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Thread
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The Dig Down Thread of Minecraft (It's Top!)
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09-10-2014, 11:18 PM
#
44
Powerman293
Man with a plan
Join Date: Oct 2012
Posts: 4,297
Quote:
Originally Posted by
GoseiWonder
I will never understand the appeal of this game. It's faux-retro (and not the good kind that actually could exist in 1987), it's too open world, has no actual plot or even a bare bones reason for what you're doing (SimCity at least says the point is make and manage a city), and it CAN. NOT. END.
Sure, "make your own story," but why? You can't do anything but build crude blocky structures.
*Slaps across the face*
It's a sandbox that allows you to do quite a lot. You can go exploring, or build stuff, or hang out with friends. And the never ending thing? That's good, because it provides and infinite amount of randomly generated content and does not limit the game.
Why does a game have to end? It's an interactive experience, you can make whatever the fuck you want with it. People who make games with "proper" ends are typically trying to tell a story with their game, or a created a numbered set of challenges for the player to overcome. And that's fine and good and I don't shun them for that, but we need to look beyond contemporary examples of game design in order for it to truly evolve and diversify as a medium. And Minecraft is one of those games.
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Last edited by Powerman293; 09-10-2014 at
11:26 PM
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