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Thread
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The All Encompassing POKÉMON Thread
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02-06-2014, 07:33 PM
#
8331
Matrixbeast
Mighty Morphin
Join Date: Jan 2012
Location: Za Warudo
Posts: 25,465
This Dream Radar is rather baffling. I'm using it to get the Forces of Nature, but how it operates throws me off.
It's built like a cell phone game, you know, incredibly fast gameplay where you get a limited number of plays before you hit the so called "Pay wall," where you can either wait out the clock to continue playing or pay to instantly keep playing.
So it wants to charge the player via micro payments? No, it uses 3DS Play Coins, which are acquired by walking...It imposes a 3 use limit before you can't reset the clock with Play Coins for 24 hours.
It's built so much like a phone game, but the designers didn't know why they were building it like that. You start with 10 clouds per level, giving you a tiny amount of dream orbs to obtain, you have to wait 5 minutes for 1 cloud to respawn (Giving you a little under an hour to wait just to play again), when you do play, you get barely any actual game time, and the levels are restricted by needing the player to get an absurd amount of orbs (3000 for Landorus? When you upgrade the scope to about 20 clouds, it doesn't sound like a lot, until you have to sit for 100 minutes just to bust the clouds, and with clouds overlapping, you often end up losing dream orbs).
It has wall (Low initial cloud amount) after wall (Long wait times) after wall (Limited timer bypasses) after wall (Incredibly high orb cost for upgrades) after wall (Absurdly high orb requirements to receive more levels) for little reason.
It's funny. I actually have fun playing it, but the game just doesn't want me to play xD
Happy Birthday, Mewtwo.
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