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Thread
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The "What Video Game are you Playing" thread
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06-26-2013, 05:30 PM
#
339
Locke
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
Played another six or so hours of Infinite today, didn't plan to but the clock is fucked on my 360 and I wasn't sure if it was actually saving or not. And although I am enjoying it still to massive degrees, some of the problems of the game are starting to become more apparent.
Firstly, the game really wants you to explore its mechanics, which not only makes fights unnatural because you have to do specific things to defeat specific enemies, it can also make the fights - possibly intentionally - much more difficult than they'd otherwise be, because you'd be focusing on x while z gets in cheap shots because their kill requirement isn't the same as x.
In some of the more larger fire fights, you're really getting pummelled from all angles and there really is little to do other than just take it or be pinned down. But it all just becomes a bit of a frantic mess in places, the localised shoot outs are great fun and the FPS mechanics are fantastic but when you're dealing with about ten variations of turrets, ten variations of enemies, Heavy Hitters and enemies on all manner of different platforms at once it's just a nightmare, I had to turn the game down to medium at times because I just couldn't hack it.
The other criticism I have is I think the tears are under utilised. Maybe by the end this will have changed, but at the current point of the game I am in, they are underwhelming.
The first time one is used, to bring a man back from the dead, Booker says something along the lines of, "with a change like that, you can't possibly expect anything to be the same." when in reality the tears only really change localised things for specific story moments and about the only other thing it does is respawn enemies.
I would have liked to really liked to feel like I'm in another world, time and place, or that at least my actions had reverberations across the dimensions like all the story makes it sound like it does.
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