TFW2005
Hisstank
Thundercats
TokuNation
Toyark
Home
News
Garo
Godzilla
Kamen Rider
Metal Heroes
Power Rangers
Super Sentai
Ultraman
All News Categories
Forum
News & Rumors
Power Rangers
Kamen Rider
Super Sentai
Other Toku Series
Toys and Collectables
Marketplace
Creative
Galleries
Companies
Bandai Japan
Tamashii Nations
Saban Brands
Bandai America
Toei
Characters
Kamen Rider Ghost
Kamen Rider Specter
Kamen Rider Necrom
Mighty Morphin Green Ranger
Dino Charge Red Ranger
Toylines
S.H. Figuarts
S.H. MonsterArts
DX Mecha
Megazords
Legacy
Shows
Kamen Rider Ghost
Doubutsu Sentai Zyuohger
Power Rangers Dino Supercharge
Power Rangers Movie 2017
TokuNation.com
>
TokuNation
Integration
User Name
Remember Me?
Password
Rules
Register
Members List
Search
Today's Posts
Mark Forums Read
Thread
:
The All-encompassing STAR WARS Thread!
View Single Post
11-18-2017, 06:45 AM
#
566
KRWolfblade
Member
Join Date: Dec 2013
Location: Brisbane,Australia
Posts: 349
So what was everyone's thoughts on Battlefront 2 if anyone played, it'd be interesting to know given what's going on with it since it's release. I'll divide my opinion into multiplayer/arcade and campaign:
Multiplayer
I'm not much of a multiplayer kind of guy (mainly because I'm not really competitive and I don't like to spend a lot of time "grinding" or playing online and would rather do something else, so it didn't really bother as much. I tried Arcade a few times but that was kind of bland. Apart from different maps, it just felt like the same thing over and over again only with some changes, so I got easily bored. The stuff with micro-transactions and loot boxes were fairly obvious and kind of expected so I wasn't surprised by all the outrage about it.
Campaign
Oh boy, the campaign, I have a lot to say about this and I'll put spoiler covers on anything i regard as a spoiler just in case. Short and boring. You could tell how short it was in some parts because in some "missions" they would open with a cutscene then you spend about a minute or less walking around as the characters discuss "things" then it goes back to a cutscene which would either continue or summarise what the less than 1 minute in-game conversation was about. Just make the whole thing a cutscene. Iden wasn't interesting at all.
I wish they built up her (and possibly Del's) struggle with realising that the Empire isn't all that great and the Rebellion are fighting for what's right but the game does that too quickly (1 maybe 2 missions and a cutscene, if I remember correctly). Also, the shoe-horned romance at the end of the game between Iden and Del. Like, where did that come from?! I was genuinely surprised and confused when they kissed. It was Kyoryuger Daigo and Amy levels of out-of-nowhere romantic coupling (Daigo-wise). Hask is a terrible "villain" (I use "villain" lightly as he does close to nothing to earn that title as he really doesnt add anything to the story) and so was Garrick. Most of the returning Original Trilogy characters were useless as well: Luke's mission was to foreshadow Force Awakens and have Del question the Empire, didn't care much for Leia's mission, Han's was another connection to Force Awakens (in terms of characters and location) and to foreshadow potential DLC regarding Kashyyyk and the Wookies, and Lando's was another boring mission. And each of them had Iden and Del involved in it, mostly for minor reasons (possibly to remind you that they exist and are in the game)
Also, the objectives of each mission were lack-luster and didn't really provide a 'variety' if you know what I mean. For example, in the original Battlefront II 2nd level "Mygeeto - Amongst the Ruins" the main objective is to take down an energy collector at the northern section of the map. To achieve this objective you have to perform several other acts/objectives that connect to the main one: capture the enemy command post at the other end of the bridge, take out the turrets so General Mundi can arrive, get past the shielded barricade, capture another CP to serve as a lookout, go back to getting past the shield, destroy the core's shield, take out the core, and collect the core samples and return to the first starting point and deliver then to a drop ship. There's a variety, it isn't essentially the same thing over and over again repeating itself or not adding to one another. Each "smaller" objective had its own or similar challenge/s (you couldn't really charge in by yourself to take the CP at the end of the bridge, you had to minimise enemy forces in order to get your own troops to help take the CP). And most objectives/missions would sometimes force you to change character classes to achieve quicker or better results (e.g. I would use the standard trooper class for almost every mission but every now and again, i would change class if the trooper wasn't suited for the job at hand. Using the aforementioned Mygeeto level, changing to a Clone Heavy Trooper to take down the turrets due to using a rocket launcher as a weapon.
Now using the 4th mission (The Storm) of the current BFII, there are two main objectives: 1st retrieve Protectorate Gleb (where you essentially do nothing, you walk and talk for this objective), and the 2nd is to escape (which has smaller objectives in it that actually connect to this main objective). There isn't much of a variety in the 2nd objective (escape, take an AT-AT, shoot stuff, help civilians and crew escape). None of interested it me, and unlike the original BFII, I didn't feel like I wanted to go back and play that mission again for enjoyment.
Also, having regenerating health was dumb. In the original Battlefront games, it kind of made sense not to regenerate health as you played as expendable soldiers that can be replaced by another and if they needed to be healed, there was health stations or packs littered across the map to help you (and for most objectives/game modes if I remember correctly, you'd be limited in number of forces so it was overtly encouraged not to die). In this game, there really wasn't a sense of urgency or threat if you could just hide and regain health (or used campaign star cards that assist in health).
In the last levels (I dont remember if this was by default or a star card i selected), one of Iden's abilities is to have her droid replenish her health and increase it for a short duration or until depleted). The threat of death or failing the mission and having to start again from your last checkpoint is gone. In the last Jakku level, I spent most of the time traversing on the side of the Star Destroyer by running and using that health ability. There's no challenge if the game provides you with an easier alternative. Granted, I chose to do that but why have it there in the first place. It's the end game and the setting implies that it is, so it makes you think time is of the essence but it really isn't.
Also, I heard you would've had to read a book or a comic to understand some of the "new characters or what happens to them after or during the game. This is the same problem I had with Halo 5: Guardians; (too much) reliance on expanded material such as books/comics/shows/etc. Because BFII isn't a direct sequel (in regards to story/plot) to the first BF, any character that isnt from the original (or prequel/sequel) trilogy that we know already, is obviously a "new" character so players would have no idea who they are or what they're like. Granted, you dont want the game to be full on exposition to understand the character but at least "reveal" who they are and how they fit in the story. When I played the campaign, I didn't feel like any of Inferno Squad were integral to the overall plot of Star Wars or at least this game. If I read the book/comic, I might have a better understanding of who they are and how they fit in the story/theme but I doubt it would change my opinion on the game.
Iden wasn't interesting for me, nothing she did or say or her overall "importance" to the plot garnered any reason why I should like her as the main "protagonist". Same with the antagonists. Garrick and Hask are generic antagonists. They're with the Empire which is bad, they want to enslave and/or kill people which is bad. But these are generic reasons to hate an antagonist or want them to fail.
Overall, really disappointed with the game. Didn't care much for multiplayer but campaign was a huge disappointment. I was happy that there was an actually campaign in the game but they could've done much better IMO.
KRWolfblade
View Public Profile
Send a private message to KRWolfblade
Find More Posts by KRWolfblade
TokuNation News & Rumors
Singer NoB has passed away
Kamen Rider Amazon & Stronger Bluray Announced
Choriki Sentai Ohranger 30th Anniversary
Fortnite x Power Rangers
TimeRanger SMP
More New Posts
Figure-Rise Standard (Kamen Rider) News & Discussion Thread
Kamen Rider Gavv Episode 49- "I Believe In Snacks!" Discussion
Kuuga at 25: Retrospective Rewatch Project
No.1 Sentai Gozyuger Episode 26- "Close to the Secret!" Hoero Tono Is A New Employee
Ultraman Discussion Thread
What are your favourite Kamen Rider Movies?
DS Wants You! To Watch Toku(-inspired) Anime!
Kamen Rider Die watches SSSS.Gridman and SSSS.Dynazenon
No. 1 Sentai Gozyuger Episode 27- "Win The Battle! Get Rich Quick!" Discussion
Zero's Motivated: Time for Fanfics
Current Poll
How Would You Rate This Episode?
Excellent!
Good
Average
OK
Poor...
»
View Poll Results
»
Comment On This Poll
»
This Poll Has 0 Replies
Search Forums
»
Advanced Search
All times are GMT -5. The time now is
05:12 AM
.
Powered by vBulletin®
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Powered by
vBadvanced
CMPS