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Uchu Sentai KyuRanger Episode 2: "Let's Go! Phantom Thief BN Team" Discussion
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02-21-2017, 04:02 PM
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36
Fish Sandwich
The Immortal King Tasty
Join Date: Jan 2012
Location: Every diner you've ever been to.
Posts: 4,015
Well, naturally I always prefer to see the best in things, but I definitely can't blame anyone for not liking something.
That being said, please forgive me while I argue some more about why this show is better than a lot of you are giving it credit for. I mean, if you find Kyuranger genuinely bad and just want to move on, more power to you, but since it seems like most of the negative voices here are from people who genuinely
want
to be enjoying it, I think looking at it from a different perspective would really help.
Quote:
Originally Posted by
Kamen Rider Lucha
Some say these episodes moved too fast, but I think the writers are just being very efficient in how they parcel out information.
I maintain the premiere was a little too jam-packed for its own good, but I absolutely agree with this statement. The first episode felt like two episodes condensed somewhat awkwardly into one, but this honestly felt like a complete narrative, with all the "filler" cut out. Efficient is definitely the right word for it. Even though it moves fast, there's nothing really missing. Lucky throws a dart and happens to find a planet on a map that happens to be nearby that happens to have two guys who become Kyurangers on it. This seems to be a surprisingly big point of contention for some people, but what options does the show have here besides "dramatic convenience" and "padding that doesn't serve the narrative"? At the end of the day it's really unimportant how they get there, and the way they choose ties neatly into an established trait of one of the main characters. This seems to me like one of the best possible uses for Lucky's plot powers. It cuts the fat from the story and allows them to use that precious time to actually flesh out the characters.
On that note, I'm also really surprised to hear people finding the characters total blank slates. Part of the efficiency of the writing so far is that pretty much every line of dialogue from everyone suggests their personality, making use of what little time some of them get. Just take Spada for example. He's said maybe like, 10 lines in the whole two episodes he's been in, but between being the one to suggest retreating during the middle of this episode, the way he immediately jumps in to calm Balance down when Hammy agitates him, it's clear he's meant to "the level-headed, chill one", right to down to using food metaphors in a way that suggests cooking is some kind of zen philosophy to him. Given how many characters the show is going to have to work with all at once, this is some promisingly sharp writing for the group. See also how Garu respects and sticks up for Lucky, since he's the whole reason he became Ookami Blue, whereas the rest of the team is mostly just tolerating his presence and are even annoyed by him running off on his own. It's all really solid stuff.
I'd also like to point out that Lucky's plot powers aren't used as any sort of deus ex machina here. He's actually totally going to die for a second (which he even lampshades), and it's Balance, making a decision that moves his character along entirely of his own agency, that saves the day. It seems like the show is already being careful not to have Lucky's luck undermine the tension in any way, which, again, is very promising. His hunch that these guys are Kyurangers pays off not because he's innately right, or because it's just destiny or something, but because these two guys actually do prove themselves (more or less) to be worthy of the job.
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Last edited by Fish Sandwich; 02-21-2017 at
04:06 PM
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