cut off point? I imagine you'd play as Red, but would your entire team be delegated to assists? Would 6ths be playable? The entire point of Sentai is that it's a team, not one man against the world. There's so much you have to consider for a Sentai version. You can't just reskin the game with Sentai characters. |
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Really, Put On/Cast Off and his Rider Kick are far more exploitable in terms of doing massive damage. The movie riders, sadly are not playable (I'd love to have played as Skull), however . . .there's a plot-relevant reason as to why. EDIT: As to DLC--The only DLC officially announced is the free download of Infinity of June 6th and Beast Hyper on June 20th. Everyone assumes the Showa Riders will be DLC, but it'll be interesting to see how they incorporate them in the game. |
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It's a great crowd control attack, as us Kabuto's Rider Kick. I didn't like that you have to his Triangle and Circle four times to pop out the Rider Kick, but you can actually do the "ONE TWO THREE" at a safe distance, run up, and then activate the Rider Kick. Doesn't hurt that Kabuto's Rider Kick does siiiiiiick damage. :) |
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I did find that interesting how you don't just go "1,2,3" all at once. |
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Each Triangle + Circle, counts as a button press. Hit it once and it does "ONE," again for "TWO," again for "THREE" and then the last press freezes everything for a split second while Tendou says "Rider . . .Kick" then demolishes everything in front of him. :) I kinda wish they'd given you attack option for all three triggers, but then I wish PunchHopper and KickHopper had been in the game too. And that's not even mentioning when he goes into Hyper Kabuto mode. |
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Very quickly, if you find a good stage to level up, your standard attacks will become pretty formidable too. For example--Agito turned into a beast pretty quickly, especially with his charge attacks. |
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I'd settle for finding gameplay on youtube for now. |
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It's the whole game, the Rider Road missions, and a few other things. :) SPOILERS, obviously. |
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EDIT: Oh, thanks Kagezuno. I'll check those out. |
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Aw thanks man! AND in HD? Wonderful!
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