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Kamen Rider Build Q1 catalog listings!
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07-14-2017, 02:14 PM
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111
macblo
Member
Join Date: Jan 2016
Posts: 843
Quote:
Originally Posted by
Kiwami
Toy sales I assume. You can sell two types of toys (vinyl and action gimmick) for 50 different forms but the bike you can only sell once.
So what they do is introduce the bike early, sell the one toy they want to sell, and then abandon the bike and save themselves the costs of filming with it. And of course, all the forms need more time so the scenes with the bike need to be toned down.
Some shows tried to apply the alternate form-mentality to the bikes (Double with the different attachments to the HardBoilder) but it didn't stick so I assume it didn't work out. It's probably too expensive to feature CGI-heavy vehicles or multiple real machines for an extensive time as well.
Strangely enough, Drive came close to have the Rider machine matter again but it was a car. And I think it's a formula worth replicating: Give the bike an AI, have it manifest with a hologram so it can act as a character and have the machine change alongside the Rider's forms.
But as long as the current formula works out I'm afraid the trend of bikes vanishing after the end of the first quarter will continue.
Also, I heard that filming with heavily customized bikes gets more and more difficult as they have issues with being able to legally drive them but I don't know if that's true or not - I don't even know how this kind of stuff works in Europe, let alone Japan
It continues to baffle me that we still haven't had another Auto Vaijin-style rider machine. Bikes are a pretty big deal for Kamen Rider, in theory anyway, and the idea of one transforming into a robot to assist its rider seems like it something that should be something happening other every season rather then once in a blue moon. It even had an actual, physical suit, meaning it could be used far more often the most mecha usually are. God I love Auto Vaijin.
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