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Kamen Rider Zeztz Case #6- "Imprison" Discussion
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Today, 08:44 AM
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Sh Ranger
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Join Date: Feb 2020
Location: USA
Posts: 2,658
Quote:
Originally Posted by
Sunred
Kinda like how they inserted Tekken in episode 1 of Shinkenger
Tekken 6 was played professionally by M and Nico in EX-Aid and Tekken 7 was played professionally by Tame in Kiramager. I recall 7 also appeared in the background in the Eternal arc of Zi-O, which behind the scenes was a game between Inoue Masahiro and Okuno Sou, which Inoue won. I wonder when 8 will show up in Tokusatsu.
Quote:
Originally Posted by
Fish Sandwich
In Geats, who could get their hands on what Buckles made a huge impact on several early plots (there's the whole twist right away where Ace doesn't immediately have Magnum after the premiere, for example), and that emphasis on grabbing loot helped establish the video game style of the show's world, even if the Buckles themselves were just trinkets.
I like how it made Boost feel like a big deal whenever (or if, since Punkjack is unlucky) somebody got it, while also being my favorite bike gimmick of the Reiwa Era so far. Even though it's just a base form item by normal Rider standards, in DGP where players are intentionally limited by game balance, it's actually strong as hell!
Quote:
Originally Posted by
Fish Sandwich
I guess Zero-One is the most recent show that I'd say was close to what Zeztz is doing? The Progrise Keys are, from the start, only one facet of that world, and most of the early form introductions weren't any more complex than Zea making a new one to counter that week's monster. The difference is that, unlike Capsems right now, the how and why of their existence was much more clearly defined, so it never bothered me there. And you know, I do agree it's entirely possible that's not an oversight on this show's part, and there might be some (possibly shocking) development later that puts everything in its proper context, especially since that tracks with the general style of the main writer. There were
a lot
of things back in Ex-Aid I complained about in the moment that made perfect sense to me just a couple of months later.
Even Progrise Keys have more presence than Capsems, with how Aruto affectionately calls them [insert animal here]-chan and got seriously ticked off when Jin stole Falcon. They seem to have basic animal level AI, exhibiting a reflex to painful stimuli when used in the Forceriser. Of course, they're also essential for Isamu to pry open in a bad*ss way.
Now that you make these comparisons though, man, I agree there's definitely something lacking with Capsems. Honestly, I actually enjoy the Drive-like way they're used in the Zeztz Driver to change forms and subforms. But what they
are
and how casually
Seven
uses them does seem like kind of an afterthought right now.
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