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S.H. Figuarts (Toku Related) Thread
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03-22-2013, 09:55 AM
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3896
Den-O
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AKA Zordon
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@DenO_TokuNation
Join Date: Oct 2011
Location: Lexington, Ky
Posts: 16,328
Quote:
Originally Posted by
SPLIT LIP
Themselves. Posability isn't bad, it's just I don't look at a figuarts and see mad super-posability. And I hate how some of them have that weird hip joint that drops down, and it seems to be all the ones I'd want to boot. Add to that the, I don't know what to call it, inner torso shoulder joint? While nifty for that extra bit of p'zaz, it makes the arms tough to pose naturally and they always look floating-off-the-body.
But what about when it's not, like the aformentioned hip joint. Aside from looking terrible in anything besides a standing straight poses, it doesn't have a lot of movement, unless you want you rider's knee bending inward. I mean, I get sacrificing aethetics for functionality, but if you're sacrificing aethetics for no added functionality, I don't see the point.
And that's not even talking about varying joint tolerances and actual inaccuracies. (although sometimes siad inaccuracies improve a design, like on Agito who I always felt looked a bit doofy in the show, but the Figuart doesn't)
I'm not saying Figuarts are bad or even not-good, I'm not even saying I don't see the appeal, I was all ready to go get into the line hardcore before I actually got one, but all I hear is people saying how they get "sucked in" and I'm just like "ya I don't see how."
If W is the figure or series of figures you're basing your opinion on the line from though you should give it another shot. The early stuff is really not that great at all. There were quite a few QC issues and design flaws. Nowadays things are much better. Try a newer figure and see what you think of th eline then. It's come a LONG way in just 5 years.
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