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Unity, Duty, and Destiny! The Virtuous Bionicle Thread!
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07-29-2016, 06:49 PM
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570
GoseiWonder
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Join Date: Feb 2013
Location: Central Minnesota
Posts: 10,390
Quote:
Originally Posted by
Talisman
I'm disappointed but not surprised. I'll be honest, what really grabbed Talinugget all those years ago was just how deep the Bionicle universe went. Granted I was an oddball of a child, but I have to think that at least part of G2's failure was because of how incredibly simplistic the approach was. I'm sure they would've built upon it, but... too little at a time.
That's the issue, it's an issue of "Tell, Not Show." They just told basic stuff and expected it to work. But you need to make us care, to make us want to explore the world. Le-Koro wasn't just "jungle tribe," they were musicians and airmen with squadrons of giant birds they flew in battle. Ta-Koro wasn't just "fire guys," they were a orderly fortress with a military guard and a wise sage leader like something from an RPG. Onu-Koro was a mining civilization that raced crabs and invented gadgets like the Boxor, Po-Koro where artisans and athletes who trademarked the island's pastime of Kohlii, Ga-Koro were a seafaring people, with sailors, astronomers, weavers and fishers and lived on giant lilypads, and Ko-Koro was a monastic retreat high in the icy mountains where scholars discussed philosophy and worked toward a sense of inner peace in a quiet glacier.
2015 failed at world-building. It tried to go simple like Hero Factory which failed because Hero Factory was just about Robotic Heroes fighting threats as a galactic peace keeping force. There didn't need to be much world building because it was just "we build heroes to fight any villainous force that shows up." It was like a police drama, you don't world-build a police drama, the world isn't the interesting part.
But with a mystical epic like Bionicle, world-building is everything. If I don't care about the world, I won't care about the story.
GoseiWonder
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