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Thread
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Ultraman and the Three Guardian Monsters
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07-31-2012, 10:10 PM
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UltramanReddo
New Member
Join Date: Jul 2012
Posts: 16
Character Bios
JMP Members
Eiji Daigoro/Ultraman- Eiji is a pilot of JMP. He joins JMP to get money for college. He has a secret crush on Keito. Eiji becomes Ultraman's human host after Ultraman rescued his jet after it was shot down by Zetton. Due to being Ultraman, Eiji has to put in so much time to studying monsters and aliens that he doesn't have enough time to anything else. He gets into a lot of close encounters with monsters. In Episode 38, Ultraman separates himself from Eiji. After the events of the final episode, Eiji leaves JMP and goes to college to study airplane mechanics. Age 19.
Ultraman's powers and abilities:
Specium Ray-Ultraman puts his arms in a "+" sign and fires this powerful beam.
Ultra Slash-Ultraman can throw buzzsaw-like energy discs that can cut through almost anything
Ultra Air Catch-Ultraman can fire two energy beams that will suspend an enemy in mid-air.
Ultra Attack Ray-To fire this more powerful beam, Ultraman focuses energy from his left arm into a spiral energy beam from his right arm and then directs the energy at the monster.
Ultra Shower-By placing his left over his right hand, Ultraman can fire a stream of water.
Ultra Rings-By spinning around really fast, Ultraman can create energy rings that can capture foes.
Marine Specium Ray-a stronger and rainbow colored version of the Specium Ray.
Weakness:Ultraman has a three minute time limit to fight on Earth
Captain Shin Honda- The Captain of JMP. He has a lot of knowledge of monsters. He is suspicious of Eiji as he runs off when Ultraman appears (not knowing that Eiji is Ultraman). Age 42
Keito Hikari-Captain Honda's female assistant and sometimes co-pilot of Eiji. She has a secret crush on Eiji as he does with her. She is really seriously about her job and would often act like captain when a plan goes wrong. Age 19
Ichiro Yamato-Captain Honda's male assistant and sometimes co-pilot of Eiji. He,like Keito, takes his job seriously and will often act like captain when a plan goes wrong. He leaves for awhile and is replaced by Dan Goh . He returns after Dan is killed. Age 23.
Dan Goh-Ichiro's replacement. He is mellow, but will get serious when something goes wrong. Dan is killed when Bakushimu crushes him to death. Age 36.
Takeru Kagura-The immature, goofy, but smart engineer of JMP. He normally stays at base, but will go into action at certain times. Age 20.
Guardian Monsters
Godzilla-The first guardian to be awaken. He wakes up in the Pacific Ocean. Godzilla is the strongest of the Guardian Monsters. Godzilla is a very serious and smart Guardian Monster, but will make mistakes at times as he first saw Ultraman as a threat. Godzilla soon accepts Ultraman after Ultraman saves him from a sneak attack by Zetton. He continues to fight along sides Ultraman, Gamera and Mothra until being killed in Episode 39. He has a son named Godzilla Junior. The Godzilla featured in the story is the 1974 Godzilla from Godzilla vs Mechagodzilla.
Godzilla's powers and abilities:
Atomic Ray:Godzilla can released a powerful blue beam of atomic energy.
Weakness:Godzilla is weak against electric attacks
Gamera-The second guardian to be awaken. He wakes up in the Arctic. He, like Godzilla, first sees Ultraman as a threat, but soons accepts him after seeing Ultraman attack Zetton. Gamera is a strong fighter, but has a soft for some monsters. He is killed in Epsiode 39. He has a son named Toto. The Gamera featured here is the Showa Gamera.
Gamera's powers and abilities:
Flames:Gamera can exhale a powerful stream of flames from his mouth.
Shell: Due to being a turtle, Gamera has a hard shell that can protect him from most attacks.
Flight: Gamera can fly many ways. One way is that he puts all of his body parts into his shell and use flames to spin around like a flying saucer. Another way is that he puts in his legs and tail and shoots out flames to fly like a jet.
Fake Coma:Gamera can go into a fake coma in order to heal himself.
Mothra-The third and last guardian to be awaken. She wakes up on Monster Island. Unlike Godzilla and Gamera, Mothra didn't see Ultraman as a threat when he first appeared. Mothra is the pacifist of the team, but will put up a fight when needed. She is killed in Episode 39. She has a son named Mothra Leo. The Mothra featured here is the Heisei Mothra from Godzilla and Mothra:Battle for Earth.
Mothra's powers and abilities:
Antenna Rays: Mothra can fire energy rays from her antenna.
Reflect: Mothra can release scales from her wings to reflect energy attacks.
Hurricane Winds: Mothra can created strong winds by flapping her wings
Flight:Being a moth, Mothra can fly at Mach 3
Allies
Shobijin-Twin fairies that came and told JMP about the Guardian Monsters' awakening. They served as information about enemy monsters and aliens. They disappeared after the final episode. They told JMP that they would return when the new guardian monsters are needed. The version here are the ones from Godzilla:Tokyo SOS
Godzilla Junior-The teenage son of Godzilla. He is almost kaiju size. He helps his dad and allies during certain attacks. He becomes an adult Godzilla (Final Wars version) after his father's death.
Godzilla Junior's powers and abilities:
Atomic Ray:Junior can fire an atomic ray from his mouth. It more powerful when he's an adult.
Hyper Spiral Ray:In adult form, Junior can fired a more powerful version of the Atomic Ray
Mothra Leo-Mothra's son. He appears in Larva and adult form in the final episode. He helps out his mother and her allies during certain attacks.
Mothra Leo's powers and abilities:
Web Attack: In Larva form, Leo can fire a web attack that can cocoon enemies
Mega Breast Cannon:In both Larva and Adult forms, Leo can fire a stream of energy from his chest
Cross Heat Laser Beams: In Adult form, Leo can fire energy beams from his forehead.
Toto-Gamera's son. Toto is almost Kaiju size and will help out his dad and allies at times of need. He becomes an adult Gamera( Heisei version from Gamera: Guardian of the Universe) after his father's death.
Toto's powers and abilities:
Fireballs: Toto can fire fireballs from his mouth.
Plasma Fireballs: In adult form, Toto can fire more powerful fireballs from his mouth.
Shell:Like Gamera, Toto has an extremely tough shell.
Flight:Toto can fly by using the same techniques as Gamera
Last edited by UltramanReddo; 07-31-2012 at
10:16 PM
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