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S.H. Figuarts (Toku Related) Thread
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05-03-2016, 11:59 PM
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16393
IXRollOutIX
WHAT'S THE NEXT STAGE?
Join Date: May 2014
Location: Oregon
Posts: 1,699
Quote:
Originally Posted by
gogglev
Unless I got a dud, his ankles have almost no pivot range
By pivot you mean side-to-side rotation? If so, then yours must be stuck or something. The ankles on mine can twist all the way around if need be.
I don't mean to change any opinions with these, but here are some objective examples in comparison to Type Speed:
On Ghost, both the shoulders swing out and the elbows bend marginally farther.
While Drive can look all the way to the right, sure, the tire hinders looking left almost exactly as much as Ghost's hood.
Ab crunch is actually about the same.
So is lateral flexion.
Drive has a fair bit more waist swivel, but that's entirely to be expected because the sides of the jacket run into the Ghost Driver. They'd be about on par with each other if it weren't for that.
The pull-out joint lets Ore's leg raise a little higher, but I think the most peculiar limitation is actually the knee bend. It doesn't go as far because of the bulk of his leg. Still pretty comparable to Drive regardless, though.
Side ankle tilt is the same. If not a TINY bit better than Drive's, maybe?
And finally, the last upper hand Drive gets is a little bit more backward tilt. But that's it.
All in all,
extremely
similar. And Ghost has a fair few advantages that you might not expect. Although if less waist rotation, backward ankle movement, and slightly less knee bend is what kills it for you? Then hey, I guess that's how it is.
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