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Thread
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The "What Video Game are you Playing" thread
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03-27-2014, 04:52 AM
#
1339
Locke
Big Bad Wolf.
Join Date: Apr 2013
Location: Raiding tombs.
Posts: 9,529
Quote:
Originally Posted by
Sentai
I think they made it that punishing on purpose. In the second game he was comfortable with his powers, he knew what he could do and what to do with what he could do. In the first game he was learning. So they made it much challenging to reflect that. That being said it's annoying that on easy the game is still difficult. And those missions where you have to destroy the spying devices off a building are just boring and would've made more sense to have happen in 2 given Bertram's personality.
I get all this - and I actually enjoyed this aspect a lot at first as it was always manageable, challenging without punishing. But this end of level first stage boss business just tips the balance to breaking point. The ridiculous pin point accuracy of the enemies, so when you come out of cover EVERY SINGLE bullet AND grenade hit you, there is physically no way to dodge as the enemies physically can't miss, I'm not even exaggerating. Throw in turrets and Conduit Reapers into the mix and you may as well be fighting with a cardboard shield.
Despite overwhelming odds, and enemies that can snipe you in the head from about a mile away, Cole isn't designed to fight things head on as he literally dies in about three hits ON EASY. That tunnel mission is completely counter productive to Cole himself, which might make a fun character beat in a movie, but playing a mission in a game which forces you to go on the offensive and push the enemies back while playing as a character completely defined by being defensive and having to tactically pick enemies off completely sets itself up for failure.
This mission, and in many ways the game itself, is broken. The game feels unfinished.
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