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Movie Megazord revealed
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11-06-2016, 07:01 PM
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NGW
The unKamen Rider
Join Date: Dec 2012
Location: SoCal
Posts: 1,332
Quote:
Originally Posted by
Matrixbeast
I'm sure "It's ugly" has reared it's head more than once...
Also, do you need more? Why does someone need an essay to dislike something? People feel it looks poorly designed, others agree that it looks poorly designed. That's all someone needs.
The movie version of the Ninja Megazord gets hated on because it looks horrible. The CG aged very poorly, they cut corners by simply stretching models in some areas (The frog in their combined mode is the most apparent), the head change into a giant, clear cockpit was a bad design call that made it's head look too long and thin, and the overly shiny textures made it look too much like chromed plastic, rather than the machine like feel they were aiming for.
It's all subjective, but it's what most people agree on, anyway...
I mean, if people are going to so passionately hate something, something beyond "ugly/generic/different" would be appreciated. Like I said, I like the design, I like the knight-like motif it has going for it and that it looks like an extension of the rangers themselves. I do wish there were a bit more of the individual zords visible or represented color-wise, but this being the kind of toy it is and going off of the differences between it and the actual combining toy we've seen it is very likely the final version we see on screen may have those elements to it.
And other than the bit about the face and stretching the models a bit (it still looks proportionally fine to me), that basically seems like the only issue people have with the movie ninjazord is...well, the cgi, like I said, which isn't really a problem with the design itself, but the execution and that mostly is due to the time.
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