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How would you improve the S.H. Figuarts line?
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11-01-2013, 06:09 PM
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Secretcode
Banned
Join Date: Oct 2011
Location: Western Kentucky. I tried escaping. It did not end well.
Posts: 252
Asked Sentai Tamashii and Zeo Ranger V about where to put this on Twitter, so... here ya go.
Over the week, I've been slowly messing with some of my Figuarts after accidentally bumping a shelf and watching many of them tumble from their poses that they've been in for months and I started messing around more with my older Figuarts and I noticed some very stark differences between the Figuarts from the relative beginning of the line (The first S.H. Figuarts Kamen Rider Decade and Kamen Rider G3-X to be exact) and Figuarts from what is currently the tail-end of the line such as Kamen Rider Blade and Hurricane Red, namely how the line has evolved from it's beginning FIVE YEARS AGO to what it has become now and it got me to thinking:
Just how could this line be improved even further than what it has so far?
Aside from redoing some of the earlier pretty questionable releases (Such as the long-deserved redo of Black, RX, and the anorexic Kabuto bodies) and it took me a while, but I think I finally thought of a few ways this line can improve further than what it has become currently, and I would really love to hear what you dudes could think of to improve the line further.
My biggest issue is how Figuarts is currently handling, and will soon be handling the hands. For the entire line (until the upcoming Renewals) they've used a pretty effective style of handling swap out hands what with the well ranged ball joint and such, but as many fans have discovered and experienced with toys such as the Figuarts Gavans and the Kamen Rider W base bodies, the method of swapping out the hands that they currently have can be pretty goddamn scary at times thanks to either the holes for the ballpost being too small in the hands (Such as with Kamen Rider W) or the posts themselves being super fragile.
The upcoming Renewal Kabuto release brings a potential solution to both those problems with hand/peg systems that are identical to the S.I.C. toyline (and competing toylines Revoltech and Figma), but they offer a vastly more limited range of movement, with the hand "up and down" movements being locked to a single axis. I do think, that while this may be a swing in the right direction, that they can perhaps merge the two ideas together into hand style that would offer the more sturdy construction, as well as a more vast range of movement with hands that continue to use the Kabuto-style pegs, but rather than being locked to a single swivel joint, are actually posts with balls at the very end that come pre-inserted into the various hands.
The various other joints, I can't think of anything to improve on. Hurricane Red and Kamen Rider Blade have basically perfected what I think they could possibly do with shoulder, elbows, and the like. The only real big thing I could possibly see them improving on is accuracy of the suits (I mean... come on. You guys are Bandai. There's no way you don't have the assets and access to Toei) and raising the number of hands and accessories Figuarts come with... especially after the bewildering treatment that Kibaranger/White Ranger and Pteraranger/Pink Ranger have received with either not coming with enough hands, or random distribution of previously produced accessories. With the constantly rising prices (Such as Renewal Kabuto) I'd at least like the accessory counts to remain the same.
So what do you guys think? What would you do to further enhance the S.H. Figuarts line? What would you change? What would you keep the same? Do you even think the line could improve from what is currently being released?
Secretcode
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