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Thread
:
New Interview with Gaim head writer Gen Urobuchi
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01-10-2014, 03:54 PM
#
22
SPLIT LIP
I'm an agile cat.
Join Date: Jan 2012
Posts: 6,032
Quote:
Originally Posted by
Kickback
It is pretty amazing considering he states in the interview that he has no real care/interest in the "fruit gimmick", only that he has to write around it.
That's actually pretty dissapointing.
He compares Gaim's fruit gimmick to Fourze and Wizard's being an astronaut and wizard being easy to make into heroes, while "fruit" isn't. But, well, that's
not true.
Their
gimmicks are switches and rings, their
motifs
are an astronaut and wizard. Gaim's gimmick is fruit, but the
motif
is different warriors from different eras.
He seems... incredibly short-sighted to the gimmick, acting like it's some great barrier to storytelling. A good writer would see this as a challenge to
make
an orange something heroic, not scoff at it. Bugs are pretty unheroic, but Kamen Rider consistenly makes those heroic. Besides, Gaim isn't an orange, he's a person. Dressed as a Samurai
coloured
orange.
It actually really hurts my opinion of him. It just makes him seem so narrow-minded and unmotivated. Some people complain that people in interviews are too optimistic, but Gen here almost sounds like he's complaining. Rather than say something uplifting like "It's a challenge I look forward to tackling" or some such, he's basically saying "I don't like it an I'm trying to ignore it/work around it." That's like a Transformers writer thinking the idea of them transforming into cars in stupid.
He also complains about toys dominatng the direction of the narrative. Well, what did he
expect?
That's kind of the name of the game.
Quote:
Originally Posted by
Blade Raider
Urobuchi is not being negative, he's explaining how life gave him an orange and he made orange juice with it.
It seems more like life gave him an orange, and he just sort of left it on the table.
Last edited by SPLIT LIP; 01-10-2014 at
04:08 PM
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