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Thread
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ToQ-Oh redesigned
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03-05-2014, 07:21 PM
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SPLIT LIP
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,032
I feel like ToQ-Oh's design doesn't NEED to be as cripplingly rudimentary as it is. People say it's because of the gimmick, that the trains need to disengage for swapping and morphing. Well, I don't believe so, and a simple bit of sweaty panel-on-hinge action, and the absurd stick-figure with the lego brick torso problem is solved.
Please ignore the crudity of this diagram I had only seconds to draw it.
Nevertheless that with simple panels folding over the limbs to redistribute mass and alter the proportions, it looks more like a robot, less like five pencils sat next to eachother. Plus, the switching gimmick still works. In the case of the girl trains, the panel closes up when it comes time to swap the lower arm, and the new train that attaches would idealy have it's own fold-out component. With green and the other one, the panels from the would-be torso sections fold over whatever new train becomes legs, creating colour continuity. Or, my idea was maybe the hinge the panels sit on would rotate above the knee, seeing as articulation is no object, and end up folding down on the BACK of the legs. The red zord remains unchanged, or has VERY minor transforming bits, but I don't think that's necesary.
Most happily, the existing connection points and articulation points on green and blue are entirely unaffected. The back remains clear. Literally nothing is changed on the torso except it's slimmer, and the arms can essentially revert to how they are for future combos.
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Last edited by SPLIT LIP; 03-05-2014 at
07:25 PM
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