TFW2005
Hisstank
Thundercats
TokuNation
Toyark
Home
News
Garo
Godzilla
Kamen Rider
Metal Heroes
Power Rangers
Super Sentai
Ultraman
All News Categories
Forum
News & Rumors
Power Rangers
Kamen Rider
Super Sentai
Other Toku Series
Toys and Collectables
Marketplace
Creative
Galleries
Companies
Bandai Japan
Tamashii Nations
Saban Brands
Bandai America
Toei
Characters
Kamen Rider Ghost
Kamen Rider Specter
Kamen Rider Necrom
Mighty Morphin Green Ranger
Dino Charge Red Ranger
Toylines
S.H. Figuarts
S.H. MonsterArts
DX Mecha
Megazords
Legacy
Shows
Kamen Rider Ghost
Doubutsu Sentai Zyuohger
Power Rangers Dino Supercharge
Power Rangers Movie 2017
TokuNation.com
>
TokuNation
Integration
User Name
Remember Me?
Password
Rules
Register
Members List
Search
Today's Posts
Mark Forums Read
Thread
:
Super Sentai minipla appreciation thread!
View Single Post
06-11-2020, 01:53 PM
#
1769
Tokumonkey
Veteran Member
Join Date: Dec 2014
Posts: 1,561
Quote:
Originally Posted by
Matrixbeast
I kinda want to know the status of the Minipla Kiramaizin. Anyone who has it have any word on the quality of it? Does the clear/translucent parts feel overly soft or fragile? I wanna grab it, but that's what I'm worried about.
Most of it's fine, although I tend to treat it gently. The big downside of the clear parts seem to be some relatively weak connections, but most of the clear pieces that support weight (mostly the legs) are secure. Mashin Shovellow has a nifty port intended to allow it to hold the (incredibly awkward) sword, but the port isn't securely connected to the hand, so it's hard to pose without the port coming loose. I can't help but wish they'd included a non-transforming version of the Mashin Jetter sword that looks, y'know. Sword-like, as opposed to "let me swing my awkward airplane."
That arm also has a bit of an issue in which the cab and the treads come apart a little too easily. It doesn't lead to full-blown arm-fall-off syndrome, but it's not great.
Mashin Helico is the closest to having an issue because the (opaque) joint to turn it into Sky Mage is really tight, so the (clear) arms like to pop off while I'm trying to get that gollygoshdarned joint to move.
There's also a dodgy design point: the wheels on Mashin Fire make it difficult to find a stable standing pose even if you've deployed the optional ankle joints. Fortunately, they can be popped off, which looks off from the side but is significantly more functional. The arms have relatively decent articulation, but tend to look super-awkward due to the where the joint cuts are.
Those of the gem modes look dodgy. I'm a little sad that they determined so much of the design of this mecha.
For the most part, I feel like Kiramazin is fine for what it is, although I doubt I'll be hanging onto this mecha once Kiramager comes to an end.
Tokumonkey
View Public Profile
Send a private message to Tokumonkey
Find More Posts by Tokumonkey
TokuNation News & Rumors
Funko Bitty Bot Dragonzord with Green Ranger
Ultraman Live at American Dream - November 15-23, 2025
Kayou Hero Mobilization - Ultraman, Super Sentai and Kamen Rider figures
Power Rangers Ninja Steel Episodes on YouTube
Playmates MMPR Re-Ignition Thunder Megazord and Tigerzord on the way?
More New Posts
Ultraman Discussion Thread
No.1 Sentai Gozyuger Episode 36- "Get Ready Rival! What Is Youth?" Discussion
Kamen Rider Zeztz Case #8- "Serve" Discussion
What are you watching? Other Toku Series Edition
Wishes for Rider games?
Kuuga at 25: Retrospective Rewatch Project
Toy hacking tool
Recent Purchases: 2025 Master Thread!
Kamen Rider Zeztz Case #7- "Punish" Discussion
What are your favourite Kamen Rider Movies?
Current Poll
How Would You Rate This Episode?
Excellent!
Good
Average
OK
Poor...
»
View Poll Results
»
Comment On This Poll
»
This Poll Has 0 Replies
Search Forums
»
Advanced Search
All times are GMT -5. The time now is
06:28 PM
.
Powered by vBulletin®
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Powered by
vBadvanced
CMPS